Fix typos in `light` manual page (#237)

This commit is contained in:
Hugo Locurcio 2018-11-08 05:21:48 +01:00 committed by Eric Wasylishen
parent f2d42d74f4
commit f537fc2747
1 changed files with 9 additions and 9 deletions

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@ -37,7 +37,7 @@ shadows.
Set a minimum light level, below which can be considered zero brightness.
This can dramatically speed up processing when there are large numbers of
lights with inverse or inverse square falloff. In most cases, values less than
1.0 will cause no discernable visual differences. Default 0.001.
1.0 will cause no discernible visual differences. Default 0.001.
.IP "\fB-sunsamples [n]\fP"
Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
.IP "\fB-surflight_subdivide [n]\fP"
@ -90,13 +90,13 @@ lights.
.IP "\fB-lux\fP"
Generate a .lux file storing average incoming light directions for surfaces. Usable by FTEQW with "r_deluxemapping 1"
.IP "\fB-lmscale n\fP"
Equivelent to "_lightmap_scale" worldspawn key.
Equivalent to "_lightmap_scale" worldspawn key.
.IP "\fB-bspxlit\fP"
Writes rgb data into the bsp itself.
.IP "\fB-bspx\fP"
Writes both rgb and directions data into the bsp itself.
.IP "\fB-novanilla\fP
Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights.
Fallback scaled lighting will be omitted. Standard grey lighting will be omitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights.
.SH "MODEL ENTITY KEYS"
@ -173,7 +173,7 @@ Specifies the colour of "_sunlight3". Default is white light ("255 255 255").
.IP "\fB""_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
to corners and crevices. You can override the global setting for specific lights with the
"_dirt" light entitiy key or "_sunlight_dirt", "_sunlight2_dirt", and "_minlight_dirt" worldspawn keys.
"_dirt" light entity key or "_sunlight_dirt", "_sunlight2_dirt", and "_minlight_dirt" worldspawn keys.
Default is no dirtmapping (-1).
.IP "\fB""_sunlight_dirt"" ""n""\fP"
@ -265,8 +265,8 @@ which the QuakeC will need to read and call the "lightstyle()" builtin with "a"
Entities sharing the same targetname, and with "_switchableshadow" set to 1, will share the same lightstyle.
.IP "\fB""_dirt"" ""n""\fP"
For brush models, -1 prevents dirtmapping on the brush model. Useful it the
bmodel touches or sticks into the world, and you want to those ares from
For brush models, -1 prevents dirtmapping on the brush model. Useful if the
bmodel touches or sticks into the world, and you want to prevent those areas from
turning black. Default 0.
.IP "\fB""_phong"" ""n""\fP"