move extended_texinfo_t to qbsp, since it's only used during compilation and not related to the BSP file
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@ -899,23 +899,6 @@ public:
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bool is_valid(const gamedef_t *game) const;
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};
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// header before tightly packed surfflags_t[num_texinfo]
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struct extended_flags_header_t
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{
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uint32_t num_texinfo;
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uint32_t surfflags_size; // sizeof(surfflags_t)
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};
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// data representation of only extended flags
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// used by Q2 format; used by various systems.
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struct extended_texinfo_t
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{
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contentflags_t contents = {0};
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surfflags_t flags = {0};
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int value = 0;
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std::string animation;
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};
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template<typename T>
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struct texvec : qmat<T, 2, 4>
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{
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@ -66,6 +66,16 @@ enum class conversion_t
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bp
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};
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// data representation of only extended flags
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// used by Q2 format; used by various systems.
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struct extended_texinfo_t
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{
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contentflags_t contents = {0};
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surfflags_t flags = {0};
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int value = 0;
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std::string animation;
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};
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namespace settings
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{
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struct wadpath
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