light: entities: clean out some dead code

This commit is contained in:
Eric Wasylishen 2016-07-26 18:01:28 -06:00
parent de0dd8833e
commit f729171a44
2 changed files with 1 additions and 31 deletions

View File

@ -740,30 +740,6 @@ static miptex_t *FindProjectionTexture(const bsp2_t *bsp, const char *texname)
return NULL;
}
static void
FindLights()
{
// int totallights;
// entity_t *entity;
//
// totallights = 0;
// for (entity = entities; entity; entity = entity->next) {
// if (totallights == MAX_LIGHTS) {
// Error("totallights == MAX_LIGHTS");
// }
// if (!strcmp(entity->classname(), "worldspawn")) {
// // HACK: workaround https://github.com/ericwa/tyrutils-ericw/issues/67
// // LoadEntities and FindLights need to be completely rewritten.
// continue;
// }
// if (entity->light.floatValue() != 0) {
// lights[totallights++] = entity;
// }
// }
logprint("FindLights: %d total lights\n", static_cast<int>(all_lights.size()));
}
static void
SetupLightLeafnums(const bsp2_t *bsp)
{
@ -963,8 +939,6 @@ LoadEntities(const bsp2_t *bsp)
/* Allocate a new entity */
entity_t entity {};
//Entities_Insert(entity);
// save pointer to the entdict
entity.epairs = &entdict;
@ -1103,17 +1077,14 @@ SetupLights(const bsp2_t *bsp)
{
// Creates more light entities, needs to be done before the rest
MakeSurfaceLights(bsp);
JitterEntities();
MatchTargets(); // don't add lights after this
const size_t final_lightcount = all_lights.size();
MatchTargets();
SetupSpotlights();
SetupSuns();
SetupSkyDome();
FindLights();
FixLightsOnFaces(bsp);
SetupLightLeafnums(bsp);

View File

@ -329,7 +329,6 @@ static void
FindModelInfo(const bsp2_t *bsp, const char *lmscaleoverride)
{
int i, numshadowmodels, numselfshadowmodels;
const char *attribute;
const modelinfo_t **shadowmodels;
const modelinfo_t **selfshadowmodels;
float lightmapscale;