qbsp: fix _mirrorinside on bmodels so that they have CONTENTS_SOLID
as expected
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@ -1222,12 +1222,16 @@ Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int hullnum)
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if (dst != pWorldEnt())
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contents = CONTENTS_SOLID;
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/* Hack to turn bmodels with "_mirrorinside" into func_detail_illusionary in hull 0.
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this is to allow "_mirrorinside" to work on func_illusionary, etc.
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/* Hack to turn bmodels with "_mirrorinside" into func_detail_fence in hull 0.
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this is to allow "_mirrorinside" to work on func_illusionary, func_wall, etc.
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Otherwise they would be CONTENTS_SOLID and the inside faces would be deleted.
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It's CONTENTS_DETAIL_FENCE because this gets mapped to CONTENTS_SOLID just
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before writing the bsp, and bmodels normally have CONTENTS_SOLID as their
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contents type.
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*/
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if (dst != pWorldEnt() && hullnum == 0 && (cflags & CFLAGS_BMODEL_MIRROR_INSIDE)) {
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contents = CONTENTS_DETAIL_ILLUSIONARY;
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contents = CONTENTS_DETAIL_FENCE;
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}
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/* nonsolid brushes don't show up in clipping hulls */
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