common: surfflags_t: use bitfields for the bools
surfflags_t 160 -> 152 bytes
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@ -254,26 +254,26 @@ struct surfflags_t
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void set_hintskip(bool hintskip);
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// don't receive dirtmapping
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bool no_dirt;
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bool no_dirt : 1;
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// don't cast a shadow
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bool no_shadow;
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bool no_shadow : 1;
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// light doesn't bounce off this face
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bool no_bounce;
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bool no_bounce : 1;
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// opt out of minlight on this face (including opting out of local minlight, so
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// not the same as just setting minlight to 0).
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bool no_minlight;
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bool no_minlight : 1;
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// don't expand this face for larger clip hulls
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bool no_expand;
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bool no_expand : 1;
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// block any way phong can be enabled
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bool no_phong;
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bool no_phong : 1;
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// this face doesn't receive light
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bool light_ignore;
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bool light_ignore : 1;
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// if true, rescales any surface light emitted by these brushes to emit 50% light at 90 degrees from the surface
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// normal if false, use a more natural angle falloff of 0% at 90 degrees
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