light: cleanup unused function declarations
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@ -47,11 +47,7 @@ extern std::atomic<uint32_t> fully_transparent_lightmaps;
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void PrintFaceInfo(const mface_t *face, const mbsp_t *bsp);
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// FIXME: remove light param. add normal param and dir params.
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vec_t GetLightValue(const settings::worldspawn_keys &cfg, const light_t *entity, vec_t dist);
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std::unordered_map<int, qvec3f> GetDirectLighting(
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const mbsp_t *bsp, const settings::worldspawn_keys &cfg, const qvec3d &origin, const qvec3d &normal);
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void SetupDirt(settings::worldspawn_keys &cfg);
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float DirtAtPoint(const settings::worldspawn_keys &cfg, raystream_intersection_t *rs, const qvec3d &point,
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const qvec3d &normal, const modelinfo_t *selfshadow);
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std::unique_ptr<lightsurf_t> CreateLightmapSurface(const mbsp_t *bsp, const mface_t *face, const facesup_t *facesup,
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const bspx_decoupled_lm_perface *facesup_decoupled, const settings::worldspawn_keys &cfg);
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bool Face_IsLightmapped(const mbsp_t *bsp, const mface_t *face);
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