From fedc7926ff73bda42688b1bc26ebf9c12508d62a Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Thu, 22 Sep 2016 16:14:33 -0600 Subject: [PATCH] light: update changelog / man --- changelog.txt | 1 + man/light.1 | 3 +++ 2 files changed, 4 insertions(+) diff --git a/changelog.txt b/changelog.txt index 4ce593c3..c54a94de 100644 --- a/changelog.txt +++ b/changelog.txt @@ -9,6 +9,7 @@ Also checks for any "targetname" that is never targetted. - light: restore support for skip-textured bmodels with "_shadow" "1". This is only supported on bmodels where all faces are textured with "skip". +- light: add "_lightignore" model key, makes a model receive minlight only. 2016-09-09 TyrUtils-ericw 0.15.7 release diff --git a/man/light.1 b/man/light.1 index efc76220..8fdef78a 100644 --- a/man/light.1 +++ b/man/light.1 @@ -256,6 +256,9 @@ Enables phong shading on faces of this model with a custom angle. Adjacent faces Consider setting "_anglescale" to "1" on lights or worldspawn to make the effect of phong shading more visible. Use the "-phongdebug" command-line flag to save the interpolated normals to the lightmap for previewing (use "r_lightmap 1" or "gl_lightmaps 1" in your engine to preview.) +.IP "\fB""_lightignore"" ""n""\fP" +1 makes a model receive minlight only, ignoring all lights / sunlight. Could be useful on rotators / trains. + .SH "LIGHT ENTITY KEYS"