From ff7c3a54a22a9f4117011025cd5da31f9b3e908f Mon Sep 17 00:00:00 2001 From: Kevin Shanahan Date: Wed, 2 Oct 2013 08:50:31 +0930 Subject: [PATCH] doc: document .map format compatibility Include changelog entry for the new Quake 2 map compatibility. Signed-off-by: Kevin Shanahan --- changelog.txt | 4 ++++ man/qbsp.1 | 13 +++++++++++++ 2 files changed, 17 insertions(+) diff --git a/changelog.txt b/changelog.txt index 31f8a4b6..56259c33 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,7 @@ +Unreleased + +* Add compatibility with Quake 2 map format (extra surface attributes ignored) + 2013-09-30 TyrUtils v0.13 * Fix handling of func_group/detail entities with no solid brushes diff --git a/man/qbsp.1 b/man/qbsp.1 index c8ac6221..ed0c654c 100644 --- a/man/qbsp.1 +++ b/man/qbsp.1 @@ -158,6 +158,19 @@ information needed by vis to compute the potentially visible set (PVS) for the map/bsp. So you will also need a vis util capable of processing the PRT2 file format. +.SH MAP COMPATIBILITY +In addition to standard Quake 1 .map files, TyrUtils QBSP is compatible with: + +.IP \(bu +Floating point brush coordinates and texture alignments +.IP \(bu +Valve's 220 map format as produced by the \fIHammer\fP editor +.IP \(bu +Extended texture positioning as supported by the \fIQuArK\fP editor +.IP \(bu +Standard Quake 2 map format (leading paths in texture names are +stripped and any extra surface properties are ignored) + .SH AUTHOR Written by Kevin Shanahan (aka Tyrann) .br