Commit Graph

197 Commits

Author SHA1 Message Date
Eric Wasylishen abc799554d build: fix all clang-cl warnings 2022-05-10 21:57:17 -06:00
Eric Wasylishen 0c4833226a settings: implement reset(). Fix setting_mangle::copyFrom()
We can't use the string serialization/deserialization trick because setting_mangle transforms
the value upon parsing
2022-05-10 00:43:22 -06:00
Jonathan 0b41f0a03b notriggermodels support 2022-04-16 22:20:29 -04:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Eric Wasylishen dc10d90c36 add missing <list> include 2022-02-07 00:35:27 -07:00
Eric Wasylishen 6b5b426636 qbsp: remove internal list in face_t 2022-02-07 00:02:51 -07:00
Jonathan ed325eedea surface faces now use list/vector 2022-02-06 11:39:22 -07:00
Eric Wasylishen 8531286777 qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis 2022-01-30 17:50:21 -07:00
Jonathan d076920665 Revert "Instead of calculating brush extents globally, do it per brush creation"
This reverts commit 069720078f.
2022-01-27 01:52:08 -05:00
Jonathan 069720078f Instead of calculating brush extents globally, do it per brush creation
Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan 3f37de95a5 Fix tests 2022-01-26 18:15:53 -05:00
Jonathan 571e7337fc Fix the temporary hintskip detection and finally move it to gamedef
Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Jonathan f9f76b6dbb skip the flips - saves us a bit of time! 2022-01-25 04:18:52 -05:00
Jonathan 674be0c812 Fix a few messages (missing newlines, period in wrong place)
Use fragments to store TJunction bits instead of having them in separate-but-chained faces
2022-01-25 03:23:39 -05:00
Jonathan dfd31d7441 make markfaces a vector to simplify usage 2022-01-25 00:13:12 -05:00
Jonathan 1764afb475 Revert "Revert "make brush::faces a vector""
This reverts commit 11d2d51165.

Fixes implementation - was swapped logic in brush bevels
2022-01-24 14:55:21 -05:00
Jonathan 11d2d51165 Revert "make brush::faces a vector"
This reverts commit 30c7ef94ac.

This was causing issues with bevel brushes in Q2 mode. Not sure why yet. Will attempt this again soonish.
2022-01-24 14:26:28 -05:00
Jonathan be865bc5b8 Fix `face_get_contents` not handling hintskip properly
Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan e92b9f1ff9 Fix miscalculation for has_struct
Remove unused variable
2022-01-23 21:48:24 -05:00
Jonathan 5d6d7a71a2 Fix missing includes for list 2022-01-23 19:28:50 -05:00
Jonathan 75339df231 Simplify surface_t by using lists 2022-01-23 19:00:01 -05:00
Jonathan 5f81657621 move calculatesurfaceinfo into a member func 2022-01-23 00:46:11 -05:00
Jonathan 5dd2deba8e use custom type for two-sided things to simplify brain power (.front/.back is easier to process than [0]/[1]) 2022-01-23 00:26:58 -05:00
Jonathan 07dd73e5bc Persist native contents when converting them to detail
Simplify hull areas
Q2's `face_get_contents` generated empty surfaces when SKIP was used. It now has another line of defense to ensure contents aren't set to empty, but I'm not sure where the other line of defense went that was supposed to do this.
Remove old comment
2022-01-22 17:23:51 -05:00
Jonathan 63b8608799 Remove unused functions & tests
Fix test harness
2022-01-17 14:35:18 -05:00
Jonathan 53b4f640e2 use vector<brush_t> directly now 2022-01-17 11:06:13 -05:00
Jonathan 1a0b8c724a use vector of unique_ptrs for brushes; temporary, going to simplify it further 2022-01-17 10:42:24 -05:00
Jonathan 30c7ef94ac make brush::faces a vector 2022-01-17 09:49:10 -05:00
Eric Wasylishen b681690807 qbsp: fix some memory leaks 2022-01-16 12:47:19 -07:00
Jonathan e2d64e0e5d FS simplification
Fix transparency calculation (33% is 33% opacity, not 33% transparency)
2021-12-20 14:51:14 -05:00
Jonathan 0c827208ec Allow `-subdivide 0` to turn off subdivision
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan 8cadf06d81 New FS!
First FS test: use it for decompile for Q2 to prevent unnecessary suffixes
2021-11-05 19:25:37 -04:00
Eric Wasylishen a937e3cdba qbsp: areaportal support 2021-10-27 22:51:43 -06:00
Jonathan c37ec80667 Implement game-agnostic Brush_GetContents 2021-10-26 09:13:48 -04:00
Jonathan cb3c81aaf8 vec3_t gonedy 2021-10-21 20:21:28 -04:00
Jonathan 84b4388f4b Added a deprecation sniffer so I can find problematic areas later
Revert tjunc fixes
Add -notjunc to match other editors
Rid Light_Add since it's too simple
2021-10-20 04:27:22 -04:00
Jonathan 1bf6261826 constexpr/inline qv:: where appropriate
comment out rewrite test in bspinfo
updated tjunc code
2021-10-19 23:26:43 -04:00
Jonathan a7de4bdae2 Remove unused thingies
Use qplane3 where we can
2021-10-17 06:24:02 -04:00
Jonathan e974285fe7 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2021-10-12 13:52:53 -04:00
Jonathan e1290fd0f4 Snap normals/tangents/bitangents written from WriteNormals to save some bits
Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan e6fd6b653e A few more vec3_t -> qvec
qmat follows other type conventions (T, N, M) and is annotated differently so it's not as confusing to follow
Removed qmat::operator[] - it's not clear from calling it that it's column-major (as evidenced by the comments needing to explicitly make clear at call sites that it's column, not row), so I've collapsed them into two separate functions that explicitly fetch either a column or a row. This also ties them nicely into qvec<N>.
2021-10-12 12:03:59 -04:00
Eric Wasylishen c88274f806 qbsp: outside.cc: rewrite with outside -> in filling 2021-10-11 22:40:26 -06:00
Jonathan bd6bc0dc56 surfflags remap -> is_valid to match contentflags
warn on excessive key/value lengths, per-game
2021-10-11 19:45:55 -04:00
Jonathan 01b8abf93c Removed a lot of unused functions
Moved vector-related operations from mathlib to qvec, moved a few into qv::
Use clamp/max/min directly instead of #define'ing them
Move a few single-use functions directly above their usages
2021-10-10 14:04:09 -04:00
Jonathan a8d5125321 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2021-10-09 14:14:54 -04:00
Jonathan eb4bcf96dc -includeskip for Q2RTX
Fix missing fmt include
Default nexttexinfo to -1 to match other tools
Fmt support for bspversion_t, use that instead of a static function
Cleanup write functions
2021-10-09 14:14:49 -04:00
Eric Wasylishen 5cf82ee023 qbsp: restore use of options.worldExtent
should fix minor precision differences in .prt files
2021-10-08 19:04:11 -06:00
Eric Wasylishen f6e9ba4eb2 qbsp: drop mapentity_t::epair_order and std::map for epairs
just store as a std::vector of pairs. Lookups aren't done much in qbsp
so linear search performance should be fine.

epair_order approach gets messy because we sometimes add epairs
2021-10-06 18:26:25 -06:00