* cmd
* cmake change for tbb DLLs
add in test for double-hyphens
* cmd
* game version
* settings!
* bsp texture usage
decompile fix for q1bsp
* finish up the options for qbsp
* light finished?
* finish up the few missing bits
* move scalar/int32 up
* Run clang-format pass
* natvis for our mathlib
use slightly faster storage for winding
fix light tests
* allow dictionary to be a base type
* re-run style
* Remove cfg_static
Fix options summary
* natvis for lockable_value<T>
* last-ish pass?
* format
* forgot last few lockables
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.