Instead of just assuming that 9999 or similar is "big enough", use the
implementation defined type limits.
Signed-off-by: Tyrann <tyrann@disenchant.net>
Make ChooseMidPlaneFromList a bit more picky about the non-axial planes it
selects. This can matter a lot for maps which have a lot of non-axial-aligned
brushwork (e.g. terrain, etc.) The number of clipnodes can skyrocket if planes
are not chosen with at least a small amount of care.
Signed-off-by: Tyrann <tyrann@disenchant.net>
Factor out the common split plane metric code from the SelectPlane*
functions. While we're at it, make it also work for non-axial planes using the
DivideBounds function.
Signed-off-by: Tyrann <tyrann@disenchant.net>
Rather than using it's own type of winding, make face_t use the existing
winding_t struct to define it's edges. I tried dynamically allocating the
winding as needed, but it was a net performance loss (though much better for
memory usage). For now we'll just embed a winding_t struct inside face_t
instead.
Signed-off-by: Tyrann <tyrann@disenchant.net>
Now that we're compiling as C code, the memory returned by AllocMem no longer
needs to be explicitly cast when assigning to our typed pointers.
Signed-off-by: Tyrann <tyrann@disenchant.net>
There's a couple of usages outside of the AllocMem/FreeMem functions. Flag
these as something to look at later.
Signed-off-by: Tyrann <tyrann@disenchant.net>
More source mangling; run indent over the source files to make it more
consistent with the rest of my utils code. Remove any trailing whitespace
while we're at it.
Signed-off-by: Tyrann <tyrann@disenchant.net>
Import QBSP sources from Greg Lewis' TreeQBSP version 1.62.
- http://www.yossman.net/~tree/
Thanks to Greg for allowing me to use his modified source code:
On Fri, Aug 25, 2006 at 04:28:24PM -0400, Tree wrote:
> I imagine you've already gone ahead with your plans, but feel free to do
> whatever you wish with the source for TreeQBSP; I have no interest in
> restricting anyone's access to it (and of course I was just modifying id's
> code anyway). I'm just glad to see that it was of some use to you. :)
>
> Greg
The files are unmodified from the originals, apart from lower-casing the
filenames and removing ASCII CR characters from end of lines.
Signed-off-by: Tyrann <tyrann@disenchant.net>