Commit Graph

21 Commits

Author SHA1 Message Date
Jonathan e8bd554cc0 winding_t is now a C++ type - a hybrid stack/heap array.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan 7f8d2cfb49 Fix single line functions 2021-09-14 02:56:44 -04:00
Jonathan 4e7542b111 Clang format pass
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Eric Wasylishen 94c30afac4 light: refactoring necessary to support embree3 2021-01-01 23:48:22 -07:00
Eric Wasylishen a0e7f1eccb light: refactor last commit's std::pair to a custom struct 2020-08-04 18:05:54 -06:00
Eric Wasylishen 1b53d458f4 light: support bounce and switchable shadows
fixes #251
2020-08-03 23:53:07 -06:00
Eric Wasylishen 4456020b30 light: remove 65536 ray limit, fixes #276 2019-10-28 01:12:23 -06:00
Eric Wasylishen 70336339ca light: fix "_suntexture" interaction with -bounce 2019-10-09 00:59:49 -06:00
Eric Wasylishen fd8b205dd2 light: fix fix_coord bug (for sampling fence textures) and
rename clamp_texcoord. Thanks to mxd for spotting the bug.

Fixes #260
2019-03-24 23:43:47 -06:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
Eric Wasylishen 4dcfc12f50 light: refactor _shadowself handling 2017-06-26 17:42:50 -06:00
Eric Wasylishen b71f769c0a light: experimental support for switchable bmodel shadows:
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 102bdc49f0 light: drop IntersectSingleModel api 2017-03-12 15:06:07 -06:00
Eric Wasylishen ccb6ea27b1 light: some temporary api compatibility stuff 2017-03-12 12:58:30 -06:00
Eric Wasylishen 63e8f42c87 light: ray stream api: allow getting hit face 2017-03-07 13:37:52 -07:00
Eric Wasylishen c035907ff8 light: move Face_MakeInwardFacingEdgePlanes() to bsputils.{hh,cc} 2017-02-01 14:38:42 -07:00
Eric Wasylishen a6468984bf all: finish c++ification 2016-10-17 19:52:17 -06:00
Eric Wasylishen ed43b29489 light: store normal contribution in ray stream 2016-08-12 11:51:27 -06:00
Eric Wasylishen 7029ed5713 light: clean headers 2016-08-04 16:32:04 -06:00