Eric Wasylishen
a70c8f4835
light: fix artifacting with translucent shadows
...
Embree is allowed to call the filter function more than necessary.
The previous implementation had side effects that would cause
the translucent shadows to get darker in this case.
As a limitation, we're back to only allowing 1 layer of glass per ray.
2022-12-07 00:23:26 -07:00
Eric Wasylishen
7ce14a376f
qbsp/light: make liquids not cast shadows by default
...
previously opaque Q2 liquids (e.g. lava, opaque water) were casting shadows / dirt
2022-12-06 17:03:39 -07:00
Eric Wasylishen
eae434736a
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
Eric Wasylishen
555f07ed61
test_lftace: add a test for an issue of wrapped luxels interacting with surface lights
2022-12-03 14:27:00 -07:00
Eric Wasylishen
1065adecc6
qbsp/light: implement _phong_group key, equivalent to Q2 "value" field
2022-12-01 00:25:05 -07:00
Eric Wasylishen
96bdf141bb
light: block phong if certain surfflag bits differ between the two faces
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this prevents liquids from phonging with solids
2022-11-30 22:15:58 -07:00
Eric Wasylishen
abb92d4b0f
qbsp: fix crash when using -omitdetail and an all-detail bmodel
2022-11-21 01:13:31 -07:00
Eric Wasylishen
5d3fab75b6
light: allow .wal_json metadata to contain "light": [ r, g, b ] to override emissive color
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Use this to fix the "emissive lights" test case so it can run on CI without any texture data
2022-11-20 23:01:05 -07:00
Eric Wasylishen
0c4aab737d
light: fix angled emissive surfaces not shining on adjacent faces
2022-11-19 14:57:56 -07:00
Eric Wasylishen
46d460277a
ltface: support -world_units_per_luxel without -novanilla
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first pass implementation - quality of vanilla LM is bad, due to nearest sampling
the decoupled lightmap
2022-11-14 23:58:31 -07:00
Eric Wasylishen
d7acd046c3
light/qbsp: add _surflight_rescale key
2022-11-12 17:07:02 -07:00
Eric Wasylishen
93d059058f
testqbsp: fix mirrorinside + bmodels in Q1 mode
2022-11-11 12:33:47 -07:00
Eric Wasylishen
e6cec0eb5e
qbsp: fix _mirrorinside 0 in q2 mode
2022-11-06 23:53:06 -07:00
Eric Wasylishen
5e0431adbd
add testcase where detail causes a "vis leak"
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this is due to detail sealing
2022-11-06 23:30:08 -07:00
Eric Wasylishen
da5910e732
tests: first steps on a light test case
2022-10-30 15:32:41 -06:00
Eric Wasylishen
22b9329489
testmaps: add q2 lighting testmap
2022-10-29 20:35:10 -06:00
Eric Wasylishen
27045404d3
tests: add CSGFaces basic test
2022-10-23 19:20:19 -06:00
Eric Wasylishen
501ced4bfe
qbsp: restore func_detail_wall support
2022-10-21 18:33:38 -06:00
Eric Wasylishen
74996f97d2
light_q2_translucent_shadow.map: add WINDOW test cases
2022-10-19 00:22:41 -06:00
Eric Wasylishen
c78b0396a9
light: fix wrong opacity of trans33/trans66 translucent shadows
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- support _light_alpha key in q2 mode
- add q2 translucent shadows testmap
2022-10-19 00:00:47 -06:00
Eric Wasylishen
8bfd11ba13
testqbsp: add a obj2map terrain test case
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some terrain I created in Blender
2022-09-26 22:40:09 -06:00
Eric Wasylishen
e081e36d28
testmaps: add retrojam1_ericw.map
2022-09-16 23:19:32 -06:00
Eric Wasylishen
68e2f97fbf
qbsp: sync FindAreas to Quake-2-Tools version
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fixes area portals in cases when area has no point entities in it
2022-09-10 15:49:17 -06:00
Eric Wasylishen
a8a8966e28
test_qbsp: add failing test for 0.125 unit wide faces (currently not generated)
2022-09-08 23:51:51 -06:00
Eric Wasylishen
c8c526ab57
qbsp: fix mist-clip intersection chopping up the faces
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note it makes the simple_worldspawn_detail clipnodes count
test fail. Clipnode counts are way too high in general so this isn't
a huge issue yet.
2022-08-28 14:13:14 -06:00
Eric Wasylishen
d9856230a6
testqbsp: q1_rocks: sky -> solid to simplify test case
2022-08-20 01:24:10 -06:00
Eric Wasylishen
f3a2d99544
testqbsp: adjust q1_rocks test case
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avoid potential ambiguity for BrushBSP over whether sky should split wall brushes
2022-08-20 00:22:21 -06:00
Eric Wasylishen
251a6dc7ca
testmaps: add a more minimal q1_rocks that's just a cube
2022-08-19 22:55:27 -06:00
Eric Wasylishen
648ffab77b
testqbsp: improve q1_rocks test
2022-08-19 22:10:16 -06:00
Eric Wasylishen
10051ceff5
testmaps: remove some accidental brushes in q1_hull_expansion_lip.map
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testqbsp: more detailed q1_hull_expansion_lip tests for clipnodes
testqbsp: decompile hull1 of testmaps by default
testqbsp: corrections to the q1_hull_expansion_lip.map expectation
adjust gitignore
2022-08-19 20:49:59 -06:00
Eric Wasylishen
832ab0ee94
testqbsp: q1_hull_expansion_lip.map: move detail to world as a temp workaround
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for -debugexpand only expanding world brushes
2022-08-19 01:14:38 -06:00
Eric Wasylishen
8ce72efba2
testmaps: add q1_hull_expansion_lip.map
...
which is getting incorrectly expanded
2022-08-16 00:35:47 -06:00
Eric Wasylishen
d88bedd153
testqbsp: add q1_rocks.map test with obj2map style brushes
2022-08-15 01:07:47 -06:00
Eric Wasylishen
244399b6f7
testqbsp: make q1_hull1_content_types seal in hull1/2
2022-08-14 21:40:49 -06:00
Eric Wasylishen
0642ad16d3
testqbsp: start a hull1 content type test
2022-08-14 18:14:56 -06:00
Eric Wasylishen
35859a6ea4
tests: add q1_wad_mapname test
2022-08-14 13:45:31 -06:00
Eric Wasylishen
995ac04673
tests: add a few clipnode count tests
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adjust qbsp_simple_worldspawn_detail.map so it seals in hull1/2
2022-08-13 20:11:22 -06:00
Eric Wasylishen
e05a2bdf75
qbsp: "-add additional.map" feature
2022-08-01 19:13:10 -06:00
Eric Wasylishen
f665cd5cb6
testqbsp: rename our copy of base1.map to base1-test.map
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for easier loading in game in Q2
2022-07-31 21:29:25 -06:00
Eric Wasylishen
a2451a41fb
qbsp: rewrite of q1 contents representation in bspfile.cc
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use q2-like bitflags so we can represent mixes like (water | mist), which we need within the compiler
2022-07-27 02:31:49 -06:00
Eric Wasylishen
7f955a5247
testmaps: add q1_tjunc_angled_face
2022-07-13 00:59:46 -06:00
Eric Wasylishen
6d847fed85
testqbsp: rename quake map source to have -test suffix, for easier loading in an id1/maps directory
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otherwise vanilla engines will load the original .bsp's from the pak files
2022-07-12 23:13:46 -06:00
Eric Wasylishen
54a6762a05
qbsp: add edge sharing test
2022-07-10 01:25:28 -06:00
Eric Wasylishen
c2a2890240
testqbsp: add texture metadata for some of the base1.map special textures
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so we can compile a working version of the map
2022-07-07 01:21:50 -06:00
Eric Wasylishen
862d9bd5f2
testqbsp: add q1_clip_func_wall
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Ensure submodels that are all "clip" get bounds set correctly
2022-06-30 00:53:02 -06:00
Eric Wasylishen
84263ef1a1
testqbsp: add model bounds test map
2022-06-22 22:11:40 -06:00
Eric Wasylishen
98e27cf620
testqbsp: improve water_detail_illusionary test
2022-06-21 01:16:55 -06:00
Eric Wasylishen
59d6169b3d
qbsp: add a test of just a cube
2022-06-19 16:04:54 -06:00
Eric Wasylishen
bf36bd56f7
qbsp: fix qbsp_q1_sealing test case
2022-06-14 02:03:50 -06:00
Eric Wasylishen
a309e8467b
testmaps: add qbsp_q1_sealing.map
2022-06-14 00:44:50 -06:00