Commit Graph

33 Commits

Author SHA1 Message Date
Eric Wasylishen 5111c5485c qbsp: account for miptex struct in wad3 lump disksize
Here's another little tyrutils patch: in qbsp, I believe the
calculation of the "disksize" field of the miptex lumps when using
WAD3 textures is missing the size of the dmiptex_t struct (40 bytes),
causing the resulting bsp file to be slightly truncated.

I noticed this because one of Tronyn's levels (jam2_tronyn.bsp) was
crashing Quakespasm for me; it turned out the engine was trying to
read 40 bytes past the end of the file when loading the last texture
in the bsp. I got him to send over his map source, wads, and compiler;
he was using tyrutils 0.15 and wad3 format textures, and I confirmed
that this patch fixes the engine crash.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2014-10-30 12:54:36 +10:30
Kevin Shanahan ae060bf0fe qbsp: add any extra animation frames for used textures
Search the WADs for extra frames on any animated textures used and add
them to the bsp.  This restores the old behaviour which was mistakenly
removed, but now we have the assurance that textures are added in
order and all lower numbered animation frames are added a warning is
printed if it is missing from the wad.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-09-30 13:09:45 +09:30
Kevin Shanahan 9c3613e47f qbsp: duplicate the MemSizes array for the two BSP formats
Kind of taking a step backwards here to where we were, but make the
MemSizes array dynamically changable so that we can switch out and
allocate BSP2 sized elements when we want to write a file in that format.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-19 14:36:40 +09:30
Kevin Shanahan bf3ea6374c qbsp: separate the lump numbering from the memory sizes array order
Some of the bsp2 data structures are bigger than the bsp29 structures, so
we need to know the difference in allocation size.  Stop using the data
structure enum for lump numbers.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-19 12:22:21 +09:30
Kevin Shanahan 221d6ca2a3 qbsp: make sure to add animating texture frames in order
We take care of adding extra animation frames during loading of the map
file to ensure that we add lower-numbered texture frames before the higher
numbered frames.  Most Quake engines will choke on a BSP if the texture
frames are presented out of order (including the original).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-13 16:27:05 +09:30
Kevin Shanahan 83b54b90f7 qbsp: improve calculation of allocation for dmiptexlump
Use offsetof for the count/offsets and tidy up the local comments
while we're at it.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-06-24 14:00:58 +09:30
Kevin Shanahan 8939d1f6db qbsp: fix adding animated textures for alt-anim textured brushes
If brushes in the map are textured with alt-animations, and the second
character (i.e. the 'a' in +abutton) is lower case then we have the
lowercase texture name in the miptex list, but when we add alt textures we
use the uppercase, so it gets duplicated.  Duplicated animating textures
cause most engines to exit with an error.

Since the map file could use uppercase texture names as well, really we
should either be normalizing texture names to upper or lower case, or we
need to do case-insensitive matching - so I just changed to
case-insensitive matching.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-25 21:43:59 +09:30
Kevin Shanahan 7caeafb714 trivial: pad counts to 8 digits, sizes to 10 in output
Also do a quick sweep of the source and consistently use %d instead of
%i (no real difference, but just pick one).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-24 15:18:01 +09:30
Kevin Shanahan 347020879d qbsp: rename Error_() to Error()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-22 20:21:17 +09:30
Kevin Shanahan c01397ed5b qbsp: replace enum errors in file.c and wad.c
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-22 18:23:24 +09:30
Kevin Shanahan 91cc81da04 qbsp: fix handling of missing textures
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-14 19:53:20 +10:30
Kevin Shanahan a9e05ffd07 qbsp: make wadlist a null-terminated linked list of wads
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-13 12:56:57 +10:30
Kevin Shanahan 0348f64274 qbsp: add WADList_FindTexture helper
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-13 12:03:15 +10:30
Kevin Shanahan 3676261441 qbsp: add support for WAD3 texture wad format
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-13 10:58:31 +10:30
Kevin Shanahan 44a22eaa38 qbsp: move global plane and miptex data into mapdata struct
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 17:04:03 +10:30
Kevin Shanahan 6c8aa11988 qbsp: don't modify the wadstring argument in WADList_Init()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-11 18:56:44 +10:30
Tyrann 3136594bc4 Create separate Error() function so it can be marked "noreturn"
Silences some false warnings from the compiler
2012-01-07 16:48:02 +10:30
Tyrann ad964e7f28 trivial: remove some redundant assignments and unused variables 2012-01-06 21:34:47 +10:30
Tyrann d5f000838f [PATCH] qbsp: Remove big mapentity_t union
Remove the big union in mapentity_t, collecting together the information for
each lump in a struct. Still not 100% sure where I'm going with this, but I
think this will help me with removing some of the reliance on globals further
along (which will be important once it comes to multi-threading).

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-21 23:18:56 +09:30
Tyrann 165055db7b [PATCH] qbsp: Add -wadpath option
Add the "-wadpath" command-line argument to allow the user to specify a
directory where wad files can be found. If no wadpath is given, the path
defaults to the directory where the map file is located. Absolute path names
in the worldspawn "wad" key should also work.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-19 05:32:46 +09:30
Tyrann 747631223c [PATCH] qbsp: Complete removal of wadlist_t
Make all WADList functions take a pointer to the first wad_t, rather than
embedding it inside the struct wadlist. wadlist_t is no longer needed.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 14:26:27 +09:30
Tyrann 39d6337fe3 [PATCH] qbsp: Remove numwads from wadlist_t
Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 14:08:58 +09:30
Tyrann 582b3db593 [PATCH] qbsp: Pass numwads into other wadlist functions
After applying this patch, wadlist_t::numwads is essentially unused.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 14:03:12 +09:30
Tyrann 71c45cd883 [PATCH] qbsp: Return number of wads in WADList_Init
Begin breaking down the wadlist_t structure by having the Init function return
the number of wads loaded to the caller, rather than relying on just setting
it internally.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 13:52:33 +09:30
Tyrann 60d1e22160 [PATCH] qbsp: Fix warning about invalid wads
Add back the warning message about invalid wads. Don't bother to differentiate
between filesystem errors and bad magic, etc. The file is already open, so if
we can't read it's either too small or there might be some hardware problem
(not worth dealing with separately).

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 12:58:44 +09:30
Tyrann a2e9503fdc [PATCH] qbsp: WADList_Init/LoadLumpInfo cleanup
Move the logic from WADList_LoadLumpInfo into WADList_Init. Now the init
function will open all the wad files, testing for validity. Note that I still
need to tidy up the error handling and warnings a little bit to handle the
difference between filesystem/read errors and invalid/corrupt wad files.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 12:31:35 +09:30
Tyrann d578113a47 [PATCH] qbsp: Improve variable naming in WADList LoadLumpInfo
Renaming a few variables to keep things nice and clear:
- w    -> list      ; the wadlist_t
- list -> wadstring ; the string from the map's "wad" key
- wad  -> w         ; local pointer to a single wad

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 10:52:40 +09:30
Tyrann f089c31fce [PATCH] qbsp: More wad structure naming cleanups
Rename a couple more structure members to make their purposes clearer;
- wad_t::Wad -> wad_t::file             - it's a file handle
- wadlist_t::wadlist -> wadlist_t::wads - yes, we already know it's a list

Also, get rid of fileT from WADList_LoadLumpInfo.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 10:29:54 +09:30
Tyrann fbe06cdb51 [PATCH] qbsp: Swap wad_t and wadlist_t struct names
The wad_t struct is actually a list of wads, and the wadlist_t struct
represents the info for a single wad. This is kind of backwards, so reverse
the names. A few function renames went along with this to make things look
saner.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 10:00:12 +09:30
Tyrann bba30bcc2e [PATCH] qbsp: Remove unnecessary name field from wad_t
wad_t::name isn't required outside of some temporary usage in WAD_InitWadList
so doesn't really belong in the struct.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 09:30:27 +09:30
Tyrann 47c83e7db7 [PATCH] qbsp: Don't overwrite wad list length
Fix a bug introduced in my class File -> stdio conversion. Don't use the len
variable to save the result of fread, since it's still needed as part of the
loop condition!

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-25 20:16:18 +09:30
Tyrann dcb6fa7c9b [PATCH] qbsp: Remove unnecessary casts from AllocMem calls
Now that we're compiling as C code, the memory returned by AllocMem no longer
needs to be explicitly cast when assigning to our typed pointers.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 20:29:00 +09:30
Tyrann 50e6c880cc [PATCH 9/9] qbsp: Compile as C code
Now that all the C++isms have been removed, rename the .cpp source files to .c
and remove the special case makefile rules for compiling qbsp object files.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 17:38:34 +09:30