Commit Graph

26 Commits

Author SHA1 Message Date
Kevin Shanahan 75ef5aa9d8 qbsp: trivial rename of local ent variables to entity
Somewhat self indulgent, but this reads easier to me now.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-05 15:34:52 +10:30
Kevin Shanahan a473fedcc9 qbsp: keep portals on top node of detail cluster
Took a while to find this - need to make sure that we actually count and
write out the portals which get attached to the top node of a detail
cluster (with ->detail_separator set true).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-25 12:21:49 +10:30
Kevin Shanahan 19a8dc29c4 qbsp: calculate a useful contents value for detail clusters
Update PortalThru() to take the portal as it's argument, then we can
examine the two nodes on either side of the cluster. The nodes could
either be leafs or clusters.

Walk the detail clusters recursively and if the contents are all the same,
return that, otherwise if there is some empty space, leave it as empty.
Similarly, if there is some water, return water, etc. Basically non-solids
take precedence over solids in calculating the contents of the cluster.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-25 12:05:41 +10:30
Kevin Shanahan e39fa9bff8 qbsp: write a -1 terminator to each clustermap line
Kind of messy but necessary to either write the number of entries at the
start of the line or write a terminator for vis' fscanf style of parsing
to work easily on the .prt file. Writing a terminator is easier for the
way qbsp is currently set up, so do that.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-25 12:03:26 +10:30
Kevin Shanahan 15ab7386ff qbsp: implement the clustermap for PRT2 files
Now that I've done this I realise there could be a more compact
representation by just specifying the number of leafs per cluster, since
leaves are sequentially numbered... but this format is okay as well. And
easy to parse, etc.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-24 12:35:44 +10:30
Kevin Shanahan 0835b01da5 qbsp: write portals to a new file format if using detail clusters
Fairly simple extension of the original "PRT1" format; the first four
lines are:

Identifier := "PRT2"
Number of Leafs := INTEGER
Number of Clusters := INTEGER
Number of Portals := INTEGER

Followed by one line for each portal made up of the following, separated
by whitespace:

Number of points on the portal winding := INTEGER
Cluster Number on the front side of the portal := INTEGER
Cluster Number on the back side of the portal := INTEGER
For each point, a coordinate in the format ( x y z ), where x, y, z are FLOATs.

After the portal descriptions, there will be one line for each cluster
which lists the leaf numbers included in that cluster.

LEAF1 LEAF2 LEAF3 ...

I should probably write this up in BNF somewhere, but it's pretty straight
forward.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-24 12:00:35 +10:30
Kevin Shanahan 520a8bbfdf qbsp: fix comment in PortalThru helper
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-24 11:59:48 +10:30
Kevin Shanahan 08ef637d97 qbsp: assign vis cluster numbers to leafs
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-24 09:26:37 +10:30
Kevin Shanahan 49376dce50 qbsp: don't generate portals on detail splits
Also, compile fix for incomplete commit da3aa26ee.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-24 09:23:51 +10:30
Kevin Shanahan 3123d51db5 qbsp: make num_visportals local to portals.c
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-23 20:49:14 +10:30
Kevin Shanahan 4efab46b86 qbsp: rename poorly named SameContent() function as PortalThru()
The test here was really to see if we need to add a portal between two
adjacent leafs with the given content. Rename and re-arrange the code a
little to make it a bit easier to read.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-23 20:18:25 +10:30
Kevin Shanahan 8134601ef3 qbsp: misc naming and comment cleanups for CutNodePortals_r
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-22 21:06:23 +10:30
Kevin Shanahan 27252d9104 qbsp: pass hullnum into PortalizeWorld()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-18 10:32:55 +10:30
Kevin Shanahan 44a22eaa38 qbsp: move global plane and miptex data into mapdata struct
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 17:04:03 +10:30
Kevin Shanahan 36360e273d qbsp: pass entity down into PortalizeWorld()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-10 17:05:45 +10:30
Tyrann 3136594bc4 Create separate Error() function so it can be marked "noreturn"
Silences some false warnings from the compiler
2012-01-07 16:48:02 +10:30
Tyrann 687d0d03b0 [PATCH] qbsp: Factor out WritePortals portal skip logic
When writing out portals for a node, we can skip over portals that separate
volumes with the same contents. The existing logic I find very hard to follow,
so I've separated that out in an attempt to make it more understandable.

While we're at it, equivalent logic is required in NumberLeafs, so re-use.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-23 20:48:02 +09:30
Tyrann c2084c0885 [PATCH] qbsp: Replace hard coded epsilons with defines
Fix numerous places where epsilons have been hard-coded, substituting one of
the defines from qbsp.h.

A couple of epsilons have actually been changed in this patch; the one used to
detect degenerate QuArK texture coordinates has been loosened (so the test is
actually a little more strict). The other is the test for flipped portals. If
my understanding is correct, then result would actually be < 0 if the portal
winding normal flipped, so this change _should_ be harmless.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-09 22:52:02 +09:30
Tyrann 4464491807 [PATCH] qbsp: Use double-precision floating point
Set the vec_t type to "double" using the DOUBLEVEC_T preproccessor define. Fix
up hard-coded usages of float in various places throughout the code. Note that
texinfo_t is an on-disk structure, so that needs to stay as float and we work
around incompatibilities with the vector functions using a temporary vec3_t.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-16 16:36:16 +09:30
Tyrann 0a230cc79d [PATCH 09/15] qbsp: portals.c statics
Make needlessly global functions/variables static.
Move some checking functions inside an #ifdef PARANOID section.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 22:45:59 +09:30
Tyrann dcb6fa7c9b [PATCH] qbsp: Remove unnecessary casts from AllocMem calls
Now that we're compiling as C code, the memory returned by AllocMem no longer
needs to be explicitly cast when assigning to our typed pointers.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 20:29:00 +09:30
Tyrann 293efefa26 [PATCH 4/9] qbsp: Remove default arguments from {Alloc,Free}Mem
More C++ removal. Just pass the default arguments explicitly.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 17:38:32 +09:30
Tyrann 8bded2dfaf [PATCH 1/9] qbsp: Replace File class with basic stdio functions
Replace the "File" class with basic stdio C functions. The LoadFile is kept
basically intact. All instances of File objects are replaced with FILE*. Calls
to member functions are replaced with inline C code. There is some redundancy
with the error checking, but this can probably be cleaned up a little bit by
using some of the SafeOpen, etc. functions from common/cmdlib.c.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 17:38:30 +09:30
Tyrann a2c8785d81 [PATCH 3/3] qbsp: run indent over the source files
More source mangling; run indent over the source files to make it more
consistent with the rest of my utils code. Remove any trailing whitespace
while we're at it.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-05 20:57:33 +09:30
Tyrann 950c8ab0de [PATCH 1/3] qbsp: add copyright notices and license info
Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-05 20:56:57 +09:30
Tyrann d0a0c3c15c [PATCH] Import QBSP sources
Import QBSP sources from Greg Lewis' TreeQBSP version 1.62.
- http://www.yossman.net/~tree/

Thanks to Greg for allowing me to use his modified source code:

On Fri, Aug 25, 2006 at 04:28:24PM -0400, Tree wrote:
> I imagine you've already gone ahead with your plans, but feel free to do
> whatever you wish with the source for TreeQBSP; I have no interest in
> restricting anyone's access to it (and of course I was just modifying id's
> code anyway).  I'm just glad to see that it was of some use to you. :)
>
> Greg

The files are unmodified from the originals, apart from lower-casing the
filenames and removing ASCII CR characters from end of lines.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-08-29 00:03:53 +09:30