Jonathan
dad0e61f63
Fix for texinfo/miptex searching routines
...
surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Eric Wasylishen
2d15d20410
light: q2: avoid black seams on geometry near sky
2020-12-29 15:58:40 -07:00
Eric Wasylishen
eb842ba165
light: arghrad compat: preliminary sky_surface implementation
2020-12-29 13:43:06 -07:00
Eric Wasylishen
fa06716545
common: make VecStrf/VecStr threadsafe
2018-07-24 00:18:43 -06:00
MaxED
07447a633e
Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
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Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED
0661098bc5
Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags.
2018-05-08 15:50:01 +03:00