Transition all tools to access the BSP data via the bspdata struct instead
of the shared globals. Remove the compatibility code from bspfile which
copied the global values to/from the instanced bspdata struct.
Mostly the changes just involved passing along the bspdata struct to the
various functions which needed to reference the data. TraceLine and
MakeTNodes in light got some extra changes so that we cache the node
dplane pointer and remove the need to pass the bspdata struct to every
trace operation!
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Rename the default bsp29 data types and add the bsp2 data types to
the common bspfile.h. Propogate the bsp29 names into the other tools as
simple renames for now.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
No longer update the globals in this function - make the callers do it
instead.
bspinfo no longer refers to the globals at all.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Just having one base pointer was kind of annoying because you have to cast
to get to the lump offsets, then cast to byte * to find the miptex, etc.
Now we can access the same pointer using the correct types in each case.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
I'd like to be able to control visibility of the global bsp data as well
as having the ability to load two bsp files and do comparisons, etc. Set
up a structure to hold all the bsp data and a couple of helper functions
to enable a smooth transition for the utils.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Copylump now doesn't need the size passed in, just the type. Also, pass
the file header into CopyLump while we're at it.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Removes the MAX_MAP_ENTITIES and MAX_MAP_ENTSTRING limitations by
counting how much space we will need before parsing/writing.
Now that I look at it, I'm not sure why we should even be re-writing
the entity string in the new bsp file, but I'll leave that behaviour
alone... for now.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>