Eric Wasylishen
b37d29ee33
common: rename side_t -> planeside_t (side_t is used by qbsp3)
2022-06-24 00:16:46 -06:00
Jonathan
579140067f
expose vector.size() using a subtype to not pollute winding_base_t
2022-06-23 18:42:38 -04:00
Jonathan
3ac1d02624
fix missing noexcept
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explicit initialization in some cases for vis winding_t's parameters
more vector
2022-06-23 17:02:18 -04:00
Jonathan
c6521aa0b6
move aligned allocator to cmdlib
2022-06-23 00:39:28 -04:00
Jonathan
cb3ef7b19f
allow radlights to specify an entity dictionary instead (if the input is a .ent, it is an entity dict) which is more flexible
2022-06-22 17:03:00 -04:00
Jonathan
b725b32c66
fix compile
2022-06-22 15:50:38 -04:00
Jonathan
dfdd568974
use unique_ptr
2022-06-22 14:43:53 -04:00
Eric Wasylishen
40f370dbd5
Merge branch 'portalfaces' into brushbsp
2022-06-21 16:25:19 -06:00
Jonathan
210d994445
cherry pick commit 96cd23761c from @Shpoike
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Removed legacy switchable lightstyles limit (requires updated engines when exceeded). Added -facestyles argument that allows for >4 styles per face, as well as potentially increasing style indexes to 16bit for far far more switchable styles.
2022-06-21 15:35:39 -04:00
Jonathan
72914b4724
moving more raw pointers to vectors/smart pointers
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support for radiosity _surface lights with `_surface_radiosity` key
allow lightstyles for _surface radiosity lights
bounce enabled by default on Q2
remove ValueForKey, use epairs directly
2022-06-21 13:41:51 -04:00
Eric Wasylishen
57473f7b4a
Merge branch 'brushbsp' into portalfaces
2022-06-21 01:45:14 -06:00
Eric Wasylishen
1c4b90a032
qbsp: fix detail_illusionary_noclipfaces_intersecting
2022-06-20 20:53:56 -06:00
Jonathan
df3e6d3988
remove Little* funcs, not used any more
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remove byteswap as it wasn't used any more
re-introduce imemstream and omemstream to make it harder to accidentally use the wrong operators
add dynamic padding stream manipulator
use memstreams for BSPX
2022-06-20 21:39:08 -04:00
Jonathan
c79e263753
simplify bspx code
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remove old obj preview for wrnormals
2022-06-20 20:42:34 -04:00
Jonathan
9354fc8148
reserve as much as we currently have allocated rather than only exactly how much is coming up
2022-06-19 19:22:34 -04:00
Jonathan
cd77b1a7e6
use vector as overflow instead of secondary storage for winding
2022-06-19 19:17:52 -04:00
Eric Wasylishen
4f3ca8c252
qbsp: wip import MarkVisibleSides from qbsp3
2022-06-19 16:04:54 -06:00
Jonathan
e366898796
re-introduce vis culling, mainly for Q2/surface lit maps
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-novisapprox gone; replaced with -visapprox auto|none|vis|rays
2022-06-18 23:56:45 -04:00
Jonathan
b21920841d
revert some of the vis stuff, but re-implement it in a more working state
2022-06-18 18:36:09 -04:00
Jonathan
dfa1282d40
simplify/c++-ize CompressRow code and related areas (less allocations overall)
2022-06-18 18:25:23 -04:00
Jonathan
ac05a7ecf6
Revert "simplify/c++-ize CompressRow code and related areas (less allocations overall)"
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This reverts commit 46aaa81ffd .
2022-06-18 17:29:07 -04:00
Jonathan
7eedf52bf4
sync up BaseWinding checking
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add constructor to aabb to construct from range
2022-06-18 14:33:16 -04:00
Jonathan
b0dad9d01d
save a few more cycles by just using raw pointers. it's a bit uglier, but this is hard to represent with shared_ptr and I think it was the wrong choice anyways since the ownership chain is difficult to represent in a shared_ptr here.
2022-06-17 14:56:17 -04:00
Jonathan
46aaa81ffd
simplify/c++-ize CompressRow code and related areas (less allocations overall)
2022-06-17 12:06:37 -04:00
Jonathan
238a7b8fa7
document FACENORMALS lump
2022-06-17 10:59:24 -04:00
Eric Wasylishen
259d95e47c
testqbsp: add a first portal test
2022-06-17 01:53:08 -06:00
Eric Wasylishen
0edd52517a
testqbsp: read .prt files back in
2022-06-16 23:22:15 -06:00
Eric Wasylishen
f6309a91cb
vis: move .prt reader to common
2022-06-16 21:55:03 -06:00
Jonathan
0b67acd4ba
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
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# Conflicts:
# include/common/bspfile.hh
2022-06-16 20:22:36 -04:00
Jonathan
e57633bbca
the old Safe read/writes are gonedy now
2022-06-16 20:22:03 -04:00
Eric Wasylishen
b164b7b250
bspfile: fix bad optional access on Q1 maps
2022-06-16 17:14:40 -06:00
Jonathan
d872514b56
split bspfile.hh into multiple files which store the respective BSP info for the different BSP types; bspfile_generic stores the upper-most data (the superset of all BSP types), whereas the individual files contain the subsets.
2022-06-16 12:06:37 -04:00
Jonathan
740ab24626
bspx stuff into its own file
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change the printing to be less redundant on BSP version
2022-06-16 10:59:22 -04:00
Jonathan
f53a6a19fe
move extended_texinfo_t to qbsp, since it's only used during compilation and not related to the BSP file
2022-06-16 09:50:00 -04:00
Jonathan
41ef66190f
consistency rename; gtexinfo_t -> mtexinfo_t
2022-06-16 09:36:31 -04:00
Jonathan
8afcc54b74
move making contents valid from brush parsing into gamedef
2022-06-15 09:07:37 -04:00
Eric Wasylishen
0c24e7bbd0
clang-cl build fix
2022-06-14 20:18:06 -06:00
Jonathan
17656eff78
don't return string ref, since it can be modified after it's inserted because of the vector growing
2022-06-14 18:34:01 -04:00
Jonathan
78b979d670
Merge branch 'type-cleanup' into brushbsp
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# Conflicts:
# include/light/entities.hh
# qbsp/brush.cc
# qbsp/map.cc
2022-06-14 17:19:30 -04:00
Jonathan
d24ea4922a
entdict cleanup
2022-06-14 17:18:13 -04:00
Jonathan
f1fd0bd30f
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-06-14 10:50:54 -04:00
Jonathan
7827885f0f
add texturedef support
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change Q2_CONTENTS_TRANSLUCENT parsing; remove it always, but if the surface doesn't have TRANS then swap it with DETAIL which is probably what they intended
2022-06-14 10:50:35 -04:00
Eric Wasylishen
a309e8467b
testmaps: add qbsp_q1_sealing.map
2022-06-14 00:44:50 -06:00
Jonathan
12caf1bcd4
move transsky/transwater code into portal_can_see_through
2022-06-13 02:34:39 -04:00
Jonathan
98682f41fa
move brush/leaf counts into gamedef
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(Q2 stores every combo currently, old code kept in case we want to use that instead)
2022-06-12 03:35:44 -04:00
Jonathan
1a88b46e8c
RemapContentsForExport moved into gamedef
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simplified gamedef stuff by checking which functions were still necessary, and no need to pass extended flags through at all now
detail type moved into Q1
2022-06-12 02:24:27 -04:00
Jonathan
54900cf7b6
move visblocker to a boolean
2022-06-12 01:02:31 -04:00
Jonathan
13bf99a7f3
fix test cases (implement equals(game) properly, and `is_empty` is false depending on get_content_type for Q2 now)
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remove unnecessary condition from Q2 contents_are_empty since areaportals are already considered a valid non-empty type via get_content_type
2022-06-11 09:19:51 -04:00
Jonathan
10676603e9
move clip & origin into game-specific code
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remove hint from brush; hint is technically a surface flag rather than a content flag, so we can infer it from the sides rather than needing to store it as a unique flag (we could still cache the result somewhere but this makes it consistent between q1 and q2)
2022-06-11 08:29:55 -04:00
Jonathan
b33e792458
move clip-own-typeness over to gamedef & contentflags (fixes Q2 edge case with a solid version of a type bordering a translucent version)
2022-06-11 06:01:36 -04:00