Moved vector-related operations from mathlib to qvec, moved a few into qv::
Use clamp/max/min directly instead of #define'ing them
Move a few single-use functions directly above their usages
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
Cleanup/rework of logging system. I'm not too happy about it still, but, it's at least a bit easier to follow now.
Started cleanup of file-related stuff.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
stdbool not required
_vsnprintf and _snprintf are standard in MSVC since 2015, so I just use them directly now. They'll be replaced by std::fmt later anyways.
use <thread> for threading, instead of pthreads/windows.h thread directly
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.