Commit Graph

3621 Commits

Author SHA1 Message Date
Jonathan 3564f6085d merge surface lighting and bounce code (wip) 2022-08-30 15:46:14 -04:00
Eric Wasylishen 88a88882a9 qbsp: initialize 'visible' in CreateBrushWindings 2022-08-28 23:15:49 -06:00
Eric Wasylishen 3856dffc0a qbsp: compilation speedup: isolate pareto in map.cc 2022-08-28 18:10:01 -06:00
Eric Wasylishen 7a3b4a3263 cmake: add ERICWTOOLS_TIMETRACE option 2022-08-28 17:44:42 -06:00
Eric Wasylishen 0f8387d740 gitignore: fix ignoring decompiled output 2022-08-28 17:44:12 -06:00
Eric Wasylishen c8c526ab57 qbsp: fix mist-clip intersection chopping up the faces
note it makes the simple_worldspawn_detail clipnodes count
test fail. Clipnode counts are way too high in general so this isn't
a huge issue yet.
2022-08-28 14:13:14 -06:00
Jonathan c99addc41a fix fastbounce lights being darker on extra2/4
use a more dynamic gate for non-fastbounce (slower but allows them to contribute)
2022-08-28 02:25:08 -04:00
Eric Wasylishen 7df6310d32 qbsp: init brush sides to visible
improves the quality of the first BSP build
2022-08-27 23:36:58 -06:00
Eric Wasylishen 1ab6cc1e65 qbsp: fix iterator debug assertion in ChopBrushes
"cannot decrement begin list iterator"
2022-08-27 14:54:36 -06:00
Eric Wasylishen 2f7ca41638 bspfile: fix typo in deriving basedir from gamedir 2022-08-27 14:21:43 -06:00
Eric Wasylishen d037b67be9 bspfile: log basedir and gamedir 2022-08-27 14:19:27 -06:00
Jonathan 34a7079b64 reverse the portals for leak lines in inside filling 2022-08-27 03:28:57 -04:00
Jonathan b305ddaed9 port over the visible = true setting for hint sides 2022-08-25 21:45:33 -04:00
Jonathan f581c071e8 fix merge 2022-08-25 19:02:26 -04:00
Jonathan 4a85131f45 fix sky_surface being multiplied by 255 twice (normalize it as a color first) 2022-08-25 16:47:10 -04:00
Jonathan 384f74a0eb add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan f27f16cebf fix cherry pick error 2022-08-25 15:48:52 -04:00
Jonathan 5fb0d56da7 maxlight
# Conflicts:
#	include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan 928b7f6e16 fix crashes with bounceextra/4 2022-08-24 12:03:05 -04:00
Jonathan 1ce5c5a7b1 combine flood + emit areaportals into a single step, since they won't ever be run not together
add stats for edges and faces
2022-08-24 12:02:56 -04:00
Jonathan e14f42caba emit edges and faces together instead of in two passes 2022-08-22 13:40:47 -04:00
Jonathan f6601a7c85 clean up the output table for BSPs
add a specialized stream buffer which just tracks how much would be written to it; used to get the output size of the texture lump, since that's no longer tracked
display dmodel byte size
display BSPX lumps a bit differently (no need to repeat BSPX per line)
add header to both lists, to make it more obvious what's coming up
2022-08-22 13:02:58 -04:00
Jonathan 6345d6b616 add support for fast bounce lighting, which is the same as the old code 2022-08-21 22:12:41 -04:00
Jonathan e7ae158a10 split up BrushBSP and CountLeafs stat prints 2022-08-21 21:54:16 -04:00
Jonathan 4eebbd0bdd re-introduce qbsp3's "don't use clip brush sides as splitters" 2022-08-21 17:36:19 -04:00
Jonathan fe41b1ae1b fix format error for Q1 contents
re-introduce chop since it may be a key to the puzzle for hullnums
allow caller to do full fragmentation, add option to force it
fix BrushGE causing liquids, etc to be cut up
2022-08-21 16:16:09 -04:00
Jonathan 2d8827e031 Revert "Q3 didn't need chop, we don't either!"
This reverts commit f57ecaf599.

# Conflicts:
#	include/qbsp/brushbsp.hh
2022-08-21 15:04:26 -04:00
Jonathan 282c5ec69f stat printing adjustments 2022-08-21 15:01:45 -04:00
Jonathan 1aaa513368 collapse certain map face issues into loggable warning stats to lessen maps spamming warnings on things that legacy compilers allow
adjust the wording of certain warning messages
don't display face crunching on bmodels/hulls by default
2022-08-20 20:13:27 -04:00
Jonathan 7fad0019c2 set omit properly 2022-08-20 15:09:47 -04:00
Jonathan 7422776f38 move _omitbrushes to the loading phase; this will greatly improve performance of loading a map with a ton of brushes that has most of them omitted. 2022-08-20 09:53:23 -04:00
Jonathan bfe56b0663 fix the Q1 bevel code for testing later 2022-08-20 08:19:46 -04:00
Jonathan 39bbd643d5 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-08-20 08:14:43 -04:00
Jonathan 8a5ad5bc4d simplify Brush_LoadEntity a bit by moving some of the contents setting to mapbrush loading; note that this causes a bit of issue with mirror_inside & clipsametype currently because of Q1 contents code. needs adjusting 2022-08-20 08:14:36 -04:00
Eric Wasylishen d9856230a6 testqbsp: q1_rocks: sky -> solid to simplify test case 2022-08-20 01:24:10 -06:00
Eric Wasylishen 08e3254dae brushbsp: track tree level for debugging 2022-08-20 00:52:24 -06:00
Eric Wasylishen 6b07e0c5f4 brushbsp: return split planes as side_t* for better debuggability 2022-08-20 00:51:52 -06:00
Eric Wasylishen f3a2d99544 testqbsp: adjust q1_rocks test case
avoid potential ambiguity for BrushBSP over whether sky should split wall brushes
2022-08-20 00:22:21 -06:00
Eric Wasylishen 251a6dc7ca testmaps: add a more minimal q1_rocks that's just a cube 2022-08-19 22:55:27 -06:00
Eric Wasylishen 648ffab77b testqbsp: improve q1_rocks test 2022-08-19 22:10:16 -06:00
Eric Wasylishen 10051ceff5 testmaps: remove some accidental brushes in q1_hull_expansion_lip.map
testqbsp: more detailed q1_hull_expansion_lip tests for clipnodes

testqbsp: decompile hull1 of testmaps by default

testqbsp: corrections to the q1_hull_expansion_lip.map expectation

adjust gitignore
2022-08-19 20:49:59 -06:00
Eric Wasylishen c0c146d47c bsputil: move decompiler to common 2022-08-19 20:49:34 -06:00
Jonathan e020cd6be6 comment out the hintskip face removal; this seems to break later processes. qbsp3 doesn't do this.. 2022-08-19 16:09:37 -04:00
Jonathan 84870cf366 since tree_t only exists as a type that only allocates heap memory, we don't need to wrap it in a unique_ptr; this also allows the vectors to keep their memory on the next pass, which may improve performance for huge maps
removed tree_t parameter from functions that don't need it
pass reference to tree_t instead of ptr
use an enum instead of std::optional<bool> for the ternary value to store split type, since it's more explicit and obvious now what the three values do
2022-08-19 15:15:53 -04:00
Jonathan 69aad26097 move & document bevel boolean
don't report invalid winding more than once
ceil the extents, so we don't get weird values like "world extents calculated to 5082.29327318318"
2022-08-19 13:46:37 -04:00
Jonathan 057ae544c4 use references in places where we know it's non-null 2022-08-19 12:11:35 -04:00
Jonathan 39475e3213 use on_epsilon instead of 0.1, to match Q1 2022-08-19 09:44:11 -04:00
Jonathan 0c4888d5d1 remove leftover debug code 2022-08-19 09:42:11 -04:00
Jonathan 9596855c62 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-08-19 07:15:51 -04:00
Jonathan a5557bc87d Revert "remove the Q1 bevel stuff"
This reverts commit f5f80479a3.

# Conflicts:
#	qbsp/map.cc
2022-08-19 07:15:39 -04:00