// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad" "_wateralpha" "0.5" "_tb_def" "builtin:Quake.fgd" // brush 0 { ( 64 -16 96 ) ( 64 -15 96 ) ( 64 -16 97 ) *zwater1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -16 96 ) ( 64 -16 97 ) ( 65 -16 96 ) *zwater1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -16 96 ) ( 65 -16 96 ) ( 64 -15 96 ) *zwater1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 96 80 144 ) ( 96 81 144 ) ( 97 80 144 ) *zwater1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 96 80 112 ) ( 97 80 112 ) ( 96 80 113 ) *zwater1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 96 80 112 ) ( 96 80 113 ) ( 96 81 112 ) *zwater1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -112 -112 96 ) ( -112 -111 96 ) ( -112 -112 97 ) orangestuff8 [ 0 1 0 -16 ] [ 0 0 -1 0 ] 0 1 1 ( -80 -96 80 ) ( -81 -96 80 ) ( -80 -96 81 ) orangestuff8 [ -1 0 0 16 ] [ 0 0 -1 0 ] 180 1 1 ( -80 -432 0 ) ( -80 -431 0 ) ( -81 -432 0 ) orangestuff8 [ 1 0 0 -16 ] [ 0 -1 0 16 ] 180 1 1 ( -160 -112 96 ) ( -161 -112 96 ) ( -160 -111 96 ) orangestuff8 [ -1 0 0 16 ] [ 0 -1 0 16 ] 180 1 1 ( -160 128 96 ) ( -160 128 97 ) ( -161 128 96 ) orangestuff8 [ 1 0 0 -16 ] [ 0 0 -1 0 ] 180 1 1 ( 144 -432 80 ) ( 144 -432 81 ) ( 144 -431 80 ) orangestuff8 [ 0 -1 0 16 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -48 80 96 ) ( -48 81 96 ) ( -48 80 97 ) brown_brick [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 128 96 ) ( -48 128 97 ) ( -47 128 96 ) brown_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 80 0 ) ( -47 80 0 ) ( -48 81 0 ) brown_brick [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 16 176 96 ) ( 16 177 96 ) ( 17 176 96 ) brown_brick [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 16 176 112 ) ( 17 176 112 ) ( 16 176 113 ) brown_brick [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 16 176 112 ) ( 16 176 113 ) ( 16 177 112 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-88 -64 120" }