// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/hintskip.wad" // brush 0 { ( 184 112 152 ) ( 184 -432 152 ) ( 184 112 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 -432 -80 ) ( 184 -432 -80 ) ( 192 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 112 -80 ) ( 184 112 -80 ) ( 192 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 -432 152 ) ( 184 -432 152 ) ( 192 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 112 152 ) ( 184 112 152 ) ( 192 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 192 -432 152 ) ( 192 112 152 ) ( 192 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 1 { ( -176 -432 -80 ) ( -176 112 -80 ) ( -176 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 152 ) ( -168 -432 152 ) ( -176 -432 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -176 -432 -80 ) ( -168 -432 -80 ) ( -176 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 112 152 ) ( -168 112 152 ) ( -176 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 112 -80 ) ( -168 112 -80 ) ( -176 112 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 -432 -80 ) ( -168 -432 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 2 { ( -168 112 152 ) ( -168 104 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 152 ) ( 184 104 -80 ) ( -168 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 112 -80 ) ( -168 104 -80 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 112 152 ) ( 184 104 152 ) ( -168 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 112 152 ) ( -168 112 152 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 112 -80 ) ( 184 104 -80 ) ( 184 112 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 3 { ( -168 -432 -80 ) ( -168 -424 -80 ) ( -168 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 -80 ) ( -168 -432 -80 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 -80 ) ( 184 -424 -80 ) ( -168 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -432 152 ) ( -168 -424 152 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -424 -80 ) ( 184 -424 -80 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -432 152 ) ( 184 -424 152 ) ( 184 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 4 { ( -168 -424 152 ) ( -168 -424 144 ) ( -168 104 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -424 152 ) ( 184 -424 144 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 144 ) ( -168 104 144 ) ( 184 -424 144 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 104 152 ) ( 184 -424 152 ) ( -168 104 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 104 152 ) ( -168 104 144 ) ( 184 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 104 152 ) ( 184 104 144 ) ( 184 -424 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 5 { ( -168 104 -80 ) ( -168 104 -72 ) ( -168 -424 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 -424 -80 ) ( -168 -424 -72 ) ( 184 -424 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( -168 104 -80 ) ( -168 -424 -80 ) ( 184 104 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -168 -424 -72 ) ( -168 104 -72 ) ( 184 -424 -72 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 184 104 -80 ) ( 184 104 -72 ) ( -168 104 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1 ( 184 -424 -80 ) ( 184 -424 -72 ) ( 184 104 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1 } // brush 6 { ( -72 -48 48 ) ( -72 -48 -48 ) ( -72 -40 48 ) *waterskip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( -24 -72 48 ) ( -24 -72 -48 ) ( -72 -72 48 ) *swater5 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 16 ] 0 1 1 ( -24 -40 -48 ) ( -72 -40 -48 ) ( -24 -48 -48 ) *waterskip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -24 -48 8 ) ( -72 -48 8 ) ( -24 -40 8 ) *swater5 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -72 -40 48 ) ( -72 -40 -48 ) ( -24 -40 48 ) *waterskip [ -1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 48 ] 0 1 1 ( -24 -40 48 ) ( -24 -40 -48 ) ( -24 -48 48 ) *waterskip [ 0 0 1.0000000000000002 32 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-96 -304 -40" "angle" "90" }