// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "message" "merge maps addition. The worldspawn keys here should be ignored" "wad" "deprecated/free_wad.wad" // brush 0 { ( 0 -64 -16 ) ( 0 -63 -16 ) ( 0 -64 -15 ) bolt11 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 -64 -16 ) ( 0 -64 -15 ) ( 1 -64 -16 ) bolt11 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 -64 -16 ) ( 1 -64 -16 ) ( 0 -63 -16 ) bolt11 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 64 16 ) ( 128 65 16 ) ( 129 64 16 ) bolt11 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 64 16 ) ( 129 64 16 ) ( 128 64 17 ) bolt11 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt11 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "func_wall" // brush 0 { ( 96 32 0 ) ( 96 33 0 ) ( 96 32 1 ) bolt11 [ 0 -1 0 0 ] [ 0 0 -1 -16 ] 0 1 1 ( 96 32 0 ) ( 96 32 1 ) ( 97 32 0 ) bolt11 [ 1 0 0 0 ] [ 0 0 -1 -16 ] 0 1 1 ( 96 32 0 ) ( 97 32 0 ) ( 96 33 0 ) bolt11 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 64 16 ) ( 128 65 16 ) ( 129 64 16 ) bolt11 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 64 16 ) ( 129 64 16 ) ( 128 64 17 ) bolt11 [ -1 0 0 0 ] [ 0 0 -1 -16 ] 0 1 1 ( 128 64 16 ) ( 128 64 17 ) ( 128 65 16 ) bolt11 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1 } }