// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( -578 -310 -250 ) ( -578 -284 -250 ) ( -570 -284 -214 ) e1u1/+0comp10_1 0 0 0 1 1 ( -570 -299 -215 ) ( -518 -299 -215 ) ( -508 -302 -250 ) e1u1/+0comp10_1 0 0 0 1 1 ( -518 -299 -215 ) ( -570 -299 -215 ) ( -570 -292 -214 ) e1u1/+0comp10_1 0 0 0 1 1 ( -508 -310 -250 ) ( -508 -284 -250 ) ( -578 -284 -250 ) e1u1/+0comp10_1 0 0 0 1 1 ( -516 -292 -214 ) ( -568 -292 -214 ) ( -568 -292 -262 ) e1u1/+0comp10_1 0 0 0 1 1 ( -508 -284 -250 ) ( -508 -310 -250 ) ( -518 -310 -214 ) e1u1/+0comp10_1 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-544 -320 -208" } // entity 2 { "classname" "func_wall" // brush 0 { ( -568 -270 -212 ) ( -568 -326 -212 ) ( -568 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1 ( -560 -326 -212 ) ( -504 -326 -212 ) ( -504 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1 ( -568 -302 -252 ) ( -504 -302 -252 ) ( -504 -326 -256 ) e1u1/+0comp10_1 0 0 0 1 1 ( -560 -326 -304 ) ( -504 -326 -304 ) ( -504 -270 -304 ) e1u1/+0comp10_1 0 0 0 1 1 ( -504 -302 -252 ) ( -568 -302 -252 ) ( -568 -302 -260 ) e1u1/+0comp10_1 0 0 0 1 1 ( -520 -326 -212 ) ( -520 -270 -212 ) ( -520 -270 -260 ) e1u1/+0comp10_1 0 0 0 1 1 } }