// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( -232 -80 336 ) ( -232 -79 336 ) ( -232 -80 337 ) e1u1/water6 0 0 0 1 1 32 24 0 ( -240 -32 336 ) ( -240 -32 337 ) ( -239 -32 336 ) e1u1/water6 0 0 0 1 1 32 24 0 ( -240 -80 336 ) ( -239 -80 336 ) ( -240 -79 336 ) e1u1/water6 0 0 0 1 1 32 24 0 ( -192 0 352 ) ( -192 1 352 ) ( -191 0 352 ) e1u1/water6 0 0 0 1 1 32 24 0 ( -192 0 352 ) ( -191 0 352 ) ( -192 0 353 ) e1u1/water6 0 0 0 1 1 32 24 0 ( -200 0 352 ) ( -200 0 353 ) ( -200 1 352 ) e1u1/water6 0 0 0 1 1 32 24 0 } // brush 1 { ( -224 0 400 ) ( -224 1 400 ) ( -224 0 401 ) e1u1/water1 -16 0 90 1 -1 64 0 0 ( -208 -32 352 ) ( -209 -32 352 ) ( -208 -32 353 ) e1u1/water1 -16 0 90 1 1 64 0 0 ( -208 -80 352 ) ( -208 -79 352 ) ( -209 -80 352 ) e1u1/water1 0 0 90 1 1 64 0 0 ( -224 0 368 ) ( -225 0 368 ) ( -224 1 368 ) e1u1/water1 0 0 90 1 1 64 0 0 ( -224 0 400 ) ( -224 0 401 ) ( -225 0 400 ) e1u1/water1 -16 0 90 1 1 64 0 0 ( -208 -80 352 ) ( -208 -80 353 ) ( -208 -79 352 ) e1u1/water1 -16 0 90 1 -1 64 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "-216 -80 376" "angle" "90" }