// Game: Quake // Format: Valve // entity 0 { "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/fence.wad" "_tb_def" "builtin:Quake.fgd" // brush 0 { ( -416 -128 32 ) ( -416 -127 32 ) ( -416 -128 33 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( -416 -208 32 ) ( -416 -208 33 ) ( -415 -208 32 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -416 -128 32 ) ( -415 -128 32 ) ( -416 -127 32 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 48 ) ( 128 273 48 ) ( 129 272 48 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 48 ) ( 129 272 48 ) ( 128 272 49 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 272 48 ) ( 128 272 49 ) ( 128 273 48 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -416 -128 288 ) ( -416 -127 288 ) ( -416 -128 289 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( -416 -208 288 ) ( -416 -208 289 ) ( -415 -208 288 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -416 -128 288 ) ( -415 -128 288 ) ( -416 -127 288 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 304 ) ( 128 273 304 ) ( 129 272 304 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 304 ) ( 129 272 304 ) ( 128 272 305 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 272 304 ) ( 128 272 305 ) ( 128 273 304 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -432 -128 272 ) ( -432 -127 272 ) ( -432 -128 273 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( -432 -208 272 ) ( -432 -208 273 ) ( -431 -208 272 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -432 -128 48 ) ( -431 -128 48 ) ( -432 -127 48 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 112 272 288 ) ( 112 273 288 ) ( 113 272 288 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 112 272 288 ) ( 113 272 288 ) ( 112 272 289 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -416 272 288 ) ( -416 272 289 ) ( -416 273 288 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( 128 -128 272 ) ( 128 -127 272 ) ( 128 -128 273 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( 128 -208 272 ) ( 128 -208 273 ) ( 129 -208 272 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 -128 48 ) ( 129 -128 48 ) ( 128 -127 48 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 672 272 288 ) ( 672 273 288 ) ( 673 272 288 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 672 272 288 ) ( 673 272 288 ) ( 672 272 289 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 144 272 288 ) ( 144 272 289 ) ( 144 273 288 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( -416 -144 272 ) ( -416 -143 272 ) ( -416 -144 273 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( 96 -224 272 ) ( 96 -224 273 ) ( 97 -224 272 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 96 -144 48 ) ( 97 -144 48 ) ( 96 -143 48 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 640 256 288 ) ( 640 257 288 ) ( 641 256 288 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 640 -208 288 ) ( 641 -208 288 ) ( 640 -208 289 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 256 288 ) ( 128 256 289 ) ( 128 257 288 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -416 256 48 ) ( -416 257 48 ) ( -416 256 49 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 ( -432 256 48 ) ( -432 256 49 ) ( -431 256 48 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -432 256 48 ) ( -431 256 48 ) ( -432 257 48 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 288 ) ( 128 273 288 ) ( 129 272 288 ) bolt3 [ 1 0 0 0 ] [ 0 -1 0 -32 ] 0 1 1 ( 128 272 64 ) ( 129 272 64 ) ( 128 272 65 ) bolt3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 272 64 ) ( 128 272 65 ) ( 128 273 64 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-292 0 72" } // entity 2 { "classname" "func_detail_illusionary" "_mirrorinside" "0" "_shadow" "-1" // brush 0 { ( 0 823.1111111111112 48 ) ( 0 826.3333333333334 48 ) ( 0 823.1111111111112 49 ) grate1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 -192 48 ) ( 0 -192 49 ) ( 1 -192 48 ) grate1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 0 823.1111111111112 48 ) ( 1 823.1111111111112 48 ) ( 0 826.3333333333334 48 ) grate1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 1287.1111111111113 272 ) ( 128 1290.3333333333335 272 ) ( 129 1287.1111111111113 272 ) grate1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 128 224 64 ) ( 129 224 64 ) ( 128 224 65 ) grate1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 1287.1111111111113 64 ) ( 128 1287.1111111111113 65 ) ( 128 1290.3333333333335 64 ) grate1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 3 { "classname" "light" "origin" "-136 24 148" "delay" "2" }