// Game: Quake // Format: Valve // entity 0 { "classname" "worldspawn" "wad" "deprecated/free_wad.wad" "_tb_def" "builtin:Quake.fgd" "_bounce" "1" "_minlight" "100" // brush 0 { ( -256 -128 -16 ) ( -256 -127 -16 ) ( -256 -128 -15 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( -256 -208 -16 ) ( -256 -208 -15 ) ( -255 -208 -16 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( -256 -128 -16 ) ( -255 -128 -16 ) ( -256 -127 -16 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 0 ) ( 288 273 0 ) ( 289 272 0 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 0 ) ( 289 272 0 ) ( 288 272 1 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 272 0 ) ( 288 272 1 ) ( 288 273 0 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } // brush 1 { ( -256 -128 240 ) ( -256 -127 240 ) ( -256 -128 241 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( -256 -208 240 ) ( -256 -208 241 ) ( -255 -208 240 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( -256 -128 240 ) ( -255 -128 240 ) ( -256 -127 240 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 256 ) ( 288 273 256 ) ( 289 272 256 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 256 ) ( 289 272 256 ) ( 288 272 257 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 272 256 ) ( 288 272 257 ) ( 288 273 256 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } // brush 2 { ( -272 -128 224 ) ( -272 -127 224 ) ( -272 -128 225 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( -272 -208 224 ) ( -272 -208 225 ) ( -271 -208 224 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( -272 -128 0 ) ( -271 -128 0 ) ( -272 -127 0 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 272 272 240 ) ( 272 273 240 ) ( 273 272 240 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 272 272 240 ) ( 273 272 240 ) ( 272 272 241 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( -256 272 240 ) ( -256 272 241 ) ( -256 273 240 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } // brush 3 { ( 288 -128 224 ) ( 288 -127 224 ) ( 288 -128 225 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 -208 224 ) ( 288 -208 225 ) ( 289 -208 224 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 -128 0 ) ( 289 -128 0 ) ( 288 -127 0 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 832 272 240 ) ( 832 273 240 ) ( 833 272 240 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 832 272 240 ) ( 833 272 240 ) ( 832 272 241 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 304 272 240 ) ( 304 272 241 ) ( 304 273 240 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } // brush 4 { ( -256 -144 224 ) ( -256 -143 224 ) ( -256 -144 225 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( 256 -224 224 ) ( 256 -224 225 ) ( 257 -224 224 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 256 -144 0 ) ( 257 -144 0 ) ( 256 -143 0 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 800 256 240 ) ( 800 257 240 ) ( 801 256 240 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 800 -208 240 ) ( 801 -208 240 ) ( 800 -208 241 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 256 240 ) ( 288 256 241 ) ( 288 257 240 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } // brush 5 { ( -256 256 0 ) ( -256 257 0 ) ( -256 256 1 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 ( -272 256 0 ) ( -272 256 1 ) ( -271 256 0 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( -272 256 0 ) ( -271 256 0 ) ( -272 257 0 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 240 ) ( 288 273 240 ) ( 289 272 240 ) bolt3 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1 ( 288 272 16 ) ( 289 272 16 ) ( 288 272 17 ) bolt3 [ 1 0 0 -32 ] [ 0 0 -1 16 ] 0 1 1 ( 288 272 16 ) ( 288 272 17 ) ( 288 273 16 ) bolt3 [ 0 1 0 32 ] [ 0 0 -1 16 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-132 0 108" }