// Game: Quake 2 // Format: Quake2 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/e1u1;textures/e1u2;textures/e1u3;textures/e1u4;textures/e2u1;textures/e2u2;textures/e2u3;textures/e3u1;textures/e3u2;textures/e3u3" // brush 0 { ( -64 -64 -32 ) ( -64 -63 -32 ) ( -64 -64 -31 ) __TB_empty 0 0 0 1 1 ( -64 -64 -32 ) ( -64 -64 -31 ) ( -63 -64 -32 ) __TB_empty 0 0 0 1 1 ( -64 -64 -32 ) ( -63 -64 -32 ) ( -64 -63 -32 ) __TB_empty 0 0 0 1 1 ( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty 0 0 0 1 1 ( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) __TB_empty 0 0 0 1 1 ( 64 64 0 ) ( 64 64 1 ) ( 64 65 0 ) __TB_empty 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-48 -16 24" }