/* Copyright (C) 2016 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include "qbsp.hh" #include "wad.hh" static FILE * InitObjFile(void) { FILE *objfile; StripExtension(options.szBSPName); strcat(options.szBSPName, ".obj"); objfile = fopen(options.szBSPName, "wt"); if (!objfile) Error("Failed to open %s: %s", options.szBSPName, strerror(errno)); return objfile; } static void GetUV(const texinfo_t *texinfo, const vec_t *pos, const int width, const int height, vec_t *u, vec_t *v) { *u = (pos[0]*texinfo->vecs[0][0] + pos[1]*texinfo->vecs[0][1] + pos[2]*texinfo->vecs[0][2] + texinfo->vecs[0][3]) / width; *v = (pos[0]*texinfo->vecs[1][0] + pos[1]*texinfo->vecs[1][1] + pos[2]*texinfo->vecs[1][2] + texinfo->vecs[1][3]) / height; } static void ExportObjFace(FILE *f, const face_t *face, int *vertcount) { const texinfo_t *texinfos = (const texinfo_t *)pWorldEnt()->lumps[LUMP_TEXINFO].data; const texinfo_t *texinfo = &texinfos[face->texinfo]; const char *texname = map.miptex[texinfo->miptex].c_str(); const texture_t *texture = WADList_GetTexture(texname); const int width = texture ? texture->width : 64; const int height = texture ? texture->height : 64; // export the vertices and uvs for (int i=0; iw.numpoints; i++) { const vec_t *pos = face->w.points[i]; fprintf(f, "v %.9g %.9g %.9g\n", pos[0], pos[1], pos[2]); vec_t u, v; GetUV(texinfo, pos, width, height, &u, &v); // not sure why -v is needed, .obj uses (0, 0) in the top left apparently? fprintf(f, "vt %.9g %.9g\n", u, -v); } fprintf(f, "usemtl %s\n", texname); fprintf(f, "f"); for (int i=0; iw.numpoints; i++) { // .obj vertexes start from 1 // .obj faces are CCW, quake is CW, so reverse the order const int vertindex = *vertcount + (face->w.numpoints - 1 - i) + 1; fprintf(f, " %d/%d", vertindex, vertindex); } fprintf(f, "\n"); *vertcount += face->w.numpoints; } void ExportObj(const surface_t *surfaces) { FILE *objfile = InitObjFile(); int vertcount = 0; const surface_t *surf; for (surf = surfaces; surf; surf = surf->next) { const face_t *face; for (face = surf->faces; face; face = face->next) { ExportObjFace(objfile, face, &vertcount); } } fclose(objfile); }