// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" "_bounce" "0" // brush 0 { ( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/color1_6 [ -0.7071067811865476 -0.7071067811865476 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 160 -176 160 ) ( 160 -256 176 ) ( 160 -256 304 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 1 { ( 160 -176 160 ) ( 160 -256 304 ) ( 160 -256 176 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/baselt_5 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1 0 1 1000 ( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 -144 112 ) ( 192 -144 144 ) ( 192 -16 144 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 2 { ( 192 -144 112 ) ( 192 -16 144 ) ( 192 -144 144 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/color1_6 [ -0.7071067811865476 -0.7071067811865476 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/color1_6 [ 1.0000000000000002 0 0 -48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1 ( 352 -32 128 ) ( 352 96 96 ) ( 352 -32 96 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 3 { ( 352 -32 128 ) ( 352 -32 96 ) ( 352 96 96 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/baselt_5 [ 1.0000000000000002 0 0 -64 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1 0 1 1000 ( 384 -32 160 ) ( 384 96 128 ) ( 384 -32 128 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 4 { ( -160 -256 16 ) ( -160 -255 16 ) ( -160 -256 17 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 80 -384 16 ) ( 80 -384 17 ) ( 81 -384 16 ) e1u1/skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 80 -256 16 ) ( 81 -256 16 ) ( 80 -255 16 ) e1u1/skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 496 -32 32 ) ( 496 -31 32 ) ( 497 -32 32 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 496 368 32 ) ( 497 368 32 ) ( 496 368 33 ) e1u1/skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 496 -32 32 ) ( 496 -32 33 ) ( 496 -31 32 ) e1u1/skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( 432 -32 160 ) ( 432 -384 160 ) ( 432 -384 32 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 496 48 32 ) ( 496 48 160 ) ( 432 -32 160 ) e1u1/color1_6 [ 0 1.0000000000000002 0 48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1 ( 432 -384 160 ) ( 496 -384 160 ) ( 496 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 496 -384 32 ) ( 496 48 32 ) ( 432 -32 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 496 48 160 ) ( 496 -384 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 496 -384 160 ) ( 496 48 160 ) ( 496 48 32 ) e1u1/skip [ 0 0 1.0000000000000002 16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } // brush 6 { ( 384 -32 160 ) ( 384 -32 128 ) ( 384 96 128 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1 ( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 ( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/color1_6 [ 1.0000000000000002 0 0 -48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1 ( 432 -32 144 ) ( 432 96 128 ) ( 432 -32 128 ) e1u1/skip [ 0 1 0 16 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "288 144 56" "angle" "270" }