/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include #include #include //mxd #include //mxd #include #include #include #include #ifdef HAVE_EMBREE #include //#include #endif #include #include #include #include #include #include #include #include #include using namespace std; globalconfig_t cfg_static {}; bool dirt_in_use = false; float fadegate = EQUAL_EPSILON; int softsamples = 0; const vec3_t vec3_white = { 255, 255, 255 }; float surflight_subdivide = 128.0f; int sunsamples = 64; qboolean scaledonly = false; qboolean surflight_dump = false; static facesup_t *faces_sup; //lit2/bspx stuff /// start of lightmap data uint8_t *filebase; /// offset of start of free space after data (should be kept a multiple of 4) static int file_p; /// offset of end of free space for lightmap data static int file_end; /// start of litfile data uint8_t *lit_filebase; /// offset of start of free space after litfile data (should be kept a multiple of 12) static int lit_file_p; /// offset of end of space for litfile data static int lit_file_end; /// start of luxfile data uint8_t *lux_filebase; /// offset of start of free space after luxfile data (should be kept a multiple of 12) static int lux_file_p; /// offset of end of space for luxfile data static int lux_file_end; std::vector modelinfo; std::vector tracelist; std::vector selfshadowlist; std::vector shadowworldonlylist; std::vector switchableshadowlist; int oversample = 1; int write_litfile = 0; /* 0 for none, 1 for .lit, 2 for bspx, 3 for both */ int write_luxfile = 0; /* 0 for none, 1 for .lux, 2 for bspx, 3 for both */ qboolean onlyents = false; qboolean novisapprox = false; bool nolights = false; backend_t rtbackend = backend_embree; bool debug_highlightseams = false; debugmode_t debugmode = debugmode_none; bool verbose_log = false; bool litonly = false; surfflags_t *extended_texinfo_flags = nullptr; char mapfilename[1024]; int dump_facenum = -1; bool dump_face; vec3_t dump_face_point = {0,0,0}; int dump_vertnum = -1; bool dump_vert; vec3_t dump_vert_point = {0,0,0}; qboolean arghradcompat = false; //mxd lockable_setting_t *FindSetting(std::string name) { settingsdict_t sd = cfg_static.settings(); return sd.findSetting(name); } void SetGlobalSetting(std::string name, std::string value, bool cmdline) { settingsdict_t sd = cfg_static.settings(); sd.setSetting(name, value, cmdline); } void FixupGlobalSettings() { static bool once = false; Q_assert(!once); once = true; // NOTE: This is confusing.. Setting "dirt" "1" implies "minlight_dirt" "1" // (and sunlight_dir/sunlight2_dirt as well), unless those variables were // set by the user to "0". // // We can't just default "minlight_dirt" to "1" because that would enable // dirtmapping by default. if (cfg_static.globalDirt.boolValue()) { if (!cfg_static.minlightDirt.isChanged()) { cfg_static.minlightDirt.setBoolValue(true); } if (!cfg_static.sunlight_dirt.isChanged()) { cfg_static.sunlight_dirt.setFloatValue(1); } if (!cfg_static.sunlight2_dirt.isChanged()) { cfg_static.sunlight2_dirt.setFloatValue(1); } } } static void PrintOptionsSummary(void) { logprint("--- OptionsSummary ---\n"); settingsdict_t sd = cfg_static.settings(); for (lockable_setting_t *setting : sd.allSettings()) { if (setting->isChanged()) { logprint(" \"%s\" was set to \"%s\" from %s\n", setting->primaryName().c_str(), setting->stringValue().c_str(), setting->sourceString().c_str()); } } } /* * Return space for the lightmap and colourmap at the same time so it can * be done in a thread-safe manner. * * size is the number of greyscale pixels = number of bytes to allocate * and return in *lightdata */ void GetFileSpace(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int size) { ThreadLock(); *lightdata = filebase + file_p; *colordata = lit_filebase + lit_file_p; *deluxdata = lux_filebase + lux_file_p; // if size isn't a multiple of 4, round up to the next multiple of 4 if ((size % 4) != 0) { size += (4 - (size % 4)); } // increment the next writing offsets, aligning them to 4 uint8_t boundaries (file_p) // and 12-uint8_t boundaries (lit_file_p/lux_file_p) file_p += size; lit_file_p += 3 * size; lux_file_p += 3 * size; ThreadUnlock(); if (file_p > file_end) Error("%s: overrun", __func__); if (lit_file_p > lit_file_end) Error("%s: overrun", __func__); } /** * Special version of GetFileSpace for when we're relighting a .bsp and can't modify it. * In this case the offsets are already known. */ void GetFileSpace_PreserveOffsetInBsp(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int lightofs) { Q_assert(lightofs >= 0); *lightdata = filebase + lightofs; if (colordata) { *colordata = lit_filebase + (lightofs * 3); } if (deluxdata) { *deluxdata = lux_filebase + (lightofs * 3); } // NOTE: file_p et. al. are not updated, since we're not dynamically allocating the lightmaps } const modelinfo_t *ModelInfoForModel(const mbsp_t *bsp, int modelnum) { return modelinfo.at(modelnum); } const modelinfo_t *ModelInfoForFace(const mbsp_t *bsp, int facenum) { int i; dmodel_t *model; /* Find the correct model offset */ for (i = 0, model = bsp->dmodels; i < bsp->nummodels; i++, model++) { if (facenum < model->firstface) continue; if (facenum < model->firstface + model->numfaces) break; } if (i == bsp->nummodels) { return NULL; } return modelinfo.at(i); } static void * LightThread(void *arg) { const mbsp_t *bsp = (const mbsp_t *)arg; #ifdef HAVE_EMBREE _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); // _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); #endif while (1) { const int facenum = GetThreadWork(); if (facenum == -1) break; bsp2_dface_t *f = const_cast(BSP_GetFace(const_cast(bsp), facenum)); /* Find the correct model offset */ const modelinfo_t *face_modelinfo = ModelInfoForFace(bsp, facenum); if (face_modelinfo == NULL) { // ericw -- silenced this warning becasue is causes spam when "skip" faces are used //logprint("warning: no model has face %d\n", facenum); continue; } if (!faces_sup) LightFace(bsp, f, nullptr, cfg_static); else if (scaledonly) { f->lightofs = -1; f->styles[0] = 255; LightFace(bsp, f, faces_sup + facenum, cfg_static); } else if (faces_sup[facenum].lmscale == face_modelinfo->lightmapscale) { LightFace(bsp, f, nullptr, cfg_static); faces_sup[facenum].lightofs = f->lightofs; for (int i = 0; i < MAXLIGHTMAPS; i++) faces_sup[facenum].styles[i] = f->styles[i]; } else { LightFace(bsp, f, nullptr, cfg_static); LightFace(bsp, f, faces_sup + facenum, cfg_static); } } return NULL; } static void FindModelInfo(const mbsp_t *bsp, const char *lmscaleoverride) { Q_assert(modelinfo.size() == 0); Q_assert(tracelist.size() == 0); Q_assert(selfshadowlist.size() == 0); Q_assert(shadowworldonlylist.size() == 0); Q_assert(switchableshadowlist.size() == 0); if (!bsp->nummodels) { Error("Corrupt .BSP: bsp->nummodels is 0!"); } if (lmscaleoverride) SetWorldKeyValue("_lightmap_scale", lmscaleoverride); float lightmapscale = atoi(WorldValueForKey("_lightmap_scale").c_str()); if (!lightmapscale) lightmapscale = 16; /* the default */ if (lightmapscale <= 0) Error("lightmap scale is 0 or negative\n"); if (lmscaleoverride || lightmapscale != 16) logprint("Forcing lightmap scale of %gqu\n", lightmapscale); /*I'm going to do this check in the hopes that there's a benefit to cheaper scaling in engines (especially software ones that might be able to just do some mip hacks). This tool doesn't really care.*/ { int i; for (i = 1; i < lightmapscale;) { i++; } if (i != lightmapscale) { logprint("WARNING: lightmap scale is not a power of 2\n"); } } /* The world always casts shadows */ modelinfo_t *world = new modelinfo_t { bsp, &bsp->dmodels[0], lightmapscale }; world->shadow.setFloatValue(1.0f); /* world always casts shadows */ world->phong_angle = cfg_static.phongangle; modelinfo.push_back(world); tracelist.push_back(world); for (int i = 1; i < bsp->nummodels; i++) { modelinfo_t *info = new modelinfo_t { bsp, &bsp->dmodels[i], lightmapscale }; modelinfo.push_back(info); /* Find the entity for the model */ std::stringstream ss; ss << "*" << i; std::string modelname = ss.str(); const entdict_t *entdict = FindEntDictWithKeyPair("model", modelname); if (entdict == nullptr) Error("%s: Couldn't find entity for model %s.\n", __func__, modelname.c_str()); // apply settings info->settings().setSettings(*entdict, false); /* Check if this model will cast shadows (shadow => shadowself) */ if (info->switchableshadow.boolValue()) { Q_assert(info->switchshadstyle.intValue() != 0); switchableshadowlist.push_back(info); } else if (info->shadow.boolValue()) { tracelist.push_back(info); } else if (info->shadowself.boolValue()){ selfshadowlist.push_back(info); } else if (info->shadowworldonly.boolValue()){ shadowworldonlylist.push_back(info); } /* Set up the offset for rotate_* entities */ EntDict_VectorForKey(*entdict, "origin", info->offset); } Q_assert(modelinfo.size() == bsp->nummodels); } /* * ============= * LightWorld * ============= */ static void LightWorld(bspdata_t *bspdata, qboolean forcedscale) { logprint("--- LightWorld ---\n" ); mbsp_t *const bsp = &bspdata->data.mbsp; free(filebase); free(lit_filebase); free(lux_filebase); /* greyscale data stored in a separate buffer */ filebase = (uint8_t *)calloc(MAX_MAP_LIGHTING, 1); if (!filebase) Error("%s: allocation of %i bytes failed.", __func__, MAX_MAP_LIGHTING); file_p = 0; file_end = MAX_MAP_LIGHTING; /* litfile data stored in a separate buffer */ lit_filebase = (uint8_t *)calloc(MAX_MAP_LIGHTING*3, 1); if (!lit_filebase) Error("%s: allocation of %i bytes failed.", __func__, MAX_MAP_LIGHTING*3); lit_file_p = 0; lit_file_end = (MAX_MAP_LIGHTING*3); /* lux data stored in a separate buffer */ lux_filebase = (uint8_t *)calloc(MAX_MAP_LIGHTING*3, 1); if (!lux_filebase) Error("%s: allocation of %i bytes failed.", __func__, MAX_MAP_LIGHTING*3); lux_file_p = 0; lux_file_end = (MAX_MAP_LIGHTING*3); if (forcedscale) BSPX_AddLump(bspdata, "LMSHIFT", NULL, 0); const unsigned char *lmshift_lump = (const unsigned char *)BSPX_GetLump(bspdata, "LMSHIFT", NULL); if (!lmshift_lump && write_litfile != ~0) faces_sup = NULL; //no scales, no lit2 else { //we have scales or lit2 output. yay... faces_sup = (facesup_t *)malloc(sizeof(*faces_sup) * bsp->numfaces); memset(faces_sup, 0, sizeof(*faces_sup) * bsp->numfaces); if (lmshift_lump) { for (int i = 0; i < bsp->numfaces; i++) faces_sup[i].lmscale = 1<numfaces; i++) faces_sup[i].lmscale = modelinfo.at(0)->lightmapscale; } } CalculateVertexNormals(bsp); const qboolean bouncerequired = cfg_static.bounce.boolValue() && (debugmode == debugmode_none || debugmode == debugmode_bounce || debugmode == debugmode_bouncelights); //mxd const qboolean isQuake2map = bsp->loadversion->game->id == GAME_QUAKE_II; //mxd if (bouncerequired || isQuake2map) { MakeTextureColors(bsp); if (isQuake2map) MakeSurfaceLights(cfg_static, bsp); if (bouncerequired) MakeBounceLights(cfg_static, bsp); } #if 0 lightbatchthread_info_t info; info.all_batches = MakeLightingBatches(bsp); info.all_contribFaces = MakeContributingFaces(bsp); info.bsp = bsp; RunThreadsOn(0, info.all_batches.size(), LightBatchThread, &info); #else logprint("--- LightThread ---\n"); //mxd RunThreadsOn(0, bsp->numfaces, LightThread, bsp); #endif if (bouncerequired || isQuake2map) { //mxd. Print some extra stats... logprint("Indirect lights: %i bounce lights, %i surface lights (%i light points) in use.\n", static_cast(BounceLights().size()), static_cast(SurfaceLights().size()), static_cast(TotalSurfacelightPoints())); } logprint("Lighting Completed.\n\n"); // Transfer greyscale lightmap (or color lightmap for Q2/HL) to the bsp and update lightdatasize if (!litonly) { free(bsp->dlightdata); if (bsp->loadversion->game->has_rgb_lightmap) { bsp->lightdatasize = lit_file_p; bsp->dlightdata = (uint8_t *)malloc(bsp->lightdatasize); memcpy(bsp->dlightdata, lit_filebase, bsp->lightdatasize); } else { bsp->lightdatasize = file_p; bsp->dlightdata = (uint8_t *)malloc(bsp->lightdatasize); memcpy(bsp->dlightdata, filebase, bsp->lightdatasize); } } else { // NOTE: bsp->lightdatasize is already valid in the -litonly case } logprint("lightdatasize: %i\n", bsp->lightdatasize); if (faces_sup) { uint8_t *styles = (uint8_t *)malloc(sizeof(*styles)*4*bsp->numfaces); int32_t *offsets = (int32_t *)malloc(sizeof(*offsets)*bsp->numfaces); for (int i = 0; i < bsp->numfaces; i++) { offsets[i] = faces_sup[i].lightofs; for (int j = 0; j < MAXLIGHTMAPS; j++) styles[i*4+j] = faces_sup[i].styles[j]; } BSPX_AddLump(bspdata, "LMSTYLE", styles, sizeof(*styles)*4*bsp->numfaces); BSPX_AddLump(bspdata, "LMOFFSET", offsets, sizeof(*offsets)*bsp->numfaces); } else { //kill this stuff if its somehow found. BSPX_AddLump(bspdata, "LMSTYLE", NULL, 0); BSPX_AddLump(bspdata, "LMOFFSET", NULL, 0); } } static void LoadExtendedTexinfoFlags(const char *sourcefilename, const mbsp_t *bsp) { char filename[1024]; // always create the zero'ed array extended_texinfo_flags = static_cast(calloc(bsp->numtexinfo, sizeof(surfflags_t))); strcpy(filename, sourcefilename); StripExtension(filename); DefaultExtension(filename, ".texinfo"); FILE *texinfofile = fopen(filename, "rt"); if (!texinfofile) return; logprint("Loading extended texinfo flags from %s...\n", filename); extended_flags_header_t header; if (fread(&header, 1, sizeof(extended_flags_header_t), texinfofile) != sizeof(extended_flags_header_t) || header.num_texinfo != bsp->numtexinfo || header.surfflags_size != sizeof(surfflags_t) || fread(extended_texinfo_flags, sizeof(surfflags_t), header.num_texinfo, texinfofile) != header.num_texinfo) { logprint("WARNING: Extended texinfo flags in %s does not match bsp, ignoring\n", filename); fclose(texinfofile); memset(extended_texinfo_flags, 0, bsp->numtexinfo * sizeof(uint32_t)); return; } fclose(texinfofile); } static const char* //mxd GetBaseDirName(bspdata_t *bspdata) { return bspdata->loadversion->game->base_dir; } //obj static FILE * InitObjFile(const char *filename) { char objfilename[1024]; strcpy(objfilename, filename); StripExtension(objfilename); DefaultExtension(objfilename, ".obj"); FILE *objfile = fopen(objfilename, "wt"); if (!objfile) Error("Failed to open %s: %s", objfilename, strerror(errno)); return objfile; } static void ExportObjFace(FILE *f, const mbsp_t *bsp, const bsp2_dface_t *face, int *vertcount) { // export the vertices and uvs for (int i=0; inumedges; i++) { const int vertnum = Face_VertexAtIndex(bsp, face, i); const qvec3f normal = GetSurfaceVertexNormal(bsp, face, i); const float *pos = bsp->dvertexes[vertnum].point; fprintf(f, "v %.9g %.9g %.9g\n", pos[0], pos[1], pos[2]); fprintf(f, "vn %.9g %.9g %.9g\n", normal[0], normal[1], normal[2]); } fprintf(f, "f"); for (int i=0; inumedges; i++) { // .obj vertexes start from 1 // .obj faces are CCW, quake is CW, so reverse the order const int vertindex = *vertcount + (face->numedges - 1 - i) + 1; fprintf(f, " %d//%d", vertindex, vertindex); } fprintf(f, "\n"); *vertcount += face->numedges; } static void ExportObj(const char *filename, const mbsp_t *bsp) { FILE *objfile = InitObjFile(filename); int vertcount = 0; const int start = bsp->dmodels[0].firstface; const int end = bsp->dmodels[0].firstface + bsp->dmodels[0].numfaces; for (int i=start; inumfaces; i++) { const bsp2_dface_t *f = BSP_GetFace(bsp, i); const qvec3f fc = Face_Centroid(bsp, f); const qvec3f distvec = fc - point; const float dist = qv::length(distvec); if (dist < nearest_dist) { nearest_dist = dist; nearest_face = f; } } return nearest_face; } static void FindDebugFace(const mbsp_t *bsp) { if (!dump_face) return; const bsp2_dface_t *f = Face_NearestCentroid(bsp, vec3_t_to_glm(dump_face_point)); if (f == NULL) Error("FindDebugFace: f == NULL\n"); const int facenum = f - bsp->dfaces; dump_facenum = facenum; const modelinfo_t *mi = ModelInfoForFace(bsp, facenum); const int modelnum = mi ? (mi->model - bsp->dmodels) : -1; const char *texname = Face_TextureName(bsp, f); logprint("FindDebugFace: dumping face %d (texture '%s' model %d)\n", facenum, texname, modelnum); } // returns the vert nearest the given point static int Vertex_NearestPoint(const mbsp_t *bsp, const vec3_t point) { int nearest_vert = -1; vec_t nearest_dist = VECT_MAX; for (int i=0; inumvertexes; i++) { const dvertex_t *vertex = &bsp->dvertexes[i]; vec3_t distvec; VectorSubtract(vertex->point, point, distvec); vec_t dist = VectorLength(distvec); if (dist < nearest_dist) { nearest_dist = dist; nearest_vert = i; } } return nearest_vert; } static void FindDebugVert(const mbsp_t *bsp) { if (!dump_vert) return; int v = Vertex_NearestPoint(bsp, dump_vert_point); const dvertex_t *vertex = &bsp->dvertexes[v]; logprint("FindDebugVert: dumping vert %d at %f %f %f\n", v, vertex->point[0], vertex->point[1], vertex->point[2]); dump_vertnum = v; } static void SetLitNeeded() { if (!write_litfile) { if (scaledonly) { write_litfile = 2; logprint("Colored light entities/settings detected: " "bspxlit output enabled.\n"); } else { write_litfile = 1; logprint("Colored light entities/settings detected: " ".lit output enabled.\n"); } } } static void CheckLitNeeded(const globalconfig_t &cfg) { const vec3_t white = {255,255,255}; // check lights for (const auto &light : GetLights()) { if (!VectorCompare(white, *light.color.vec3Value(), EQUAL_EPSILON) || light.projectedmip != nullptr) { //mxd. Projected mips could also use .lit output SetLitNeeded(); return; } } // check global settings if (cfg.bouncecolorscale.floatValue() != 0 || !VectorCompare(*cfg.minlight_color.vec3Value(), white, EQUAL_EPSILON) || !VectorCompare(*cfg.sunlight_color.vec3Value(), white, EQUAL_EPSILON) || !VectorCompare(*cfg.sun2_color.vec3Value(), white, EQUAL_EPSILON) || !VectorCompare(*cfg.sunlight2_color.vec3Value(), white, EQUAL_EPSILON) || !VectorCompare(*cfg.sunlight3_color.vec3Value(), white, EQUAL_EPSILON)) { SetLitNeeded(); return; } } static void PrintLight(const light_t &light) { bool first = true; auto settings = const_cast(light).settings(); for (const auto &setting : settings.allSettings()) { if (!setting->isChanged()) continue; // don't spam default values // print separator if (!first) { logprint("; "); } else { first = false; } logprint("%s=%s", setting->primaryName().c_str(), setting->stringValue().c_str()); } logprint("\n"); } static void PrintLights(void) { logprint("===PrintLights===\n"); for (const auto &light: GetLights()) { PrintLight(light); } } static void PrintUsage() { printf("usage: light [options] mapname.bsp\n" "\n" "Performance options:\n" " -threads n set the number of threads\n" " -extra 2x supersampling\n" " -extra4 4x supersampling, slowest, use for final compile\n" " -gate n cutoff lights at this brightness level\n" " -sunsamples n set samples for _sunlight2, default 64\n" " -surflight_subdivide surface light subdivision size\n" "\n" "Output format options:\n" " -lit write .lit file\n" " -onlyents only update entities\n" "\n" "Postprocessing options:\n" " -soft [n] blurs the lightmap, n=blur radius in samples\n" "\n" "Debug modes:\n" " -dirtdebug only save the AO values to the lightmap\n" " -phongdebug only save the normals to the lightmap\n" " -bouncedebug only save bounced lighting to the lightmap\n" " -surflight_dump dump surface lights to a .map file\n" " -novisapprox disable approximate visibility culling of lights\n" "\n" "Experimental options:\n" " -lit2 write .lit2 file\n" " -lmscale n change lightmap scale, vanilla engines only allow 16\n" " -lux write .lux file\n" " -bspxlit writes rgb data into the bsp itself\n" " -bspx writes both rgb and directions data into the bsp itself\n" " -novanilla implies -bspxlit. don't write vanilla lighting\n" " -radlights filename.rad loads a file\n"); printf("\n"); printf("Overridable worldspawn keys:\n"); settingsdict_t dict = cfg_static.settings(); for (const auto &s : dict.allSettings()) { printf(" "); for (int i=0; inames().size(); i++) { const auto &name = s->names().at(i); printf("-%s ", name.c_str()); if (dynamic_cast(s)) { printf("[n] "); } else if (dynamic_cast(s)) { printf("[0,1] "); } else if (dynamic_cast(s)) { printf("[n n n] "); } else if (dynamic_cast(s)) { printf("\"str\" "); } else { Q_assert_unreachable(); } if ((i+1) < s->names().size()) { printf("| "); } } printf("\n"); } } static bool ParseVec3Optional(vec3_t vec3_out, int *i_inout, int argc, const char **argv) { if ((*i_inout + 3) < argc) { const int start = (*i_inout + 1); const int end = (*i_inout + 3); // validate that there are 3 numbers for (int j=start; j <= end; j++) { if (argv[j][0] == '-' && isdigit(argv[j][1])) { continue; // accept '-' followed by a digit for negative numbers } // otherwise, reject if the first character is not a digit if (!isdigit(argv[j][0])) { return false; } } vec3_out[0] = atof( argv[ ++(*i_inout) ] ); vec3_out[1] = atof( argv[ ++(*i_inout) ] ); vec3_out[2] = atof( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static bool ParseVecOptional(vec_t *result, int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { if (!isdigit(argv[*i_inout + 1][0])) { return false; } *result = atof( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static bool ParseIntOptional(int *result, int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { if (!isdigit(argv[*i_inout + 1][0])) { return false; } *result = atoi( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static const char *ParseStringOptional(int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { return argv[ ++(*i_inout) ]; } else { return NULL; } } static void ParseVec3(vec3_t vec3_out, int *i_inout, int argc, const char **argv) { if (!ParseVec3Optional(vec3_out, i_inout, argc, argv)) { Error("%s requires 3 numberic arguments\n", argv[ *i_inout ]); } } static vec_t ParseVec(int *i_inout, int argc, const char **argv) { vec_t result = 0; if (!ParseVecOptional(&result, i_inout, argc, argv)) { Error("%s requires 1 numeric argument\n", argv[ *i_inout ]); return 0; } return result; } static int ParseInt(int *i_inout, int argc, const char **argv) { int result = 0; if (!ParseIntOptional(&result, i_inout, argc, argv)) { Error("%s requires 1 integer argument\n", argv[ *i_inout ]); return 0; } return result; } static const char *ParseString(int *i_inout, int argc, const char **argv) { const char *result = NULL; if (!(result = ParseStringOptional(i_inout, argc, argv))) { Error("%s requires 1 string argument\n", argv[ *i_inout ]); } return result; } /* * ================== * main * light modelfile * ================== */ int light_main(int argc, const char **argv) { bspdata_t bspdata; mbsp_t *const bsp = &bspdata.data.mbsp; const bspversion_t *loadversion; int i; double start; double end; char source[1024]; const char *lmscaleoverride = NULL; init_log("light.log"); logprint("---- light / ericw-tools " stringify(ERICWTOOLS_VERSION) " ----\n"); LowerProcessPriority(); numthreads = GetDefaultThreads(); globalconfig_t &cfg = cfg_static; for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "-threads")) { numthreads = ParseInt(&i, argc, argv); } else if (!strcmp(argv[i], "-extra")) { oversample = 2; logprint("extra 2x2 sampling enabled\n"); } else if (!strcmp(argv[i], "-extra4")) { oversample = 4; logprint("extra 4x4 sampling enabled\n"); } else if (!strcmp(argv[i], "-gate")) { fadegate = ParseVec(&i, argc, argv); if (fadegate > 1) { logprint( "WARNING: -gate value greater than 1 may cause artifacts\n" ); } } else if (!strcmp(argv[i], "-lit")) { write_litfile |= 1; } else if (!strcmp(argv[i], "-lit2")) { write_litfile = ~0; } else if (!strcmp(argv[i], "-lux")) { write_luxfile |= 1; } else if (!strcmp(argv[i], "-bspxlit")) { write_litfile |= 2; } else if (!strcmp(argv[i], "-bspxlux")) { write_luxfile |= 2; } else if (!strcmp(argv[i], "-bspxonly")) { write_litfile = 2; write_luxfile = 2; scaledonly = true; } else if (!strcmp(argv[i], "-bspx")) { write_litfile |= 2; write_luxfile |= 2; } else if (!strcmp(argv[i], "-novanilla")) { scaledonly = true; } else if ( !strcmp( argv[ i ], "-radlights" ) ) { if (!ParseLightsFile(argv[++i])) logprint( "Unable to read surfacelights file %s\n", argv[i] ); } else if ( !strcmp( argv[ i ], "-lmscale" ) ) { lmscaleoverride = argv[++i]; } else if (!strcmp(argv[i], "-soft")) { if ((i + 1) < argc && isdigit(argv[i + 1][0])) softsamples = ParseInt(&i, argc, argv); else softsamples = -1; /* auto, based on oversampling */ } else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) { CheckNoDebugModeSet(); cfg.globalDirt.setBoolValueLocked(true); debugmode = debugmode_dirt; logprint( "Dirtmap debugging enabled\n" ); } else if ( !strcmp( argv[ i ], "-bouncedebug" ) ) { CheckNoDebugModeSet(); cfg.bounce.setBoolValueLocked(true); debugmode = debugmode_bounce; logprint( "Bounce debugging mode enabled on command line\n" ); } else if ( !strcmp( argv[ i ], "-bouncelightsdebug" ) ) { CheckNoDebugModeSet(); cfg.bounce.setBoolValueLocked(true); debugmode = debugmode_bouncelights; logprint( "Bounce emitters debugging mode enabled on command line\n" ); } else if ( !strcmp( argv[ i ], "-surflight_subdivide" ) ) { surflight_subdivide = ParseVec(&i, argc, argv); surflight_subdivide = qmin(qmax(surflight_subdivide, 64.0f), 2048.0f); logprint( "Using surface light subdivision size of %f\n", surflight_subdivide); } else if ( !strcmp( argv[ i ], "-surflight_dump" ) ) { surflight_dump = true; } else if ( !strcmp( argv[ i ], "-sunsamples" ) ) { sunsamples = ParseInt(&i, argc, argv); sunsamples = qmin(qmax(sunsamples, 8), 2048); logprint( "Using sunsamples of %d\n", sunsamples); } else if ( !strcmp( argv[ i ], "-onlyents" ) ) { onlyents = true; logprint( "Onlyents mode enabled\n" ); } else if ( !strcmp( argv[ i ], "-phongdebug" ) ) { CheckNoDebugModeSet(); debugmode = debugmode_phong; write_litfile |= 1; logprint( "Phong shading debug mode enabled\n" ); } else if ( !strcmp( argv[ i ], "-phongdebug_obj" ) ) { CheckNoDebugModeSet(); debugmode = debugmode_phong_obj; logprint( "Phong shading debug mode (.obj export) enabled\n" ); } else if ( !strcmp( argv[ i ], "-novisapprox" ) ) { novisapprox = true; logprint( "Skipping approximate light visibility\n" ); } else if ( !strcmp( argv[ i ], "-nolights" ) ) { nolights = true; logprint( "Skipping all light entities (sunlight / minlight only)\n" ); } else if ( !strcmp( argv[ i ], "-backend" ) ) { const char *requested = ParseString(&i, argc, argv); if (!strcmp(requested, "bsp")) { rtbackend = backend_bsp; } else if (!strcmp(requested, "embree")) { rtbackend = backend_embree; } else { Error("unknown backend %s", requested); } } else if ( !strcmp( argv[ i ], "-debugface" ) ) { ParseVec3(dump_face_point, &i, argc, argv); dump_face = true; } else if ( !strcmp( argv[ i ], "-debugvert" ) ) { ParseVec3(dump_vert_point, &i, argc, argv); dump_vert = true; } else if ( !strcmp( argv[ i ], "-debugoccluded" ) ) { CheckNoDebugModeSet(); debugmode = debugmode_debugoccluded; } else if ( !strcmp( argv[ i ], "-debugneighbours" ) ) { ParseVec3(dump_face_point, &i, argc, argv); dump_face = true; CheckNoDebugModeSet(); debugmode = debugmode_debugneighbours; } else if ( !strcmp( argv[ i ], "-highlightseams" ) ) { logprint("Highlighting lightmap seams\n"); debug_highlightseams = true; } else if (!strcmp(argv[i], "-arghradcompat")) { //mxd logprint("Arghrad entity keys conversion enabled\n"); arghradcompat = true; } else if (!strcmp(argv[i], "-litonly")) { logprint("-litonly specified; .bsp file will not be modified\n"); litonly = true; write_litfile |= 1; } else if ( !strcmp( argv[ i ], "-verbose" ) || !strcmp( argv[ i ], "-v" ) ) { // Quark always passes -v verbose_log = true; } else if ( !strcmp( argv[ i ], "-help" ) ) { PrintUsage(); exit(0); } else if (argv[i][0] == '-') { // hand over to the settings system std::string settingname { &argv[i][1] }; lockable_setting_t *setting = FindSetting(settingname); if (setting == nullptr) { Error("Unknown option \"-%s\"", settingname.c_str()); PrintUsage(); } if (lockable_bool_t *boolsetting = dynamic_cast(setting)) { float v; if (ParseVecOptional(&v, &i, argc, argv)) { boolsetting->setStringValue(std::to_string(v), true); } else { boolsetting->setBoolValueLocked(true); } } else if (lockable_vec_t *vecsetting = dynamic_cast(setting)) { vecsetting->setFloatValueLocked(ParseVec(&i, argc, argv)); } else if (lockable_vec3_t *vec3setting = dynamic_cast(setting)) { vec3_t temp; ParseVec3(temp, &i, argc, argv); vec3setting->setVec3ValueLocked(temp); } else { Error("Internal error"); } } else { break; } } if (i != argc - 1) { PrintUsage(); exit(1); } if (debugmode != debugmode_none) { write_litfile |= 1; } #ifndef HAVE_EMBREE if (rtbackend == backend_embree) { rtbackend = backend_bsp; } #endif logprint("Raytracing backend: "); switch (rtbackend) { case backend_bsp: logprint("BSP\n"); break; case backend_embree: logprint("Embree\n"); break; } if (numthreads > 1) logprint("running with %d threads\n", numthreads); if (write_litfile == ~0) logprint("generating lit2 output only.\n"); else { if (write_litfile & 1) logprint(".lit colored light output requested on command line.\n"); if (write_litfile & 2) logprint("BSPX colored light output requested on command line.\n"); if (write_luxfile & 1) logprint(".lux light directions output requested on command line.\n"); if (write_luxfile & 2) logprint("BSPX light directions output requested on command line.\n"); } if (softsamples == -1) { switch (oversample) { case 2: softsamples = 1; break; case 4: softsamples = 2; break; default: softsamples = 0; break; } } start = I_FloatTime(); strcpy(source, argv[i]); strcpy(mapfilename, argv[i]); // delete previous litfile if (!onlyents) { StripExtension(source); DefaultExtension(source, ".lit"); remove(source); } { StripExtension(source); DefaultExtension(source, ".rad"); if (strcmp(source, "lights.rad")) ParseLightsFile("lights.rad"); //generic/default name ParseLightsFile(source); //map-specific file name } StripExtension(source); DefaultExtension(source, ".bsp"); LoadBSPFile(source, &bspdata); loadversion = bspdata.version; ConvertBSPFormat(&bspdata, &bspver_generic); //mxd. Use 1.0 rangescale as a default to better match with qrad3/arghrad if ((loadversion->game->id == GAME_QUAKE_II) && !cfg.rangescale.isChanged()) { const auto rs = new lockable_vec_t(cfg.rangescale.primaryName(), 1.0f, 0.0f, 100.0f); cfg.rangescale = *rs; // Gross hacks to avoid displaying this in OptionsSummary... } //mxd. Load or convert textures... SetQdirFromPath(GetBaseDirName(&bspdata), source); LoadPalette(&bspdata); LoadOrConvertTextures(bsp); LoadExtendedTexinfoFlags(source, bsp); LoadEntities(cfg, bsp); PrintOptionsSummary(); FindModelInfo(bsp, lmscaleoverride); FindDebugFace(bsp); FindDebugVert(bsp); MakeTnodes(bsp); if (debugmode == debugmode_phong_obj) { StripExtension(source); DefaultExtension(source, ".obj"); CalculateVertexNormals(bsp); ExportObj(source, bsp); close_log(); return 0; } SetupLights(cfg, bsp); //PrintLights(); if (!onlyents) { if (!loadversion->game->has_rgb_lightmap) { CheckLitNeeded(cfg); } SetupDirt(cfg); LightWorld(&bspdata, !!lmscaleoverride); /*invalidate any bspx lighting info early*/ BSPX_AddLump(&bspdata, "RGBLIGHTING", NULL, 0); BSPX_AddLump(&bspdata, "LIGHTINGDIR", NULL, 0); if (write_litfile == ~0) { WriteLitFile(bsp, faces_sup, source, 2); return 0; //run away before any files are written } else { /*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/ if (write_litfile & 1) WriteLitFile(bsp, faces_sup, source, LIT_VERSION); if (write_litfile & 2) BSPX_AddLump(&bspdata, "RGBLIGHTING", lit_filebase, bsp->lightdatasize*3); if (write_luxfile & 1) WriteLuxFile(bsp, source, LIT_VERSION); if (write_luxfile & 2) BSPX_AddLump(&bspdata, "LIGHTINGDIR", lux_filebase, bsp->lightdatasize*3); } } /* -novanilla + internal lighting = no grey lightmap */ if (scaledonly && (write_litfile & 2)) bsp->lightdatasize = 0; #if 0 ExportObj(source, bsp); #endif WriteEntitiesToString(cfg, bsp); /* Convert data format back if necessary */ ConvertBSPFormat(&bspdata, loadversion); if (!litonly) { WriteBSPFile(source, &bspdata); } end = I_FloatTime(); logprint("%5.3f seconds elapsed\n", end - start); logprint("\n"); logprint("stats:\n"); logprint("%f lights tested, %f hits per sample point\n", static_cast(total_light_rays) / static_cast(total_samplepoints), static_cast(total_light_ray_hits) / static_cast(total_samplepoints)); logprint("%f surface lights tested, %f hits per sample point\n", static_cast(total_surflight_rays) / static_cast(total_samplepoints), static_cast(total_surflight_ray_hits) / static_cast(total_samplepoints)); //mxd logprint("%f bounce lights tested, %f hits per sample point\n", static_cast(total_bounce_rays) / static_cast(total_samplepoints), static_cast(total_bounce_ray_hits) / static_cast(total_samplepoints)); logprint("%d empty lightmaps\n", static_cast(fully_transparent_lightmaps)); close_log(); return 0; }