/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // writebsp.c #include #include #include #include #include static void AssertVanillaContentType(int content) { // TODO if (options.target_version->game->id == GAME_QUAKE_II) { return; } switch (content) { case CONTENTS_EMPTY: case CONTENTS_SOLID: case CONTENTS_WATER: case CONTENTS_SLIME: case CONTENTS_LAVA: case CONTENTS_SKY: break; default: Error("Internal error: Tried to save compiler-internal contents type %s\n", GetContentsName(content)); } } static int RemapContentsForExport_(int content) { if (content == CONTENTS_DETAIL_FENCE) { /* * This is for func_detail_wall.. we want to write a solid leaf that has faces, * because it may be possible to see inside (fence textures). * * Normally solid leafs are not written and just referenced as leaf 0. */ return CONTENTS_SOLID; } if (content == CONTENTS_ILLUSIONARY_VISBLOCKER) { return CONTENTS_EMPTY; } return content; } static int RemapContentsForExport(int content) { content = RemapContentsForExport_(content); // TODO if (options.target_version->game->id == GAME_QUAKE_II) { switch (content) { case CONTENTS_EMPTY: return 0; case CONTENTS_SOLID: case CONTENTS_SKY: return Q2_CONTENTS_SOLID; case CONTENTS_WATER: return Q2_CONTENTS_WATER; case CONTENTS_SLIME: return Q2_CONTENTS_SLIME; case CONTENTS_LAVA: return Q2_CONTENTS_LAVA; case CONTENTS_CLIP: return Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP; default: Error("dunno what to do with contents %i\n", content); } } return content; } /** * Returns the output plane number */ int ExportMapPlane(int planenum) { qbsp_plane_t *plane = &map.planes.at(planenum); if (plane->outputplanenum != PLANENUM_LEAF) return plane->outputplanenum; // already output. const int newIndex = static_cast(map.exported_planes.size()); map.exported_planes.push_back({}); dplane_t *dplane = &map.exported_planes.back(); dplane->normal[0] = plane->normal[0]; dplane->normal[1] = plane->normal[1]; dplane->normal[2] = plane->normal[2]; dplane->dist = plane->dist; dplane->type = plane->type; plane->outputplanenum = newIndex; return newIndex; } int ExportMapTexinfo(int texinfonum) { mtexinfo_t *src = &map.mtexinfos.at(texinfonum); if (src->outputnum != -1) return src->outputnum; // this will be the index of the exported texinfo in the BSP lump const int i = static_cast(map.exported_texinfos.size()); map.exported_texinfos.push_back({}); gtexinfo_t* dest = &map.exported_texinfos.back(); memset(dest, 0, sizeof(dest)); dest->flags = src->flags; dest->miptex = src->miptex; for (int j=0; j<2; j++) { for (int k=0; k<4; k++) { dest->vecs[j][k] = src->vecs[j][k]; } } strcpy(dest->texture, map.texinfoTextureName(texinfonum).c_str()); //dest->flags = map.miptex[src->miptex].flags; dest->value = map.miptex[src->miptex].value; src->outputnum = i; return i; } //=========================================================================== /* ================== ExportClipNodes ================== */ static int ExportClipNodes(mapentity_t *entity, node_t *node) { bsp2_dclipnode_t *clipnode; face_t *face, *next; // FIXME: free more stuff? if (node->planenum == PLANENUM_LEAF) { int contents = node->contents; free(node); return contents; } /* emit a clipnode */ const int nodenum = static_cast(map.exported_clipnodes.size()); map.exported_clipnodes.push_back({}); const int child0 = ExportClipNodes(entity, node->children[0]); const int child1 = ExportClipNodes(entity, node->children[1]); // Careful not to modify the vector while using this clipnode pointer clipnode = &map.exported_clipnodes.at(nodenum); clipnode->planenum = ExportMapPlane(node->planenum); clipnode->children[0] = child0; clipnode->children[1] = child1; for (face = node->faces; face; face = next) { next = face->next; memset(face, 0, sizeof(face_t)); free(face); } free(node); return nodenum; } /* ================== ExportClipNodes Called after the clipping hull is completed. Generates a disk format representation and frees the original memory. This gets real ugly. Gets called twice per entity, once for each clip hull. First time just store away data, second time fix up reference points to accomodate new data interleaved with old. ================== */ void ExportClipNodes(mapentity_t *entity, node_t *nodes, const int hullnum) { auto *model = &map.exported_models.at(static_cast(entity->outputmodelnumber)); model->headnode[hullnum] = ExportClipNodes(entity, nodes); } //=========================================================================== /* ================== ExportLeaf ================== */ static void ExportLeaf(mapentity_t *entity, node_t *node) { map.exported_leafs.push_back({}); mleaf_t *dleaf = &map.exported_leafs.back(); dleaf->contents = RemapContentsForExport(node->contents); AssertVanillaContentType(dleaf->contents); /* * write bounding box info */ for (int32_t i = 0; i < 3; ++i) { dleaf->mins[i] = floor(node->mins[i]); dleaf->maxs[i] = ceil(node->maxs[i]); } dleaf->visofs = -1; // no vis info yet // write the marksurfaces dleaf->firstmarksurface = static_cast(map.exported_marksurfaces.size()); for (face_t **markfaces = node->markfaces; *markfaces; markfaces++) { face_t *face = *markfaces; if (map.mtexinfos.at(face->texinfo).flags.extended & TEX_EXFLAG_SKIP) continue; /* emit a marksurface */ do { map.exported_marksurfaces.push_back(face->outputnumber); face = face->original; /* grab tjunction split faces */ } while (face); } dleaf->nummarksurfaces = static_cast(map.exported_marksurfaces.size()) - dleaf->firstmarksurface; // FIXME-Q2: fill in other things dleaf->area = 0; dleaf->cluster = node->viscluster; } /* ================== ExportDrawNodes ================== */ static void ExportDrawNodes(mapentity_t *entity, node_t *node) { bsp2_dnode_t *dnode; int i; const size_t ourNodeIndex = map.exported_nodes.size(); map.exported_nodes.push_back({}); dnode = &map.exported_nodes[ourNodeIndex]; // VectorCopy doesn't work since dest are shorts for (int32_t i = 0; i < 3; ++i) { dnode->mins[i] = floor(node->mins[i]); dnode->maxs[i] = ceil(node->maxs[i]); } dnode->planenum = ExportMapPlane(node->planenum); dnode->firstface = node->firstface; dnode->numfaces = node->numfaces; // recursively output the other nodes for (i = 0; i < 2; i++) { if (node->children[i]->planenum == PLANENUM_LEAF) { // In Q2, all leaves must have their own ID even if they share solidity. // (probably for collision purposes? makes sense given they store leafbrushes) if (options.target_version->game->id != GAME_QUAKE_II && node->children[i]->contents == CONTENTS_SOLID) dnode->children[i] = -1; else { int nextLeafIndex = static_cast(map.exported_leafs.size()); const int childnum = -(nextLeafIndex + 1); dnode->children[i] = childnum; ExportLeaf(entity, node->children[i]); } } else { const int childnum = static_cast(map.exported_nodes.size()); dnode->children[i] = childnum; ExportDrawNodes(entity, node->children[i]); // Important: our dnode pointer may be invalid after the recursive call, if the vector got resized. // So re-set the pointer. dnode = &map.exported_nodes[ourNodeIndex]; } } // DarkPlaces asserts that the leaf numbers are different // if mod_bsp_portalize is 1 (default) // The most likely way it could fail is if both sides are the // shared CONTENTS_SOLID leaf (-1) Q_assert(!(dnode->children[0] == -1 && dnode->children[1] == -1)); Q_assert(dnode->children[0] != dnode->children[1]); } /* ================== ExportDrawNodes ================== */ void ExportDrawNodes(mapentity_t *entity, node_t *headnode, int firstface) { int i; dmodelh2_t *dmodel; // populate model struct (which was emitted previously) dmodel = &map.exported_models.at(static_cast(entity->outputmodelnumber)); dmodel->headnode[0] = static_cast(map.exported_nodes.size()); dmodel->firstface = firstface; dmodel->numfaces = static_cast(map.exported_faces.size()) - firstface; const size_t mapleafsAtStart = map.exported_leafs.size(); if (headnode->planenum == PLANENUM_LEAF) ExportLeaf(entity, headnode); else ExportDrawNodes(entity, headnode); // count how many leafs were exported by the above calls dmodel->visleafs = static_cast(map.exported_leafs.size() - mapleafsAtStart); /* remove the headnode padding */ for (i = 0; i < 3; i++) { dmodel->mins[i] = headnode->mins[i] + SIDESPACE + 1; dmodel->maxs[i] = headnode->maxs[i] - SIDESPACE - 1; } } //============================================================================= /* ================== BeginBSPFile ================== */ void BeginBSPFile(void) { // First edge must remain unused because 0 can't be negated map.exported_edges.push_back({}); Q_assert(map.exported_edges.size() == 1); // Leave room for leaf 0 (must be solid) map.exported_leafs.push_back({}); map.exported_leafs.back().contents = RemapContentsForExport(CONTENTS_SOLID); Q_assert(map.exported_leafs.size() == 1); } /* * Writes extended texinfo flags to a file so they can be read by the light tool. * Used for phong shading and other lighting settings on func_detail. */ static void WriteExtendedTexinfoFlags(void) { bool needwrite = false; const int num_texinfo = map.numtexinfo(); for (int i = 0; i < num_texinfo; i++) { if (map.mtexinfos.at(i).flags.needs_write()) { // this texinfo uses some extended flags, write them to a file needwrite = true; break; } } if (!needwrite) return; // sort by output texinfo number std::vector texinfos_sorted(map.mtexinfos); std::sort(texinfos_sorted.begin(), texinfos_sorted.end(), [](const mtexinfo_t &a, const mtexinfo_t &b) { return a.outputnum < b.outputnum; }); FILE *texinfofile; StripExtension(options.szBSPName); strcat(options.szBSPName, ".texinfo"); texinfofile = fopen(options.szBSPName, "wt"); if (!texinfofile) Error("Failed to open %s: %s", options.szBSPName, strerror(errno)); extended_flags_header_t header; header.num_texinfo = map.exported_texinfos.size(); header.surfflags_size = sizeof(surfflags_t); fwrite(&header, 1, sizeof(header), texinfofile); int count = 0; for (const auto &tx : texinfos_sorted) { if (tx.outputnum == -1) continue; Q_assert(count == tx.outputnum); // check we are outputting them in the proper sequence fwrite(&tx.flags, 1, sizeof(tx.flags), texinfofile); count++; } Q_assert(count == static_cast(map.exported_texinfos.size())); fclose(texinfofile); } template static void CopyVector(const std::vector& vec, int* elementCountOut, C** arrayCopyOut) { const size_t numBytes = sizeof(C) * vec.size(); void* data = (void*)malloc(numBytes); memcpy(data, vec.data(), numBytes); *elementCountOut = vec.size(); *arrayCopyOut = (C*)data; } static void CopyString(const std::string& string, bool addNullTermination, int* elementCountOut, void** arrayCopyOut) { const size_t numBytes = addNullTermination ? string.size() + 1 : string.size(); void* data = malloc(numBytes); memcpy(data, string.data(), numBytes); // std::string::data() has null termination, so it's safe to copy it *elementCountOut = numBytes; *arrayCopyOut = data; } /* ============= WriteBSPFile ============= */ static void WriteBSPFile() { bspdata_t bspdata{}; bspdata.version = &bspver_generic; CopyVector(map.exported_planes, &bspdata.data.mbsp.numplanes, &bspdata.data.mbsp.dplanes); CopyVector(map.exported_leafs, &bspdata.data.mbsp.numleafs, &bspdata.data.mbsp.dleafs); CopyVector(map.exported_vertexes, &bspdata.data.mbsp.numvertexes, &bspdata.data.mbsp.dvertexes); CopyVector(map.exported_nodes, &bspdata.data.mbsp.numnodes, &bspdata.data.mbsp.dnodes); CopyVector(map.exported_texinfos, &bspdata.data.mbsp.numtexinfo, &bspdata.data.mbsp.texinfo); CopyVector(map.exported_faces, &bspdata.data.mbsp.numfaces, &bspdata.data.mbsp.dfaces); CopyVector(map.exported_clipnodes, &bspdata.data.mbsp.numclipnodes, &bspdata.data.mbsp.dclipnodes); CopyVector(map.exported_marksurfaces, &bspdata.data.mbsp.numleaffaces, &bspdata.data.mbsp.dleaffaces); CopyVector(map.exported_surfedges, &bspdata.data.mbsp.numsurfedges, &bspdata.data.mbsp.dsurfedges); CopyVector(map.exported_edges, &bspdata.data.mbsp.numedges, &bspdata.data.mbsp.dedges); CopyVector(map.exported_models, &bspdata.data.mbsp.nummodels, &bspdata.data.mbsp.dmodels); CopyString(map.exported_entities, true, &bspdata.data.mbsp.entdatasize, (void**)&bspdata.data.mbsp.dentdata); CopyString(map.exported_texdata, false, &bspdata.data.mbsp.texdatasize, (void**)&bspdata.data.mbsp.dtexdata); if (map.needslmshifts) { BSPX_AddLump(&bspdata, "LMSHIFT", map.exported_lmshifts.data(), map.exported_lmshifts.size()); } if (!map.exported_bspxbrushes.empty()) { BSPX_AddLump(&bspdata, "BRUSHLIST", map.exported_bspxbrushes.data(), map.exported_bspxbrushes.size()); } bspdata.data.mbsp.numareas = 1; bspdata.data.mbsp.dareas = (darea_t *) malloc(sizeof(darea_t)); bspdata.data.mbsp.dareas->firstareaportal = bspdata.data.mbsp.dareas->numareaportals = 0; if (!ConvertBSPFormat(&bspdata, options.target_version)) { const bspversion_t* highLimitsFormat = nullptr; if (options.target_version == &bspver_q1) { highLimitsFormat = &bspver_bsp2; } else if (options.target_version == &bspver_h2) { highLimitsFormat = &bspver_h2bsp2; } else if (options.target_version == &bspver_q2) { highLimitsFormat = &bspver_qbism; } else { Error("No high limits version of %s available", options.target_version->name); } logprint("NOTE: limits exceeded for %s - switching to %s\n", options.target_version->name, highLimitsFormat->name); Q_assert(ConvertBSPFormat(&bspdata, highLimitsFormat)); } StripExtension(options.szBSPName); strcat(options.szBSPName, ".bsp"); WriteBSPFile(options.szBSPName, &bspdata); logprint("Wrote %s\n", options.szBSPName); PrintBSPFileSizes(&bspdata); } /* ================== FinishBSPFile ================== */ void FinishBSPFile(void) { options.fVerbose = true; Message(msgProgress, "WriteBSPFile"); WriteExtendedTexinfoFlags(); WriteBSPFile(); options.fVerbose = options.fAllverbose; } /* ================== UpdateBSPFileEntitiesLump ================== */ void UpdateBSPFileEntitiesLump() { bspdata_t bspdata; StripExtension(options.szBSPName); DefaultExtension(options.szBSPName, ".bsp"); // load the .bsp LoadBSPFile(options.szBSPName, &bspdata); ConvertBSPFormat(&bspdata, &bspver_generic); // replace the existing entities lump with map.exported_entities CopyString(map.exported_entities, true, &bspdata.data.mbsp.entdatasize, (void**)&bspdata.data.mbsp.dentdata); // write the .bsp back to disk ConvertBSPFormat(&bspdata, bspdata.loadversion); WriteBSPFile(options.szBSPName, &bspdata); logprint("Wrote %s\n", options.szBSPName); }