// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" "wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad" "_wateralpha" "0.5" "_tb_def" "builtin:Quake.fgd" "message" "Intersecting detail illusionary with _noclipfaces. Should have 2 z-fighting faces where they intersect" // brush 0 { ( 204 0 232 ) ( 204 -192 232 ) ( 204 0 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 208 -192 32 ) ( 204 -192 32 ) ( 208 -192 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 208 0 32 ) ( 204 0 32 ) ( 208 -192 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 208 -192 232 ) ( 204 -192 232 ) ( 208 0 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 208 0 232 ) ( 204 0 232 ) ( 208 0 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 208 -192 232 ) ( 208 0 232 ) ( 208 -192 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -176 -192 32 ) ( -176 0 32 ) ( -176 -192 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -192 232 ) ( -172 -192 232 ) ( -176 -192 32 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -176 -192 32 ) ( -172 -192 32 ) ( -176 0 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 0 232 ) ( -172 0 232 ) ( -176 -192 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -176 0 32 ) ( -172 0 32 ) ( -176 0 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -172 -192 32 ) ( -172 -192 232 ) ( -172 0 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -172 0 232 ) ( -172 -4 232 ) ( -172 0 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -4 232 ) ( 204 -4 32 ) ( -172 -4 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -172 0 32 ) ( -172 -4 32 ) ( 204 0 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 204 0 232 ) ( 204 -4 232 ) ( -172 0 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 204 0 232 ) ( -172 0 232 ) ( 204 0 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 0 32 ) ( 204 -4 32 ) ( 204 0 232 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -172 -192 32 ) ( -172 -188 32 ) ( -172 -192 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -192 32 ) ( -172 -192 32 ) ( 204 -192 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -192 32 ) ( 204 -188 32 ) ( -172 -192 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -172 -192 232 ) ( -172 -188 232 ) ( 204 -192 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -172 -188 32 ) ( 204 -188 32 ) ( -172 -188 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -192 232 ) ( 204 -188 232 ) ( 204 -192 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( -172 -188 232 ) ( -172 -188 228 ) ( -172 -4 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -188 232 ) ( 204 -188 228 ) ( -172 -188 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -4 228 ) ( -172 -4 228 ) ( 204 -188 228 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 204 -4 232 ) ( 204 -188 232 ) ( -172 -4 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -172 -4 232 ) ( -172 -4 228 ) ( 204 -4 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -4 232 ) ( 204 -4 228 ) ( 204 -188 232 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -172 -4 32 ) ( -172 -4 36 ) ( -172 -188 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -172 -188 32 ) ( -172 -188 36 ) ( 204 -188 32 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -172 -4 32 ) ( -172 -188 32 ) ( 204 -4 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -172 -188 36 ) ( -172 -4 36 ) ( 204 -188 36 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 204 -4 32 ) ( 204 -4 36 ) ( -172 -4 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 204 -188 32 ) ( 204 -188 36 ) ( 204 -4 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-120 -80 120" } // entity 2 { "classname" "func_detail_illusionary" "_noclipfaces" "1" // brush 0 { ( -60 -36 120 ) ( -60 -68 120 ) ( -60 -68 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 0 ] 0 1 1 ( -60 -68 120 ) ( -56 -68 120 ) ( -56 -68 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 0 ] 0 1 1 ( -56 -68 72 ) ( -56 -36 72 ) ( -60 -36 72 ) {trigger [ -1.0000000000000002 0 0 12 ] [ 0 1.0000000000000002 0 0 ] 0 1 1 ( -60 -36 120 ) ( -56 -36 120 ) ( -56 -68 120 ) {trigger [ 1.0000000000000002 0 0 52 ] [ 0 1.0000000000000002 0 0 ] 0 1 1 ( -56 -36 72 ) ( -56 -36 120 ) ( -60 -36 120 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 1.0000000000000002 0 0 24 ] 0 1 1 ( -56 -68 120 ) ( -56 -36 120 ) ( -56 -36 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 0 ] 0 1 1 } // brush 1 { ( -72 -48 120 ) ( -72 -52 120 ) ( -72 -52 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 20 ] 0 1 1 ( -68 -52 120 ) ( -28 -52 120 ) ( -28 -52 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 24 ] 0 1 1 ( -28 -52 72 ) ( -28 -48 72 ) ( -68 -48 72 ) {trigger [ 0 -1.0000000000000002 0 20 ] [ -1.0000000000000002 0 0 24 ] 0 1 1 ( -68 -48 120 ) ( -28 -48 120 ) ( -28 -52 120 ) {trigger [ 0 1.0000000000000002 0 44 ] [ -1.0000000000000002 0 0 24 ] 0 1 1 ( -28 -48 72 ) ( -28 -48 120 ) ( -68 -48 120 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 24 ] 0 1 1 ( -28 -52 120 ) ( -28 -48 120 ) ( -28 -48 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1 } }