/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #ifdef HAVE_EMBREE #include #endif #include /* * ============================================================================ * FENCE TEXTURE TESTING * ============================================================================ */ /** * Given a float texture coordinate, returns a pixel index to sample in [0, width-1]. * This assumes the texture repeats and nearest filtering */ uint32_t clamp_texcoord(vec_t in, uint32_t width) { if (in >= 0.0f) { return (uint32_t)in % width; } else { vec_t in_abs = ceil(fabs(in)); uint32_t in_abs_mod = (uint32_t)in_abs % width; return (width - in_abs_mod) % width; } } color_rgba // mxd. int -> color_rgba SampleTexture(const mface_t *face, const mbsp_t *bsp, const qvec3d &point) { color_rgba sample{}; const auto *miptex = Face_RgbaMiptex(bsp, face); if (miptex == nullptr || !miptex->width) return sample; const gtexinfo_t *tex = &bsp->texinfo[face->texinfo]; vec_t texcoord[2]; WorldToTexCoord(point, tex, texcoord); const uint32_t x = clamp_texcoord(texcoord[0], miptex->width); const uint32_t y = clamp_texcoord(texcoord[1], miptex->height); const uint8_t *data = miptex->data.get() + ((miptex->width * y) + x) * 4; sample.r = data[0]; sample.g = data[1]; sample.b = data[2]; sample.a = data[3]; return sample; } hitresult_t TestSky(const qvec3d &start, const qvec3d &dirn, const modelinfo_t *self, const mface_t **face_out) { return Embree_TestSky(start, dirn, self, face_out); } hitresult_t TestLight(const qvec3d &start, const qvec3d &stop, const modelinfo_t *self) { return Embree_TestLight(start, stop, self); } raystream_intersection_t *MakeIntersectionRayStream(int maxrays) { return Embree_MakeIntersectionRayStream(maxrays); } raystream_occlusion_t *MakeOcclusionRayStream(int maxrays) { return Embree_MakeOcclusionRayStream(maxrays); } void MakeTnodes(const mbsp_t *bsp) { Embree_TraceInit(bsp); }