/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis Copyright (C) 1999-2005 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define info_player_start 1 #define info_player_deathmatch 2 #define info_player_coop 4 static int rgfStartSpots; struct texdef_valve_t { qmat axis { }; qvec2d scale { }; qvec2d shift { }; }; struct texdef_quake_ed_t { vec_t rotate = 0; qvec2d scale { }; qvec2d shift { }; }; struct texdef_quake_ed_noshift_t { vec_t rotate = 0; qvec2d scale { }; }; struct texdef_etp_t { std::array planepoints { }; bool tx2 = false; }; using texdef_brush_primitives_t = qmat; static texdef_valve_t TexDef_BSPToValve(const texvecf &in_vecs); static qvec2f projectToAxisPlane(const qvec3d &snapped_normal, const qvec3d &point); static texdef_quake_ed_noshift_t Reverse_QuakeEd(qmat2x2f M, const qbsp_plane_t &plane, bool preserveX); static void SetTexinfo_QuakeEd_New( const qbsp_plane_t &plane, const qvec2d &shift, vec_t rotate, const qvec2d &scale, texvecf &out_vecs); static void TestExpandBrushes(const mapentity_t *src); const mapface_t &mapbrush_t::face(int i) const { if (i < 0 || i >= this->numfaces) FError("{} out of bounds (numfaces {})", i, this->numfaces); return map.faces.at(this->firstface + i); } const mapbrush_t &mapentity_t::mapbrush(int i) const { if (i < 0 || i >= this->nummapbrushes) FError("{} out of bounds (nummapbrushes {})", i, this->nummapbrushes); return map.brushes.at(this->firstmapbrush + i); } static void AddAnimTex(const char *name) { int i, j, frame; char framename[16], basechar = '0'; frame = name[1]; if (frame >= 'a' && frame <= 'j') frame -= 'a' - 'A'; if (frame >= '0' && frame <= '9') { frame -= '0'; basechar = '0'; } else if (frame >= 'A' && frame <= 'J') { frame -= 'A'; basechar = 'A'; } if (frame < 0 || frame > 9) FError("Bad animating texture {}", name); /* * Always add the lower numbered animation frames first, otherwise * many Quake engines will exit with an error loading the bsp. */ snprintf(framename, sizeof(framename), "%s", name); for (i = 0; i < frame; i++) { framename[1] = basechar + i; for (j = 0; j < map.nummiptex(); j++) { if (!Q_strcasecmp(framename, map.miptex.at(j).name.c_str())) break; } if (j < map.nummiptex()) continue; map.miptex.push_back({framename}); } } // Small cache for .wals static std::unordered_map> wal_cache; static std::optional LoadWal(const char *name) { auto it = wal_cache.find(name); if (it != wal_cache.end()) { return it->second; } fs::path p = fs::path("textures") / name += ".wal"; fs::data wal = fs::load(p); if (!wal) { LogPrint("WARNING: Couldn't locate wal for {}\n", name); wal_cache.emplace(name, std::nullopt); return std::nullopt; } return wal_cache.emplace(name, img::load_wal(name, wal, true)->meta).first->second; } int FindMiptex(const char *name, std::optional &extended_info, bool internal) { const char *pathsep; int i; if (options.target_game->id != GAME_QUAKE_II) { /* Ignore leading path in texture names (Q2 map compatibility) */ pathsep = strrchr(name, '/'); if (pathsep) name = pathsep + 1; if (!extended_info.has_value()) { extended_info = extended_texinfo_t{}; } for (i = 0; i < map.nummiptex(); i++) { const texdata_t &tex = map.miptex.at(i); if (!Q_strcasecmp(name, tex.name.c_str())) { return i; } } i = map.miptex.size(); map.miptex.push_back({name}); /* Handle animating textures carefully */ if (name[0] == '+') { AddAnimTex(name); } } else { // load .wal first std::optional wal; if (!internal || !extended_info.has_value()) { wal = LoadWal(name); if (!wal.has_value()) { extended_info = extended_texinfo_t{}; } else { extended_info = extended_texinfo_t{wal->contents, wal->flags, wal->value}; } } for (i = 0; i < map.nummiptex(); i++) { const texdata_t &tex = map.miptex.at(i); if (!Q_strcasecmp(name, tex.name.c_str()) && tex.flags.native == extended_info->flags.native && tex.value == extended_info->value) { return i; } } i = map.miptex.size(); map.miptex.push_back({name, extended_info->flags, extended_info->value}); /* Handle animating textures carefully */ if (wal && !wal->animation.empty()) { FindMiptex(wal->animation.data()); } } return i; } static bool IsSkipName(const char *name) { if (options.fNoskip) return false; if (!Q_strcasecmp(name, "skip")) return true; if (!Q_strcasecmp(name, "*waterskip")) return true; if (!Q_strcasecmp(name, "*slimeskip")) return true; if (!Q_strcasecmp(name, "*lavaskip")) return true; if (!Q_strcasecmp(name, "bevel")) // zhlt compat return true; if (!Q_strcasecmp(name, "null")) // zhlt compat return true; return false; } static bool IsNoExpandName(const char *name) { if (!Q_strcasecmp(name, "bevel")) // zhlt compat return true; return false; } static bool IsSpecialName(const char *name) { if (options.fSplitspecial) return false; if (name[0] == '*' && !options.fSplitturb) return true; if (!Q_strncasecmp(name, "sky", 3) && !options.fSplitsky) return true; return false; } static bool IsHintName(const char *name) { if (!Q_strcasecmp(name, "hint")) return true; if (!Q_strcasecmp(name, "hintskip")) return true; return false; } /* =============== FindTexinfo Returns a global texinfo number =============== */ int FindTexinfo(const mtexinfo_t &texinfo) { // NaN's will break mtexinfo_lookup, since they're being used as a std::map key and don't compare properly with <. // They should have been stripped out already in ValidateTextureProjection. for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { Q_assert(!std::isnan(texinfo.vecs.at(i, j))); } } // check for an exact match in the reverse lookup const auto it = map.mtexinfo_lookup.find(texinfo); if (it != map.mtexinfo_lookup.end()) { return it->second; } /* Allocate a new texinfo at the end of the array */ const int num_texinfo = static_cast(map.mtexinfos.size()); map.mtexinfos.push_back(texinfo); map.mtexinfo_lookup[texinfo] = num_texinfo; // catch broken < implementations in mtexinfo_t assert(map.mtexinfo_lookup.find(texinfo) != map.mtexinfo_lookup.end()); return num_texinfo; } /* detect colors with components in 0-1 and scale them to 0-255 */ constexpr void normalize_color_format(qvec3d &color) { if (color[0] >= 0 && color[0] <= 1 && color[1] >= 0 && color[1] <= 1 && color[2] >= 0 && color[2] <= 1) { color *= 255; } } static surfflags_t SurfFlagsForEntity(const mtexinfo_t &texinfo, const mapentity_t *entity) { surfflags_t flags{}; const char *texname = map.miptex.at(texinfo.miptex).name.c_str(); const int shadow = atoi(ValueForKey(entity, "_shadow")); // These flags are pulled from surf flags in Q2. // TODO: the Q1 version of this block can now be moved into texinfo // loading by shoving them inside of texinfo.flags like // Q2 does. Similarly, we can move the Q2 block out // into a special function, like.. I dunno, // game->surface_flags_from_name(surfflags_t &inout, const char *name) // which we can just call instead of this block. if (options.target_game->id != GAME_QUAKE_II) { if (IsSkipName(texname)) flags.is_skip = true; if (IsHintName(texname)) flags.is_hint = true; if (IsSpecialName(texname)) flags.native |= TEX_SPECIAL; } else { flags.native = texinfo.flags.native; // This fixes a bug in some old maps. if ((flags.native & (Q2_SURF_SKY | Q2_SURF_NODRAW)) == (Q2_SURF_SKY | Q2_SURF_NODRAW)) { flags.native &= ~Q2_SURF_NODRAW; // LogPrint("Corrected invalid SKY flag\n"); } if ((flags.native & Q2_SURF_NODRAW) || IsSkipName(texname)) flags.is_skip = true; if ((flags.native & Q2_SURF_HINT) || IsHintName(texname)) flags.is_hint = true; } if (IsNoExpandName(texname)) flags.no_expand = true; if (atoi(ValueForKey(entity, "_dirt")) == -1) flags.no_dirt = true; if (atoi(ValueForKey(entity, "_bounce")) == -1) flags.no_bounce = true; if (atoi(ValueForKey(entity, "_minlight")) == -1) flags.no_minlight = true; if (atoi(ValueForKey(entity, "_lightignore")) == 1) flags.light_ignore = true; // "_minlight_exclude", "_minlight_exclude2", "_minlight_exclude3"... for (int i = 0; i <= 9; i++) { std::string key = "_minlight_exclude"; if (i > 0) { key += std::to_string(i); } const char *excludeTex = ValueForKey(entity, key.c_str()); if (strlen(excludeTex) > 0 && !Q_strcasecmp(texname, excludeTex)) { flags.no_minlight = true; } } if (shadow == -1) flags.no_shadow = true; if (!Q_strcasecmp("func_detail_illusionary", ValueForKey(entity, "classname"))) { /* Mark these entities as TEX_NOSHADOW unless the mapper set "_shadow" "1" */ if (shadow != 1) { flags.no_shadow = true; } } // handle "_phong" and "_phong_angle" and "_phong_angle_concave" vec_t phongangle = atof(ValueForKey(entity, "_phong_angle")); const int phong = atoi(ValueForKey(entity, "_phong")); if (phong && (phongangle == 0.0)) { phongangle = 89.0; // default _phong_angle } if (phongangle) { flags.phong_angle = clamp(phongangle, 0.0, 360.0); } const vec_t phong_angle_concave = atof(ValueForKey(entity, "_phong_angle_concave")); { flags.phong_angle_concave = clamp(phong_angle_concave, 0.0, 360.0); } // handle "_minlight" const vec_t minlight = atof(ValueForKey(entity, "_minlight")); if (minlight > 0) { // CHECK: allow > 510 now that we're float? or is it not worth it since it will // be beyond max? flags.minlight = clamp(minlight, 0.0, 510.0); } // handle "_mincolor" { qvec3d mincolor{}; GetVectorForKey(entity, "_mincolor", mincolor); if (qv::epsilonEmpty(mincolor, EQUAL_EPSILON)) { GetVectorForKey(entity, "_minlight_color", mincolor); } normalize_color_format(mincolor); if (!qv::epsilonEmpty(mincolor, EQUAL_EPSILON)) { for (int32_t i = 0; i < 3; i++) { flags.minlight_color[i] = clamp(mincolor[i], 0.0, 255.0); } } } // handle "_light_alpha" const vec_t lightalpha = atof(ValueForKey(entity, "_light_alpha")); if (lightalpha != 0.0) { flags.light_alpha = clamp(lightalpha, 0.0, 1.0); } return flags; } static void ParseEpair(parser_t &parser, mapentity_t *entity) { std::string key = parser.token; parser.parse_token(PARSE_SAMELINE); SetKeyValue(entity, key.c_str(), parser.token.c_str()); if (string_iequals(key, "origin")) { GetVectorForKey(entity, key.c_str(), entity->origin); } else if (string_iequals(key, "classname")) { if (string_iequals(parser.token, "info_player_start")) { // Quake II uses multiple starts for level transitions/backtracking. // TODO: instead, this should check targetnames. There should only be // one info_player_start per targetname in Q2. if (options.target_game->id != GAME_QUAKE_II && (rgfStartSpots & info_player_start)) { LogPrint("WARNING: Multiple info_player_start entities\n"); } rgfStartSpots |= info_player_start; } else if (string_iequals(parser.token, "info_player_deathmatch")) { rgfStartSpots |= info_player_deathmatch; } else if (string_iequals(parser.token, "info_player_coop")) { rgfStartSpots |= info_player_coop; } } } static void TextureAxisFromPlane(const qbsp_plane_t &plane, qvec3d &xv, qvec3d &yv, qvec3d &snapped_normal) { constexpr qvec3d baseaxis[18] = { {0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor {0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling {1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall {-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall {0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall {0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall }; int bestaxis; vec_t dot, best; int i; best = 0; bestaxis = 0; for (i = 0; i < 6; i++) { dot = qv::dot(plane.normal, baseaxis[i * 3]); if (dot > best || (dot == best && !options.fOldaxis)) { best = dot; bestaxis = i; } } xv = baseaxis[bestaxis * 3 + 1]; yv = baseaxis[bestaxis * 3 + 2]; snapped_normal = baseaxis[bestaxis * 3]; } static quark_tx_info_t ParseExtendedTX(parser_t &parser) { quark_tx_info_t result; if (parser.parse_token(PARSE_COMMENT | PARSE_OPTIONAL)) { if (!strncmp(parser.token.c_str(), "//TX", 4)) { if (parser.token[4] == '1') result.quark_tx1 = true; else if (parser.token[4] == '2') result.quark_tx2 = true; } } else { // Parse extra Quake 2 surface info if (parser.parse_token(PARSE_OPTIONAL)) { result.info = extended_texinfo_t{std::stoi(parser.token)}; if (parser.parse_token(PARSE_OPTIONAL)) { result.info->flags.native = std::stoi(parser.token); } if (parser.parse_token(PARSE_OPTIONAL)) { result.info->value = std::stoi(parser.token); } } } return result; } static qmat4x4f texVecsTo4x4Matrix(const qbsp_plane_t &faceplane, const texvecf &in_vecs) { // [s] // T * vec = [t] // [distOffPlane] // [?] qmat4x4f T{ in_vecs.at(0, 0), in_vecs.at(1, 0), static_cast(faceplane.normal[0]), 0, // col 0 in_vecs.at(0, 1), in_vecs.at(1, 1), static_cast(faceplane.normal[1]), 0, // col 1 in_vecs.at(0, 2), in_vecs.at(1, 2), static_cast(faceplane.normal[2]), 0, // col 2 in_vecs.at(0, 3), in_vecs.at(1, 3), static_cast(-faceplane.dist), 1 // col 3 }; return T; } static qmat2x2f scale2x2(float xscale, float yscale) { qmat2x2f M{xscale, 0, // col 0 0, yscale}; // col1 return M; } static qmat2x2f rotation2x2_deg(float degrees) { float r = degrees * (Q_PI / 180.0); float cosr = cos(r); float sinr = sin(r); // [ cosTh -sinTh ] // [ sinTh cosTh ] qmat2x2f M{cosr, sinr, // col 0 -sinr, cosr}; // col1 return M; } static float extractRotation(qmat2x2f m) { qvec2f point = m * qvec2f(1, 0); // choice of this matters if there's shearing float rotation = atan2(point[1], point[0]) * 180.0 / Q_PI; return rotation; } static qvec2f evalTexDefAtPoint(const texdef_quake_ed_t &texdef, const qbsp_plane_t &faceplane, const qvec3f &point) { texvecf temp; SetTexinfo_QuakeEd_New(faceplane, texdef.shift, texdef.rotate, texdef.scale, temp); const qmat4x4f worldToTexSpace_res = texVecsTo4x4Matrix(faceplane, temp); const qvec2f uv = qvec2f(worldToTexSpace_res * qvec4f(point[0], point[1], point[2], 1.0f)); return uv; } static texdef_quake_ed_t addShift(const texdef_quake_ed_noshift_t &texdef, const qvec2f shift) { texdef_quake_ed_t res2; res2.rotate = texdef.rotate; res2.scale[0] = texdef.scale[0]; res2.scale[1] = texdef.scale[1]; res2.shift[0] = shift[0]; res2.shift[1] = shift[1]; return res2; } void checkEq(const qvec2f &a, const qvec2f &b, float epsilon) { for (int i = 0; i < 2; i++) { if (fabs(a[i] - b[i]) > epsilon) { printf("warning, checkEq failed\n"); } } } qvec2f normalizeShift(const texture_t *texture, const qvec2f &in) { if (texture == nullptr) return in; // can't do anything without knowing the texture size. int fullWidthOffsets = static_cast(in[0]) / texture->width; int fullHeightOffsets = static_cast(in[1]) / texture->height; qvec2f result(in[0] - static_cast(fullWidthOffsets * texture->width), in[1] - static_cast(fullHeightOffsets * texture->height)); return result; } /// `texture` is optional. If given, the "shift" values can be normalized static texdef_quake_ed_t TexDef_BSPToQuakeEd( const qbsp_plane_t &faceplane, const texture_t *texture, const texvecf &in_vecs, const std::array &facepoints) { // First get the un-rotated, un-scaled unit texture vecs (based on the face plane). qvec3d snapped_normal; qvec3d unrotated_vecs[2]; TextureAxisFromPlane(faceplane, unrotated_vecs[0], unrotated_vecs[1], snapped_normal); const qmat4x4f worldToTexSpace = texVecsTo4x4Matrix(faceplane, in_vecs); // Grab the UVs of the 3 reference points qvec2f facepoints_uvs[3]; for (int i = 0; i < 3; i++) { facepoints_uvs[i] = qvec2f(worldToTexSpace * qvec4f(facepoints[i][0], facepoints[i][1], facepoints[i][2], 1.0)); } // Project the 3 reference points onto the axis plane. They are now 2d points. qvec2f facepoints_projected[3]; for (int i = 0; i < 3; i++) { facepoints_projected[i] = projectToAxisPlane(snapped_normal, facepoints[i]); } // Now make 2 vectors out of our 3 points (so we are ignoring translation for now) const qvec2f p0p1 = facepoints_projected[1] - facepoints_projected[0]; const qvec2f p0p2 = facepoints_projected[2] - facepoints_projected[0]; const qvec2f p0p1_uv = facepoints_uvs[1] - facepoints_uvs[0]; const qvec2f p0p2_uv = facepoints_uvs[2] - facepoints_uvs[0]; /* Find a 2x2 transformation matrix that maps p0p1 to p0p1_uv, and p0p2 to p0p2_uv [ a b ] [ p0p1.x ] = [ p0p1_uv.x ] [ c d ] [ p0p1.y ] [ p0p1_uv.y ] [ a b ] [ p0p2.x ] = [ p0p1_uv.x ] [ c d ] [ p0p2.y ] [ p0p2_uv.y ] writing as a system of equations: a * p0p1.x + b * p0p1.y = p0p1_uv.x c * p0p1.x + d * p0p1.y = p0p1_uv.y a * p0p2.x + b * p0p2.y = p0p2_uv.x c * p0p2.x + d * p0p2.y = p0p2_uv.y back to a matrix equation, with the unknowns in a column vector: [ p0p1_uv.x ] [ p0p1.x p0p1.y 0 0 ] [ a ] [ p0p1_uv.y ] = [ 0 0 p0p1.x p0p1.y ] [ b ] [ p0p2_uv.x ] [ p0p2.x p0p2.y 0 0 ] [ c ] [ p0p2_uv.y ] [ 0 0 p0p2.x p0p2.y ] [ d ] */ const qmat4x4f M{ p0p1[0], 0, p0p2[0], 0, // col 0 p0p1[1], 0, p0p2[1], 0, // col 1 0, p0p1[0], 0, p0p2[0], // col 2 0, p0p1[1], 0, p0p2[1] // col 3 }; const qmat4x4f Minv = qv::inverse(M); const qvec4f abcd = Minv * qvec4f(p0p1_uv[0], p0p1_uv[1], p0p2_uv[0], p0p2_uv[1]); const qmat2x2f texPlaneToUV{abcd[0], abcd[2], // col 0 abcd[1], abcd[3]}; // col 1 { // self check // qvec2f uv01_test = texPlaneToUV * p0p1; // qvec2f uv02_test = texPlaneToUV * p0p2; // these fail if one of the texture axes is 0 length. // checkEq(uv01_test, p0p1_uv, 0.01); // checkEq(uv02_test, p0p2_uv, 0.01); } const texdef_quake_ed_noshift_t res = Reverse_QuakeEd(texPlaneToUV, faceplane, false); // figure out shift based on facepoints[0] const qvec3f testpoint = facepoints[0]; qvec2f uv0_actual = evalTexDefAtPoint(addShift(res, qvec2f(0, 0)), faceplane, testpoint); qvec2f uv0_desired = qvec2f(worldToTexSpace * qvec4f(testpoint[0], testpoint[1], testpoint[2], 1.0f)); qvec2f shift = uv0_desired - uv0_actual; // sometime we have very large shift values, normalize them to be smaller shift = normalizeShift(texture, shift); const texdef_quake_ed_t res2 = addShift(res, shift); return res2; } float NormalizeDegrees(float degs) { while (degs < 0) degs += 360; while (degs > 360) degs -= 360; if (fabs(degs - 360.0) < 0.001) degs = 0; return degs; } bool EqualDegrees(float a, float b) { return fabs(NormalizeDegrees(a) - NormalizeDegrees(b)) < 0.001; } static std::pair getSTAxes(const qvec3d &snapped_normal) { if (snapped_normal[0]) { return std::make_pair(1, 2); } else if (snapped_normal[1]) { return std::make_pair(0, 2); } else { return std::make_pair(0, 1); } } static qvec2f projectToAxisPlane(const qvec3d &snapped_normal, const qvec3d &point) { const std::pair axes = getSTAxes(snapped_normal); const qvec2f proj(point[axes.first], point[axes.second]); return proj; } float clockwiseDegreesBetween(qvec2f start, qvec2f end) { start = qv::normalize(start); end = qv::normalize(end); const float cosAngle = max(-1.0f, min(1.0f, qv::dot(start, end))); const float unsigned_degrees = acos(cosAngle) * (360.0 / (2.0 * Q_PI)); if (unsigned_degrees < ANGLEEPSILON) return 0; // get a normal for the rotation plane using the right-hand rule // if this is pointing up (qvec3f(0,0,1)), it's counterclockwise rotation. // if this is pointing down (qvec3f(0,0,-1)), it's clockwise rotation. qvec3f rotationNormal = qv::normalize(qv::cross(qvec3f(start[0], start[1], 0.0f), qvec3f(end[0], end[1], 0.0f))); const float normalsCosAngle = qv::dot(rotationNormal, qvec3f(0, 0, 1)); if (normalsCosAngle >= 0) { // counterclockwise rotation return -unsigned_degrees; } // clockwise rotation return unsigned_degrees; } static texdef_quake_ed_noshift_t Reverse_QuakeEd(qmat2x2f M, const qbsp_plane_t &plane, bool preserveX) { // Check for shear, because we might tweak M to remove it { qvec2f Xvec = M.row(0); qvec2f Yvec = M.row(1); double cosAngle = qv::dot(qv::normalize(Xvec), qv::normalize(Yvec)); // const double oldXscale = sqrt(pow(M[0][0], 2.0) + pow(M[1][0], 2.0)); // const double oldYscale = sqrt(pow(M[0][1], 2.0) + pow(M[1][1], 2.0)); if (fabs(cosAngle) > 0.001) { // Detected shear if (preserveX) { const float degreesToY = clockwiseDegreesBetween(Xvec, Yvec); const bool CW = (degreesToY > 0); // turn 90 degrees from Xvec const qvec2f newYdir = qv::normalize(qvec2f(qv::cross(qvec3f(0, 0, CW ? -1.0f : 1.0f), qvec3f(Xvec[0], Xvec[1], 0.0)))); // scalar projection of the old Yvec onto newYDir to get the new Yscale const float newYscale = qv::dot(Yvec, newYdir); Yvec = newYdir * static_cast(newYscale); } else { // Preserve Y. const float degreesToX = clockwiseDegreesBetween(Yvec, Xvec); const bool CW = (degreesToX > 0); // turn 90 degrees from Yvec const qvec2f newXdir = qv::normalize(qvec2f(qv::cross(qvec3f(0, 0, CW ? -1.0f : 1.0f), qvec3f(Yvec[0], Yvec[1], 0.0)))); // scalar projection of the old Xvec onto newXDir to get the new Xscale const float newXscale = qv::dot(Xvec, newXdir); Xvec = newXdir * static_cast(newXscale); } // recheck cosAngle = qv::dot(qv::normalize(Xvec), qv::normalize(Yvec)); if (fabs(cosAngle) > 0.001) { FError("SHEAR correction failed\n"); } // update M M.at(0, 0) = Xvec[0]; M.at(0, 1) = Xvec[1]; M.at(1, 0) = Yvec[0]; M.at(1, 1) = Yvec[1]; } } // extract abs(scale) const double absXscale = sqrt(pow(M.at(0, 0), 2.0) + pow(M.at(0, 1), 2.0)); const double absYscale = sqrt(pow(M.at(1, 0), 2.0) + pow(M.at(1, 1), 2.0)); const qmat2x2f applyAbsScaleM{static_cast(absXscale), // col0 0, 0, // col1 static_cast(absYscale)}; qvec3d vecs[2]; qvec3d snapped_normal; TextureAxisFromPlane(plane, vecs[0], vecs[1], snapped_normal); const qvec2f sAxis = projectToAxisPlane(snapped_normal, vecs[0]); const qvec2f tAxis = projectToAxisPlane(snapped_normal, vecs[1]); // This is an identity matrix possibly with negative signs. const qmat2x2f axisFlipsM{sAxis[0], tAxis[0], // col0 sAxis[1], tAxis[1]}; // col1 // N.B. this is how M is built in SetTexinfo_QuakeEd_New and guides how we // strip off components of it later in this function. // // qmat2x2f M = scaleM * rotateM * axisFlipsM; // strip off the magnitude component of the scale, and `axisFlipsM`. const qmat2x2f flipRotate = qv::inverse(applyAbsScaleM) * M * qv::inverse(axisFlipsM); // We don't know the signs on the scales, which will mess up figuring out the rotation, so try all 4 combinations for (float xScaleSgn : std::vector{-1.0, 1.0}) { for (float yScaleSgn : std::vector{-1.0, 1.0}) { // "apply" - matrix constructed to apply a guessed value // "guess" - this matrix might not be what we think const qmat2x2f applyGuessedFlipM{xScaleSgn, // col0 0, 0, // col1 yScaleSgn}; const qmat2x2f rotateMGuess = qv::inverse(applyGuessedFlipM) * flipRotate; const float angleGuess = extractRotation(rotateMGuess); // const qmat2x2f Mident = rotateMGuess * rotation2x2_deg(-angleGuess); const qmat2x2f applyAngleGuessM = rotation2x2_deg(angleGuess); const qmat2x2f Mguess = applyGuessedFlipM * applyAbsScaleM * applyAngleGuessM * axisFlipsM; if (fabs(M.at(0, 0) - Mguess.at(0, 0)) < 0.001 && fabs(M.at(1, 0) - Mguess.at(1, 0)) < 0.001 && fabs(M.at(0, 1) - Mguess.at(0, 1)) < 0.001 && fabs(M.at(1, 1) - Mguess.at(1, 1)) < 0.001) { texdef_quake_ed_noshift_t reversed; reversed.rotate = angleGuess; reversed.scale[0] = xScaleSgn / absXscale; reversed.scale[1] = yScaleSgn / absYscale; return reversed; } } } // TODO: detect when we expect this to fail, i.e. invalid texture axes (0-length), // and throw an error if it fails unexpectedly. // printf("Warning, Reverse_QuakeEd failed\n"); texdef_quake_ed_noshift_t fail; return fail; } static void SetTexinfo_QuakeEd_New( const qbsp_plane_t &plane, const qvec2d &shift, vec_t rotate, const qvec2d &scale, texvecf &out_vecs) { vec_t sanitized_scale[2]; for (int i = 0; i < 2; i++) { sanitized_scale[i] = (scale[i] != 0.0) ? scale[i] : 1.0; } qvec3d vecs[2]; qvec3d snapped_normal; TextureAxisFromPlane(plane, vecs[0], vecs[1], snapped_normal); qvec2f sAxis = projectToAxisPlane(snapped_normal, vecs[0]); qvec2f tAxis = projectToAxisPlane(snapped_normal, vecs[1]); // This is an identity matrix possibly with negative signs. qmat2x2f axisFlipsM{sAxis[0], tAxis[0], // col0 sAxis[1], tAxis[1]}; // col1 qmat2x2f rotateM = rotation2x2_deg(rotate); qmat2x2f scaleM = scale2x2(1.0 / sanitized_scale[0], 1.0 / sanitized_scale[1]); qmat2x2f M = scaleM * rotateM * axisFlipsM; if (false) { // Self-test for Reverse_QuakeEd texdef_quake_ed_noshift_t reversed = Reverse_QuakeEd(M, plane, false); // normalize if (!EqualDegrees(reversed.rotate, rotate)) { reversed.rotate += 180; reversed.scale[0] *= -1; reversed.scale[1] *= -1; } if (!EqualDegrees(reversed.rotate, rotate)) { FError("wrong rotate got {} expected {}\n", reversed.rotate, rotate); } if (fabs(reversed.scale[0] - sanitized_scale[0]) > 0.001 || fabs(reversed.scale[1] - sanitized_scale[1]) > 0.001) { FError("wrong scale, got {} {} exp {} {}\n", reversed.scale[0], reversed.scale[1], sanitized_scale[0], sanitized_scale[1]); } } // copy M into the output vectors out_vecs = {}; const std::pair axes = getSTAxes(snapped_normal); // M[col][row] // S out_vecs.at(0, axes.first) = M.at(0, 0); out_vecs.at(0, axes.second) = M.at(0, 1); out_vecs.at(0, 3) = shift[0]; // T out_vecs.at(1, axes.first) = M.at(1, 0); out_vecs.at(1, axes.second) = M.at(1, 1); out_vecs.at(1, 3) = shift[1]; } static void SetTexinfo_QuakeEd(const qbsp_plane_t &plane, const std::array &planepts, const qvec2d &shift, const vec_t &rotate, const qvec2d &scale, mtexinfo_t *out) { int i, j; qvec3d vecs[2]; int sv, tv; vec_t ang, sinv, cosv; vec_t ns, nt; qvec3d unused; TextureAxisFromPlane(plane, vecs[0], vecs[1], unused); /* Rotate axis */ ang = rotate / 180.0 * Q_PI; sinv = sin(ang); cosv = cos(ang); if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; // unreachable, due to TextureAxisFromPlane lookup table if (vecs[1][0]) tv = 0; // unreachable, due to TextureAxisFromPlane lookup table else if (vecs[1][1]) tv = 1; else tv = 2; for (i = 0; i < 2; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i = 0; i < 2; i++) for (j = 0; j < 3; j++) /* Interpret zero scale as no scaling */ out->vecs.at(i, j) = vecs[i][j] / (scale[i] ? scale[i] : 1); out->vecs.at(0, 3) = shift[0]; out->vecs.at(1, 3) = shift[1]; if (false) { // Self-test of SetTexinfo_QuakeEd_New texvecf check; SetTexinfo_QuakeEd_New(plane, shift, rotate, scale, check); for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { if (fabs(check.at(i, j) - out->vecs.at(i, j)) > 0.001) { SetTexinfo_QuakeEd_New(plane, shift, rotate, scale, check); FError("fail"); } } } } if (false) { // Self-test of TexDef_BSPToQuakeEd texdef_quake_ed_t reversed = TexDef_BSPToQuakeEd(plane, nullptr, out->vecs, planepts); if (!EqualDegrees(reversed.rotate, rotate)) { reversed.rotate += 180; reversed.scale[0] *= -1; reversed.scale[1] *= -1; } if (!EqualDegrees(reversed.rotate, rotate)) { fmt::print("wrong rotate got {} expected {}\n", reversed.rotate, rotate); } if (fabs(reversed.scale[0] - scale[0]) > 0.001 || fabs(reversed.scale[1] - scale[1]) > 0.001) { fmt::print("wrong scale, got {} {} exp {} {}\n", reversed.scale[0], reversed.scale[1], scale[0], scale[1]); } if (fabs(reversed.shift[0] - shift[0]) > 0.1 || fabs(reversed.shift[1] - shift[1]) > 0.1) { fmt::print("wrong shift, got {} {} exp {} {}\n", reversed.shift[0], reversed.shift[1], shift[0], shift[1]); } } } static void SetTexinfo_QuArK(parser_t &parser, const std::array &planepts, texcoord_style_t style, mtexinfo_t *out) { int i; qvec3d vecs[2]; vec_t a, b, c, d; vec_t determinant; /* * Type 1 uses vecs[0] = (pt[2] - pt[0]) and vecs[1] = (pt[1] - pt[0]) * Type 2 reverses the order of the vecs * 128 is the scaling factor assumed by QuArK. */ switch (style) { case TX_QUARK_TYPE1: vecs[0] = planepts[2] - planepts[0]; vecs[1] = planepts[1] - planepts[0]; break; case TX_QUARK_TYPE2: vecs[0] = planepts[1] - planepts[0]; vecs[1] = planepts[2] - planepts[0]; break; default: FError("Internal error: bad texture coordinate style"); } vecs[0] *= 1.0 / 128.0; vecs[1] *= 1.0 / 128.0; a = qv::dot(vecs[0], vecs[0]); b = qv::dot(vecs[0], vecs[1]); c = b; /* qv::dot(vecs[1], vecs[0]); */ d = qv::dot(vecs[1], vecs[1]); /* * Want to solve for out->vecs: * * | a b | | out->vecs[0] | = | vecs[0] | * | c d | | out->vecs[1] | | vecs[1] | * * => | out->vecs[0] | = __ 1.0__ | d -b | | vecs[0] | * | out->vecs[1] | a*d - b*c | -c a | | vecs[1] | */ determinant = a * d - b * c; if (fabs(determinant) < ZERO_EPSILON) { LogPrint("WARNING: line {}: Face with degenerate QuArK-style texture axes\n", parser.linenum); for (i = 0; i < 3; i++) out->vecs.at(0, i) = out->vecs.at(1, i) = 0; } else { for (i = 0; i < 3; i++) { out->vecs.at(0, i) = (d * vecs[0][i] - b * vecs[1][i]) / determinant; out->vecs.at(1, i) = -(a * vecs[1][i] - c * vecs[0][i]) / determinant; } } /* Finally, the texture offset is indicated by planepts[0] */ for (i = 0; i < 3; ++i) { vecs[0][i] = out->vecs.at(0, i); vecs[1][i] = out->vecs.at(1, i); } out->vecs.at(0, 3) = -qv::dot(vecs[0], planepts[0]); out->vecs.at(1, 3) = -qv::dot(vecs[1], planepts[0]); } static void SetTexinfo_Valve220(qmat &axis, const qvec2d &shift, const qvec2d &scale, mtexinfo_t *out) { int i; for (i = 0; i < 3; i++) { out->vecs.at(0, i) = axis.at(0, i) / scale[0]; out->vecs.at(1, i) = axis.at(1, i) / scale[1]; } out->vecs.at(0, 3) = shift[0]; out->vecs.at(1, 3) = shift[1]; } /* ComputeAxisBase() from q3map2 computes the base texture axis for brush primitive texturing note: ComputeAxisBase here and in editor code must always BE THE SAME! warning: special case behaviour of atan2( y, x ) <-> atan( y / x ) might not be the same everywhere when x == 0 rotation by (0,RotY,RotZ) assigns X to normal */ static void ComputeAxisBase(const qvec3d &normal_unsanitized, qvec3d &texX, qvec3d &texY) { vec_t RotY, RotZ; qvec3d normal = normal_unsanitized; /* do some cleaning */ if (fabs(normal[0]) < 1e-6) { normal[0] = 0.0f; } if (fabs(normal[1]) < 1e-6) { normal[1] = 0.0f; } if (fabs(normal[2]) < 1e-6) { normal[2] = 0.0f; } /* compute the two rotations around y and z to rotate x to normal */ RotY = -atan2(normal[2], sqrt(normal[1] * normal[1] + normal[0] * normal[0])); RotZ = atan2(normal[1], normal[0]); /* rotate (0,1,0) and (0,0,1) to compute texX and texY */ texX[0] = -sin(RotZ); texX[1] = cos(RotZ); texX[2] = 0; /* the texY vector is along -z (t texture coorinates axis) */ texY[0] = -sin(RotY) * cos(RotZ); texY[1] = -sin(RotY) * sin(RotZ); texY[2] = -cos(RotY); } static void SetTexinfo_BrushPrimitives( const qmat &texMat, const qvec3d &faceNormal, int texWidth, int texHeight, texvecf &vecs) { qvec3d texX, texY; ComputeAxisBase(faceNormal, texX, texY); /* derivation of the conversion below: classic BSP texture vecs to texture coordinates: u = (dot(vert, out->vecs[0]) + out->vecs[3]) / texWidth brush primitives: (starting with q3map2 code, then rearranging it to look like the classic formula) u = (texMat[0][0] * dot(vert, texX)) + (texMat[0][1] * dot(vert, texY)) + texMat[0][2] factor out vert: u = (vert[0] * (texX[0] * texMat[0][0] + texY[0] * texMat[0][1])) + (vert[1] * (texX[1] * texMat[0][0] + texY[1] * texMat[0][1])) + (vert[2] * (texX[2] * texMat[0][0] + texY[2] * texMat[0][1])) + texMat[0][2]; multiplying that by 1 = (texWidth / texWidth) gives us something in the same shape as the classic formula, so we can get out->vecs. */ vecs.at(0, 0) = texWidth * ((texX[0] * texMat.at(0, 0)) + (texY[0] * texMat.at(0, 1))); vecs.at(0, 1) = texWidth * ((texX[1] * texMat.at(0, 0)) + (texY[1] * texMat.at(0, 1))); vecs.at(0, 2) = texWidth * ((texX[2] * texMat.at(0, 0)) + (texY[2] * texMat.at(0, 1))); vecs.at(0, 3) = texWidth * texMat.at(0, 2); vecs.at(1, 0) = texHeight * ((texX[0] * texMat.at(1, 0)) + (texY[0] * texMat.at(1, 1))); vecs.at(1, 1) = texHeight * ((texX[1] * texMat.at(1, 0)) + (texY[1] * texMat.at(1, 1))); vecs.at(1, 2) = texHeight * ((texX[2] * texMat.at(1, 0)) + (texY[2] * texMat.at(1, 1))); vecs.at(1, 3) = texHeight * texMat.at(1, 2); } // From FaceToBrushPrimitFace in GtkRadiant static texdef_brush_primitives_t TexDef_BSPToBrushPrimitives( const qbsp_plane_t plane, const int texSize[2], const texvecf &in_vecs) { qvec3d texX, texY; ComputeAxisBase(plane.normal, texX, texY); // compute projection vector qvec3d proj = plane.normal * plane.dist; // (0,0) in plane axis base is (0,0,0) in world coordinates + projection on the affine plane // (1,0) in plane axis base is texX in world coordinates + projection on the affine plane // (0,1) in plane axis base is texY in world coordinates + projection on the affine plane // use old texture code to compute the ST coords of these points qvec2d st[] = { in_vecs.uvs(proj, texSize[0], texSize[1]), in_vecs.uvs(texX + proj, texSize[0], texSize[1]), in_vecs.uvs(texY + proj, texSize[0], texSize[1]) }; // compute texture matrix texdef_brush_primitives_t res; res.set_col(2, st[0]); res.set_col(0, st[1] - st[0]); res.set_col(1, st[2] - st[0]); return res; } static void ParsePlaneDef(parser_t &parser, std::array &planepts) { int i, j; for (i = 0; i < 3; i++) { if (i != 0) parser.parse_token(); if (parser.token != "(") goto parse_error; for (j = 0; j < 3; j++) { parser.parse_token(PARSE_SAMELINE); planepts[i][j] = std::stod(parser.token); } parser.parse_token(PARSE_SAMELINE); if (parser.token != ")") goto parse_error; } return; parse_error: FError("line {}: Invalid brush plane format", parser.linenum); } static void ParseValve220TX(parser_t &parser, qmat &axis, qvec2d &shift, vec_t &rotate, qvec2d &scale) { int i, j; for (i = 0; i < 2; i++) { parser.parse_token(PARSE_SAMELINE); if (parser.token != "[") goto parse_error; for (j = 0; j < 3; j++) { parser.parse_token(PARSE_SAMELINE); axis.at(i, j) = std::stod(parser.token); } parser.parse_token(PARSE_SAMELINE); shift[i] = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); if (parser.token != "]") goto parse_error; } parser.parse_token(PARSE_SAMELINE); rotate = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); scale[0] = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); scale[1] = std::stod(parser.token); return; parse_error: FError("line {}: couldn't parse Valve220 texture info", parser.linenum); } static void ParseBrushPrimTX(parser_t &parser, qmat &texMat) { parser.parse_token(PARSE_SAMELINE); if (parser.token != "(") goto parse_error; for (int i = 0; i < 2; i++) { parser.parse_token(PARSE_SAMELINE); if (parser.token != "(") goto parse_error; for (int j = 0; j < 3; j++) { parser.parse_token(PARSE_SAMELINE); texMat.at(i, j) = std::stod(parser.token); } parser.parse_token(PARSE_SAMELINE); if (parser.token != ")") goto parse_error; } parser.parse_token(PARSE_SAMELINE); if (parser.token != ")") goto parse_error; return; parse_error: FError("line {}: couldn't parse Brush Primitives texture info", parser.linenum); } static void ParseTextureDef(parser_t &parser, mapface_t &mapface, const mapbrush_t *brush, mtexinfo_t *tx, std::array &planepts, const qbsp_plane_t &plane) { vec_t rotate; qmat texMat, axis; qvec2d shift, scale; texcoord_style_t tx_type; memset(tx, 0, sizeof(*tx)); quark_tx_info_t extinfo; if (brush->format == brushformat_t::BRUSH_PRIMITIVES) { ParseBrushPrimTX(parser, texMat); tx_type = TX_BRUSHPRIM; parser.parse_token(PARSE_SAMELINE); mapface.texname = parser.token; EnsureTexturesLoaded(); // Read extra Q2 params extinfo = ParseExtendedTX(parser); } else if (brush->format == brushformat_t::NORMAL) { parser.parse_token(PARSE_SAMELINE); mapface.texname = parser.token; parser.parse_token(PARSE_SAMELINE | PARSE_PEEK); if (parser.token == "[") { ParseValve220TX(parser, axis, shift, rotate, scale); tx_type = TX_VALVE_220; // Read extra Q2 params extinfo = ParseExtendedTX(parser); } else { parser.parse_token(PARSE_SAMELINE); shift[0] = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); shift[1] = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); rotate = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); scale[0] = std::stod(parser.token); parser.parse_token(PARSE_SAMELINE); scale[1] = std::stod(parser.token); // Read extra Q2 params and/or QuArK subtype extinfo = ParseExtendedTX(parser); if (extinfo.quark_tx1) { tx_type = TX_QUARK_TYPE1; } else if (extinfo.quark_tx2) { tx_type = TX_QUARK_TYPE2; } else { tx_type = TX_QUAKED; } } } else { FError("Bad brush format"); } // If we're not Q2 but we're loading a Q2 map, just remove the extra // info so it can at least compile. if (options.target_game->id != GAME_QUAKE_II) { extinfo.info = std::nullopt; } tx->miptex = FindMiptex(mapface.texname.c_str(), extinfo.info); mapface.contents = { extinfo.info->contents }; tx->flags = mapface.flags = {extinfo.info->flags}; tx->value = mapface.value = extinfo.info->value; Q_assert(contentflags_t{mapface.contents}.is_valid(options.target_game, false)); switch (tx_type) { case TX_QUARK_TYPE1: case TX_QUARK_TYPE2: SetTexinfo_QuArK(parser, planepts, tx_type, tx); break; case TX_VALVE_220: SetTexinfo_Valve220(axis, shift, scale, tx); break; case TX_BRUSHPRIM: { const texture_t *texture = WADList_GetTexture(mapface.texname.c_str()); const int32_t width = texture ? texture->width : 64; const int32_t height = texture ? texture->height : 64; SetTexinfo_BrushPrimitives(texMat, plane.normal, width, height, tx->vecs); break; } case TX_QUAKED: default: SetTexinfo_QuakeEd(plane, planepts, shift, rotate, scale, tx); break; } } bool mapface_t::set_planepts(const std::array &pts) { planepts = pts; /* calculate the normal/dist plane equation */ qvec3d ab = planepts[0] - planepts[1]; qvec3d cb = planepts[2] - planepts[1]; vec_t length; plane.normal = qv::normalize(qv::cross(ab, cb), length); plane.dist = qv::dot(planepts[1], plane.normal); return length >= NORMAL_EPSILON; } const texvecf &mapface_t::get_texvecs() const { return map.mtexinfos.at(this->texinfo).vecs; } void mapface_t::set_texvecs(const texvecf &vecs) { // start with a copy of the current texinfo structure mtexinfo_t texInfoNew = map.mtexinfos.at(this->texinfo); texInfoNew.outputnum = std::nullopt; texInfoNew.vecs = vecs; this->texinfo = FindTexinfo(texInfoNew); } bool IsValidTextureProjection(const qvec3f &faceNormal, const qvec3f &s_vec, const qvec3f &t_vec) { // TODO: This doesn't match how light does it (TexSpaceToWorld) const qvec3f tex_normal = qv::normalize(qv::cross(s_vec, t_vec)); for (int i = 0; i < 3; i++) if (std::isnan(tex_normal[i])) return false; const float cosangle = qv::dot(tex_normal, faceNormal); if (std::isnan(cosangle)) return false; if (fabs(cosangle) < ZERO_EPSILON) return false; return true; } inline bool IsValidTextureProjection(const mapface_t &mapface, const mtexinfo_t *tx) { return IsValidTextureProjection(mapface.plane.normal, tx->vecs.row(0).xyz(), tx->vecs.row(1).xyz()); } static void ValidateTextureProjection(mapface_t &mapface, mtexinfo_t *tx) { if (!IsValidTextureProjection(mapface, tx)) { LogPrint("WARNING: repairing invalid texture projection on line {} (\"{}\" near {} {} {})\n", mapface.linenum, mapface.texname, (int)mapface.planepts[0][0], (int)mapface.planepts[0][1], (int)mapface.planepts[0][2]); // Reset texturing to sensible defaults const std::array shift {0, 0}; const vec_t rotate = 0; const std::array scale = {1, 1}; SetTexinfo_QuakeEd(mapface.plane, mapface.planepts, shift, rotate, scale, tx); Q_assert(IsValidTextureProjection(mapface, tx)); } } static std::unique_ptr ParseBrushFace(parser_t &parser, const mapbrush_t *brush, const mapentity_t *entity) { std::array planepts; bool normal_ok; mtexinfo_t tx; int i, j; std::unique_ptr face{new mapface_t}; face->linenum = parser.linenum; ParsePlaneDef(parser, planepts); normal_ok = face->set_planepts(planepts); ParseTextureDef(parser, *face, brush, &tx, face->planepts, face->plane); if (!normal_ok) { LogPrint("WARNING: line {}: Brush plane with no normal\n", parser.linenum); return nullptr; } // ericw -- round texture vector values that are within ZERO_EPSILON of integers, // to attempt to attempt to work around corrupted lightmap sizes in DarkPlaces // (it uses 32 bit precision in CalcSurfaceExtents) for (i = 0; i < 2; i++) { for (j = 0; j < 4; j++) { vec_t r = Q_rint(tx.vecs.at(i, j)); if (fabs(tx.vecs.at(i, j) - r) < ZERO_EPSILON) tx.vecs.at(i, j) = r; } } ValidateTextureProjection(*face, &tx); tx.flags = SurfFlagsForEntity(tx, entity); face->texinfo = FindTexinfo(tx); return face; } mapbrush_t ParseBrush(parser_t &parser, const mapentity_t *entity) { mapbrush_t brush; // ericw -- brush primitives if (!parser.parse_token(PARSE_PEEK)) FError("Unexpected EOF after { beginning brush"); if (parser.token == "(") { brush.format = brushformat_t::NORMAL; } else { parser.parse_token(); brush.format = brushformat_t::BRUSH_PRIMITIVES; // optional if (parser.token == "brushDef") { if (!parser.parse_token()) FError("Brush primitives: unexpected EOF (nothing after brushDef)"); } // mandatory if (parser.token != "{") FError("Brush primitives: expected second { at beginning of brush, got \"{}\"", parser.token); } // ericw -- end brush primitives while (parser.parse_token()) { if (parser.token == "}") break; std::unique_ptr face = ParseBrushFace(parser, &brush, entity); if (face.get() == nullptr) continue; // FIXME: can we move this somewhere later? if (options.target_game->id == GAME_QUAKE_II) { // translucent objects are automatically classified as detail if ((face->flags.native & (Q2_SURF_TRANS33 | Q2_SURF_TRANS66)) || (face->contents.native & (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP))) { face->contents.native |= Q2_CONTENTS_DETAIL; } if (!(face->contents.native & (((Q2_LAST_VISIBLE_CONTENTS << 1) - 1) | Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP))) { face->contents.native |= Q2_CONTENTS_SOLID; } // hints and skips are never detail, and have no content if (face->flags.native & (Q2_SURF_HINT | Q2_SURF_SKIP)) { face->contents.native = 0; } } /* Check for duplicate planes */ bool discardFace = false; for (int i = 0; i < brush.numfaces; i++) { const mapface_t &check = brush.face(i); if (qv::epsilonEqual(check.plane, face->plane)) { LogPrint("line {}: Brush with duplicate plane", parser.linenum); discardFace = true; continue; } if (qv::epsilonEqual(-check.plane, face->plane)) { /* FIXME - this is actually an invalid brush */ LogPrint("line {}: Brush with duplicate plane", parser.linenum); continue; } } if (discardFace) continue; /* Save the face, update progress */ if (0 == brush.numfaces) brush.firstface = map.faces.size(); brush.numfaces++; map.faces.push_back(*face); } // ericw -- brush primitives - there should be another closing } if (brush.format == brushformat_t::BRUSH_PRIMITIVES) { if (!parser.parse_token()) FError("Brush primitives: unexpected EOF (no closing brace)"); if (parser.token != "}") FError("Brush primitives: Expected }, got: {}", parser.token); } // ericw -- end brush primitives return brush; } bool ParseEntity(parser_t &parser, mapentity_t *entity) { if (!parser.parse_token()) return false; if (parser.token != "{") FError("line {}: Invalid entity format, { not found", parser.linenum); entity->nummapbrushes = 0; do { if (!parser.parse_token()) FError("Unexpected EOF (no closing brace)"); if (parser.token == "}") break; else if (parser.token == "{") { mapbrush_t brush = ParseBrush(parser, entity); if (!entity->nummapbrushes) entity->firstmapbrush = map.brushes.size(); entity->nummapbrushes++; map.brushes.push_back(brush); } else ParseEpair(parser, entity); } while (1); return true; } static void ScaleMapFace(mapface_t *face, const qvec3d &scale) { const qmat3x3d scaleM{// column-major... scale[0], 0.0, 0.0, 0.0, scale[1], 0.0, 0.0, 0.0, scale[2]}; std::array new_planepts; for (int i = 0; i < 3; i++) { new_planepts[i] = scaleM * face->planepts[i]; } face->set_planepts(new_planepts); // update texinfo const qmat3x3d inversescaleM{// column-major... 1 / scale[0], 0.0, 0.0, 0.0, 1 / scale[1], 0.0, 0.0, 0.0, 1 / scale[2]}; const auto &texvecs = face->get_texvecs(); texvecf newtexvecs; for (int i = 0; i < 2; i++) { const qvec4f in = texvecs.row(i); const qvec3f in_first3(in); const qvec3f out_first3 = inversescaleM * in_first3; newtexvecs.set_row(i, { out_first3[0], out_first3[1], out_first3[2], in[3] }); } face->set_texvecs(newtexvecs); } static void RotateMapFace(mapface_t *face, const qvec3d &angles) { const double pitch = DEG2RAD(angles[0]); const double yaw = DEG2RAD(angles[1]); const double roll = DEG2RAD(angles[2]); qmat3x3d rotation = RotateAboutZ(yaw) * RotateAboutY(pitch) * RotateAboutX(roll); std::array new_planepts; for (int i = 0; i < 3; i++) { new_planepts[i] = rotation * face->planepts[i]; } face->set_planepts(new_planepts); // update texinfo const auto &texvecs = face->get_texvecs(); texvecf newtexvecs; for (int i = 0; i < 2; i++) { const qvec4f in = texvecs.row(i); const qvec3f in_first3(in); const qvec3f out_first3 = rotation * in_first3; newtexvecs.set_row(i, {out_first3[0], out_first3[1], out_first3[2], in[3]}); } face->set_texvecs(newtexvecs); } static void TranslateMapFace(mapface_t *face, const qvec3d &offset) { std::array new_planepts; for (int i = 0; i < 3; i++) { new_planepts[i] = face->planepts[i] + offset; } face->set_planepts(new_planepts); // update texinfo const auto &texvecs = face->get_texvecs(); texvecf newtexvecs; for (int i = 0; i < 2; i++) { qvec4f out = texvecs.row(i); // CHECK: precision loss here? out[3] += qv::dot(qvec3f(out), qvec3f(offset) * -1.0f); newtexvecs.set_row(i, {out[0], out[1], out[2], out[3]}); } face->set_texvecs(newtexvecs); } void ProcessExternalMapEntity(mapentity_t *entity) { Q_assert(!options.fOnlyents); const char *classname = ValueForKey(entity, "classname"); if (Q_strcasecmp(classname, "misc_external_map")) return; const char *file = ValueForKey(entity, "_external_map"); const char *new_classname = ValueForKey(entity, "_external_map_classname"); Q_assert(file && file[0]); Q_assert(new_classname && new_classname[0]); Q_assert(0 == entity->nummapbrushes); // misc_external_map must be a point entity const mapentity_t external_worldspawn = LoadExternalMap(file); // copy the brushes into the target entity->firstmapbrush = external_worldspawn.firstmapbrush; entity->nummapbrushes = external_worldspawn.nummapbrushes; qvec3d origin; GetVectorForKey(entity, "origin", origin); qvec3d angles; GetVectorForKey(entity, "_external_map_angles", angles); if (qv::epsilonEmpty(angles, EQUAL_EPSILON)) { angles[1] = atof(ValueForKey(entity, "_external_map_angle")); } qvec3d scale; int ncomps = GetVectorForKey(entity, "_external_map_scale", scale); if (ncomps < 3) { if (scale[0] == 0.0) { scale = 1; } else { scale = scale[0]; } } for (int i = 0; i < entity->nummapbrushes; i++) { mapbrush_t *brush = const_cast(&entity->mapbrush(i)); for (int j = 0; j < brush->numfaces; j++) { mapface_t *face = const_cast(&brush->face(j)); ScaleMapFace(face, scale); RotateMapFace(face, angles); TranslateMapFace(face, origin); } } SetKeyValue(entity, "classname", new_classname); // FIXME: Should really just delete the origin key? SetKeyValue(entity, "origin", "0 0 0"); } void ProcessAreaPortal(mapentity_t *entity) { Q_assert(!options.fOnlyents); const char *classname = ValueForKey(entity, "classname"); if (Q_strcasecmp(classname, "func_areaportal")) return; // areaportal entities move their brushes, but don't eliminate // the entity // FIXME: print entity ID/line number if (entity->nummapbrushes != 1) FError("func_areaportal can only be a single brush"); map.brushes[entity->firstmapbrush].contents = Q2_CONTENTS_AREAPORTAL; map.faces[map.brushes[entity->firstmapbrush].firstface].contents.native = Q2_CONTENTS_AREAPORTAL; entity->areaportalnum = ++map.numareaportals; // set the portal number as "style" SetKeyValue(entity, "style", std::to_string(map.numareaportals).c_str()); } /* * Special world entities are entities which have their brushes added to the * world before being removed from the map. */ bool IsWorldBrushEntity(const mapentity_t *entity) { const char *classname = ValueForKey(entity, "classname"); /* These entities should have their classname remapped to the value of _external_map_classname before ever calling IsWorldBrushEntity */ Q_assert(Q_strcasecmp(classname, "misc_external_map")); if (!Q_strcasecmp(classname, "func_detail")) return true; if (!Q_strcasecmp(classname, "func_group")) return true; if (!Q_strcasecmp(classname, "func_detail_illusionary")) return true; if (!Q_strcasecmp(classname, "func_detail_wall")) return true; if (!Q_strcasecmp(classname, "func_detail_fence")) return true; if (!Q_strcasecmp(classname, "func_illusionary_visblocker")) return true; return false; } /** * Some games need special entities that are merged into the world, but not * removed from the map entirely. */ bool IsNonRemoveWorldBrushEntity(const mapentity_t *entity) { const char *classname = ValueForKey(entity, "classname"); if (!Q_strcasecmp(classname, "func_areaportal")) return true; return false; } /** * Loads an external .map file. * * The loaded brushes/planes/etc. will be stored in the global mapdata_t. */ mapentity_t LoadExternalMap(const char *filename) { mapentity_t dest{}; auto file = fs::load(filename); if (!file) { FError("Couldn't load external map file \"{}.\"\n", filename); } parser_t parser(file->data(), file->size()); // parse the worldspawn if (!ParseEntity(parser, &dest)) { FError("'{}': Couldn't parse worldspawn entity\n", filename); } const char *classname = ValueForKey(&dest, "classname"); if (Q_strcasecmp("worldspawn", classname)) { FError("'{}': Expected first entity to be worldspawn, got: '{}'\n", filename, classname); } // parse any subsequent entities, move any brushes to worldspawn mapentity_t dummy{}; while (ParseEntity(parser, &dummy)) { // this is kind of fragile, but move the brushes to the worldspawn. if (dummy.nummapbrushes) { // special case for when the external map's worldspawn has no brushes if (!dest.firstmapbrush) { dest.firstmapbrush = dummy.firstmapbrush; } dest.nummapbrushes += dummy.nummapbrushes; } // clear for the next loop iteration dummy = mapentity_t(); } if (!dest.nummapbrushes) { FError("Expected at least one brush for external map {}\n", filename); } LogPrint(LOG_STAT, " {}: '{}': Loaded {} mapbrushes.\n", __func__, filename, dest.nummapbrushes); return dest; } void LoadMapFile(void) { LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__); { auto file = fs::load(options.szMapName); if (!file) { FError("Couldn't load map file \"{}.\"\n", options.szMapName); return; } parser_t parser(file->data(), file->size()); for (int i = 0;; i++) { mapentity_t &entity = map.entities.emplace_back(); if (!ParseEntity(parser, &entity)) { break; } } // Remove dummy entity inserted above assert(!map.entities.back().epairs.size()); assert(map.entities.back().numbrushes == 0); map.entities.pop_back(); } // Print out warnings for entities if (!(rgfStartSpots & info_player_start)) LogPrint("WARNING: No info_player_start entity in level\n"); if (!(rgfStartSpots & info_player_deathmatch)) LogPrint("WARNING: No info_player_deathmatch entities in level\n"); // if (!(rgfStartSpots & info_player_coop)) // LogPrint("WARNING: No info_player_coop entities in level\n"); LogPrint(LOG_STAT, " {:8} faces\n", map.numfaces()); LogPrint(LOG_STAT, " {:8} brushes\n", map.numbrushes()); LogPrint(LOG_STAT, " {:8} entities\n", map.numentities()); LogPrint(LOG_STAT, " {:8} unique texnames\n", map.nummiptex()); LogPrint(LOG_STAT, " {:8} texinfo\n", map.numtexinfo()); LogPrint(LOG_STAT, "\n"); if (options.fTestExpand) { TestExpandBrushes(pWorldEnt()); } } static texdef_valve_t TexDef_BSPToValve(const texvecf &in_vecs) { texdef_valve_t res; // From the valve -> bsp code, // // for (i = 0; i < 3; i++) { // out->vecs[0][i] = axis[0][i] / scale[0]; // out->vecs[1][i] = axis[1][i] / scale[1]; // } // // We'll generate axis vectors of length 1 and pick the necessary scale for (int i = 0; i < 2; i++) { qvec3d axis = in_vecs.row(i).xyz(); const vec_t length = qv::normalizeInPlace(axis); // avoid division by 0 if (length != 0.0) { res.scale[i] = 1.0 / length; } else { res.scale[i] = 0.0; } res.shift[i] = in_vecs.at(i, 3); res.axis.set_row(i, axis); } return res; } static void fprintDoubleAndSpc(std::ofstream &f, double v) { int rounded = rint(v); if (static_cast(rounded) == v) { fmt::print(f, "{} ", rounded); } else if (std::isfinite(v)) { fmt::print(f, "{:0.17} ", v); } else { printf("WARNING: suppressing nan or infinity\n"); f << "0 "; } } static void ConvertMapFace(std::ofstream &f, const mapface_t &mapface, const conversion_t format) { EnsureTexturesLoaded(); const texture_t *texture = WADList_GetTexture(mapface.texname.c_str()); const mtexinfo_t &texinfo = map.mtexinfos.at(mapface.texinfo); // Write plane points for (int i = 0; i < 3; i++) { f << " ( "; for (int j = 0; j < 3; j++) { fprintDoubleAndSpc(f, mapface.planepts[i][j]); } f << ") "; } switch (format) { case conversion_t::quake: case conversion_t::quake2: { const texdef_quake_ed_t quakeed = TexDef_BSPToQuakeEd(mapface.plane, texture, texinfo.vecs, mapface.planepts); fmt::print(f, "{} ", mapface.texname); fprintDoubleAndSpc(f, quakeed.shift[0]); fprintDoubleAndSpc(f, quakeed.shift[1]); fprintDoubleAndSpc(f, quakeed.rotate); fprintDoubleAndSpc(f, quakeed.scale[0]); fprintDoubleAndSpc(f, quakeed.scale[1]); if (format == conversion_t::quake2) { // TODO?? f << "0 0 0"; } break; } case conversion_t::valve: { const texdef_valve_t valve = TexDef_BSPToValve(texinfo.vecs); fmt::print(f, "{} [ ", mapface.texname); fprintDoubleAndSpc(f, valve.axis.at(0, 0)); fprintDoubleAndSpc(f, valve.axis.at(0, 1)); fprintDoubleAndSpc(f, valve.axis.at(0, 2)); fprintDoubleAndSpc(f, valve.shift[0]); f << "] [ "; fprintDoubleAndSpc(f, valve.axis.at(1, 0)); fprintDoubleAndSpc(f, valve.axis.at(1, 1)); fprintDoubleAndSpc(f, valve.axis.at(1, 2)); fprintDoubleAndSpc(f, valve.shift[1]); f << "] 0 "; fprintDoubleAndSpc(f, valve.scale[0]); fprintDoubleAndSpc(f, valve.scale[1]); // TODO: Q2 break; } case conversion_t::bp: { int texSize[2]; texSize[0] = texture ? texture->width : 64; texSize[1] = texture ? texture->height : 64; const texdef_brush_primitives_t bp = TexDef_BSPToBrushPrimitives(mapface.plane, texSize, texinfo.vecs); f << "( ( "; fprintDoubleAndSpc(f, bp.at(0, 0)); fprintDoubleAndSpc(f, bp.at(0, 1)); fprintDoubleAndSpc(f, bp.at(0, 2)); f << ") ( "; fprintDoubleAndSpc(f, bp.at(1, 0)); fprintDoubleAndSpc(f, bp.at(1, 1)); fprintDoubleAndSpc(f, bp.at(1, 2)); // N.B.: always print the Q2/Q3 flags fmt::print(f, ") ) {} 0 0 0", mapface.texname); break; } default: FError("Internal error: unknown texcoord_style_t\n"); } f << '\n'; } static void ConvertMapBrush(std::ofstream &f, const mapbrush_t &mapbrush, const conversion_t format) { f << "{\n"; if (format == conversion_t::bp) { f << "brushDef\n"; f << "{\n"; } for (int i = 0; i < mapbrush.numfaces; i++) { ConvertMapFace(f, mapbrush.face(i), format); } if (format == conversion_t::bp) { f << "}\n"; } f << "}\n"; } static void ConvertEntity(std::ofstream &f, const mapentity_t *entity, const conversion_t format) { f << "{\n"; for (const auto &[key, value] : entity->epairs) { fmt::print(f, "\"{}\" \"{}\"\n", key, value); } for (int i = 0; i < entity->nummapbrushes; i++) { ConvertMapBrush(f, entity->mapbrush(i), format); } f << "}\n"; } void ConvertMapFile(void) { LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__); std::string append; switch (options.convertMapFormat) { case conversion_t::quake: append = "-quake"; break; case conversion_t::quake2: append = "-quake2"; break; case conversion_t::valve: append = "-valve"; break; case conversion_t::bp: append = "-bp"; break; default: FError("Internal error: unknown conversion_t\n"); } std::filesystem::path filename = options.szBSPName; filename.replace_filename(options.szBSPName.filename().string() + append); std::ofstream f(filename); if (!f) FError("Couldn't open file\n"); for (const mapentity_t &entity : map.entities) { ConvertEntity(f, &entity, options.convertMapFormat); } LogPrint("Conversion saved to {}\n", filename); options.fVerbose = false; } void PrintEntity(const mapentity_t *entity) { for (auto &epair : entity->epairs) LogPrint(LOG_STAT, " {:20} : {}\n", epair.first, epair.second); } const char *ValueForKey(const mapentity_t *entity, const char *key) { for (auto &epair : entity->epairs) { if (!Q_strcasecmp(key, epair.first.c_str())) { return epair.second.c_str(); } } return ""; } void SetKeyValue(mapentity_t *entity, const char *key, const char *value) { for (auto &epair : entity->epairs) { if (!Q_strcasecmp(key, epair.first.c_str())) { epair.second = value; return; } } entity->epairs.emplace_back(key, value); } /** * returnts number of vector components read */ int GetVectorForKey(const mapentity_t *entity, const char *szKey, qvec3d &vec) { const char *value = ValueForKey(entity, szKey); vec = {}; return sscanf(value, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]); } void WriteEntitiesToString() { for (auto &entity : map.entities) { /* Check if entity needs to be removed */ if (!entity.epairs.size() || IsWorldBrushEntity(&entity)) { continue; } map.bsp.dentdata += "{\n"; for (auto &ep : entity.epairs) { if (ep.first.size() >= options.target_game->max_entity_key - 1) { LogPrint("WARNING: {} at {} (approx. line {}) has long key {} (length {} >= {})\n", ValueForKey(&entity, "classname"), entity.origin, entity.mapbrush(0).face(0).linenum, ep.first, ep.first.size(), options.target_game->max_entity_key - 1); } if (ep.second.size() >= options.target_game->max_entity_value - 1) { LogPrint("WARNING: {} at {} (approx. line {}) has long value for key {} (length {} >= {})\n", ValueForKey(&entity, "classname"), entity.origin, entity.mapbrush(0).face(0).linenum, ep.first, ep.second.size(), options.target_game->max_entity_value - 1); } fmt::format_to(std::back_inserter(map.bsp.dentdata), "\"{}\" \"{}\"\n", ep.first, ep.second); } map.bsp.dentdata += "}\n"; } } //==================================================================== /* ================== WriteBspBrushMap from q3map ================== */ void WriteBspBrushMap(const std::filesystem::path &name, const std::vector &list) { LogPrint("writing {}\n", name); std::ofstream f(name); if (!f) FError("Can't write {}", name); fmt::print(f, "{{\n\"classname\" \"worldspawn\"\n"); for (const brush_t *brush : list) { fmt::print(f, "{{\n"); for (const face_t *face = brush->faces; face; face = face->next) { // FIXME: Factor out this mess qbsp_plane_t plane = map.planes.at(face->planenum); if (face->planeside) { plane = -plane; } winding_t w = BaseWindingForPlane(plane); fmt::print(f, "( {} ) ", w[0]); fmt::print(f, "( {} ) ", w[1]); fmt::print(f, "( {} ) ", w[2]); fmt::print(f, "notexture 0 0 0 1 1\n"); } fmt::print(f, "}}\n"); } fmt::print(f, "}}\n"); } /* ================ TestExpandBrushes Expands all the brush planes and saves a new map out to allow visual inspection of the clipping bevels from q3map ================ */ static void TestExpandBrushes(const mapentity_t *src) { std::vector hull1brushes; for (int i = 0; i < src->nummapbrushes; i++) { const mapbrush_t *mapbrush = &src->mapbrush(i); brush_t *hull1brush = LoadBrush( src, mapbrush, {CONTENTS_SOLID}, {}, rotation_t::none, options.target_game->id == GAME_QUAKE_II ? -1 : 1); if (hull1brush != nullptr) hull1brushes.push_back(hull1brush); } WriteBspBrushMap("expanded.map", hull1brushes); }