NAME vis SYNOPSIS vis [OPTION]... BSPFILE DESCRIPTION vis is a tool used in the creation of maps for the game Quake. vis looks for a .prt file by stripping the file extension from BSPFILE (if any) and appending ".prt". vis then calculates the potentially visible set (PVS) information before updating the .bsp file, overwriting any existing PVS data. This vis tool supports the PRT2 format for Quake maps with detail brushes. See the qbsp documentation for details. Compiling a map (without the -fast parameter) can take a long time, even days or weeks in extreme cases. Vis will attempt to write a state file every five minutes so that progress will not be lost in case the computer needs to be rebooted or an unexpected power outage occurs. OPTIONS -threads n Set number of threads explicitly. By default vis will attempt to detect the number of CPUs/cores available. -fast Skip detailed calculations and calculate a very loose set of PVS data. Useful for testing. -level n Select a test level from 1 to 4. Increasing test levels require more calculations, but compute a tighter PVS. Finished maps should be compiled with -level 4. -v Verbose output -vv Very verbose output AUTHOR Written by Kevin Shanahan (aka Tyrann) Based on source provided by id Software http://disenchant.net REPORTING BUGS Please send bug reports to tyrann@disenchant.net. Improvements to the documentation are welcome and encouraged. COPYRIGHT Copyright © 2013 Kevin Shanahan Copyright © 1997 id Software License GPLv2+: GNU GPL version 2 or later . This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. SEE ALSO qbsp, light, quake.