/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include const dmodelh2_t *BSP_GetWorldModel(const mbsp_t *bsp); int Face_GetNum(const mbsp_t *bsp, const mface_t *f); // bounds-checked array access (assertion failure on out-of-bounds) const bsp2_dnode_t *BSP_GetNode(const mbsp_t *bsp, int nodenum); const mleaf_t *BSP_GetLeaf(const mbsp_t *bsp, int leafnum); const mleaf_t *BSP_GetLeafFromNodeNum(const mbsp_t *bsp, int nodenum); const dplane_t *BSP_GetPlane(const mbsp_t *bsp, int planenum); const mface_t *BSP_GetFace(const mbsp_t *bsp, int fnum); const mtexinfo_t *BSP_GetTexinfo(const mbsp_t *bsp, int texinfo); mface_t *BSP_GetFace(mbsp_t *bsp, int fnum); int Face_VertexAtIndex(const mbsp_t *bsp, const mface_t *f, int v); const qvec3f &Face_PointAtIndex(const mbsp_t *bsp, const mface_t *f, int v); qplane3f Face_Plane(const mbsp_t *bsp, const mface_t *f); const mtexinfo_t *Face_Texinfo(const mbsp_t *bsp, const mface_t *face); const miptex_t *Face_Miptex(const mbsp_t *bsp, const mface_t *face); const char *Face_TextureName(const mbsp_t *bsp, const mface_t *face); std::string_view Face_TextureNameView(const mbsp_t *bsp, const mface_t *face); const qvec3f &GetSurfaceVertexPoint(const mbsp_t *bsp, const mface_t *f, int v); bool ContentsOrSurfaceFlags_IsTranslucent(const mbsp_t *bsp, int contents_or_surf_flags); // mxd bool Face_IsTranslucent(const mbsp_t *bsp, const mface_t *face); // mxd int Face_ContentsOrSurfaceFlags( const mbsp_t *bsp, const mface_t *face); // mxd. Returns CONTENTS_ value for Q1, Q2_SURF_ bitflags for Q2... const dmodelh2_t *BSP_DModelForModelString(const mbsp_t *bsp, const std::string &submodel_str); bool Light_PointInSolid(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point); bool Light_PointInWorld(const mbsp_t *bsp, const qvec3d &point); std::vector BSP_FindFacesAtPoint( const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal = qvec3d(0, 0, 0)); /** * Searches for a face touching a point and facing a certain way. * Sometimes (water, sky?) there will be 2 overlapping candidates facing opposite ways, the provided normal * is used to disambiguate these. */ const mface_t *BSP_FindFaceAtPoint( const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal = qvec3d(0, 0, 0)); /** * Searches for a decision node in hull0 that contains `point`, and has a plane normal of either * wanted_normal or -wanted_normal. */ const bsp2_dnode_t *BSP_FindNodeAtPoint( const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wanted_normal); const mleaf_t *BSP_FindLeafAtPoint(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point); /** * Leaf nodes in the clipnode tree don't have an identity like hull0 leaf nodes, * so this struct helps tests determine if two clipnodes are the same. */ struct clipnode_info_t { /** * Index into bsp->dclipnodes */ int parent_clipnode; /** * Which side of `parent_clipnode` are we on */ planeside_t side; int contents; bool operator==(const clipnode_info_t &other) const; }; clipnode_info_t BSP_FindClipnodeAtPoint( const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point); int BSP_FindContentsAtPoint(const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point); std::vector Leaf_Markfaces(const mbsp_t *bsp, const mleaf_t *leaf); std::vector Leaf_Brushes(const mbsp_t *bsp, const mleaf_t *leaf); const qvec3f &Vertex_GetPos(const mbsp_t *bsp, int num); qvec3d Face_Normal(const mbsp_t *bsp, const mface_t *f); std::vector Face_Points(const mbsp_t *bsp, const mface_t *face); polylib::winding_t Face_Winding(const mbsp_t *bsp, const mface_t *face); qvec3f Face_Centroid(const mbsp_t *bsp, const mface_t *face); void Face_DebugPrint(const mbsp_t *bsp, const mface_t *face); aabb3f Model_BoundsOfFaces(const mbsp_t &bsp, const dmodelh2_t &model); void CompressRow(const uint8_t *vis, const size_t numbytes, std::back_insert_iterator> it); size_t DecompressedVisSize(const mbsp_t *bsp); int VisleafToLeafnum(int visleaf); int LeafnumToVisleaf(int leafnum); bool Pvs_LeafVisible(const mbsp_t *bsp, const std::vector &pvs, const mleaf_t *leaf); void DecompressVis(const uint8_t *in, const uint8_t *inend, uint8_t *out, uint8_t *outend); std::unordered_map> DecompressAllVis(const mbsp_t *bsp, bool trans_water = false); void BSP_VisitAllLeafs(const mbsp_t &bsp, const dmodelh2_t &model, const std::function &visitor); bspx_decoupled_lm_perface BSPX_DecoupledLM(const bspxentries_t &entries, int face_num); std::optional BSPX_FaceNormals(const mbsp_t &bsp, const bspxentries_t &entries); /* ======================================================================== */ qvec2d WorldToTexCoord(const qvec3d &world, const mtexinfo_t *tex); qvec2f Face_WorldToTexCoord(const mbsp_t *bsp, const mface_t *face, const qvec3f &world); qmat4x4f WorldToTexSpace(const mbsp_t *bsp, const mface_t *f); qmat4x4f TexSpaceToWorld(const mbsp_t *bsp, const mface_t *f); /* for vanilla this would be 18. some engines allow higher limits though, which will be needed if we're scaling lightmap * resolution. */ /*with extra sampling, lit+lux etc, we need at least 46mb space per thread. yes, that's a lot. on the plus side, * it doesn't affect bsp complexity (actually, can simplify it a little)*/ constexpr size_t MAXDIMENSION = 255 + 1; struct world_units_per_luxel_t { }; constexpr float LMSCALE_DEFAULT = 16.0f; class faceextents_t { public: qvec2i lm_extents; qmat4x4f worldToTexCoordMatrix; qmat4x4f texCoordToWorldMatrix; qmat4x4f lmToWorldMatrix; qmat4x4f worldToLMMatrix; qvec3f origin; float radius; aabb3f bounds; faceextents_t() = default; faceextents_t(const mface_t &face, const mbsp_t &bsp, float lmshift); faceextents_t( const mface_t &face, const mbsp_t &bsp, uint16_t lmwidth, uint16_t lmheight, texvecf world_to_lm_space); faceextents_t(const mface_t &face, const mbsp_t &bsp, world_units_per_luxel_t tag, float world_units_per_luxel); int width() const; int height() const; int numsamples() const; qvec2i lmsize() const; qvec2f worldToTexCoord(qvec3f world) const; qvec3f texCoordToWorld(qvec2f tc) const; qvec2f worldToLMCoord(qvec3f world) const; qvec3f LMCoordToWorld(qvec2f lm) const; }; qvec3b LM_Sample(const mbsp_t *bsp, const mface_t *face, const lit_variant_t *lit, const faceextents_t &faceextents, int byte_offset_of_face, qvec2i coord); qvec3f LM_Sample_HDR(const mbsp_t *bsp, const mface_t *face, const faceextents_t &faceextents, int byte_offset_of_face, qvec2i coord, const lit_variant_t *lit = nullptr, const bspxentries_t *bspx = nullptr); std::map> ClusterToLeafnumsMap(const mbsp_t *bsp);