/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include struct mface_t; struct mbsp_t; namespace settings { class worldspawn_keys; } struct lightsurf_t; struct bspx_decoupled_lm_perface; class faceextents_t; class light_t; struct facesup_t; extern std::atomic total_light_rays, total_light_ray_hits, total_samplepoints; extern std::atomic total_bounce_rays, total_bounce_ray_hits; extern std::atomic total_surflight_rays, total_surflight_ray_hits; // mxd extern std::atomic fully_transparent_lightmaps; void PrintFaceInfo(const mface_t *face, const mbsp_t *bsp); // FIXME: remove light param. add normal param and dir params. vec_t GetLightValue(const settings::worldspawn_keys &cfg, const light_t *entity, vec_t dist); void SetupDirt(settings::worldspawn_keys &cfg); std::unique_ptr CreateLightmapSurface(const mbsp_t *bsp, const mface_t *face, const facesup_t *facesup, const bspx_decoupled_lm_perface *facesup_decoupled, const settings::worldspawn_keys &cfg); bool Face_IsLightmapped(const mbsp_t *bsp, const mface_t *face); bool Face_IsEmissive(const mbsp_t *bsp, const mface_t *face); void DirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::worldspawn_keys &cfg); void IndirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::worldspawn_keys &cfg); void PostProcessLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::worldspawn_keys &cfg); void FinishLightmapSurface(const mbsp_t *bsp, lightsurf_t *lightsurf); void SaveLightmapSurface(const mbsp_t *bsp, mface_t *face, facesup_t *facesup, bspx_decoupled_lm_perface *facesup_decoupled, lightsurf_t *lightsurf, const faceextents_t &extents, const faceextents_t &output_extents); struct lightgrid_sample_t { bool used = false; int style = 0; qvec3d color{}; qvec3b round_to_int() const; float brightness() const; bool operator==(const lightgrid_sample_t &other) const; }; struct lightgrid_samples_t { std::array samples_by_style; lightgrid_samples_t &operator+=(const lightgrid_samples_t &other) noexcept; lightgrid_samples_t &operator/=(float scale) noexcept; void add(const qvec3d &color, int style); int used_styles() const; bool operator==(const lightgrid_samples_t &other) const; }; lightgrid_samples_t CalcLightgridAtPoint(const mbsp_t *bsp, const qvec3d &world_point); void ResetLtFace();