/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2018 MaxED This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include struct mleaf_t; struct mface_t; struct mbsp_t; namespace settings { class worldspawn_keys; } struct surfacelight_t { qvec3d pos; qvec3f surfnormal; size_t points_before_culling; // Estimated visible AABB culling aabb3d bounds; std::optional minlight_scale; std::vector points; std::vector leaves; // Surface light settings... struct per_style_t { bool bounce = false; // whether this is a direct or indirect emission /** * disables use of the surfnormal. We set this to true on sky surface lights, * to avoid black seams on geometry meeting the sky */ bool omnidirectional = false; // rescale faces to account for perpendicular lights bool rescale = false; int32_t style = 0; // style ID float intensity = 0; // Surface light strength for each point float totalintensity = 0; // Total surface light strength qvec3d color; // Surface color }; // Light data per style std::vector styles; }; class light_t; void ResetSurflight(); size_t GetSurflightPoints(); std::optional> IsSurfaceLitFace(const mbsp_t *bsp, const mface_t *face); const std::vector &SurfaceLightsForFaceNum(int facenum); void MakeRadiositySurfaceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp);