/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include // for std::pair enum class hittype_t : uint8_t { NONE = 0, SOLID = 1, SKY = 2 }; uint32_t clamp_texcoord(vec_t in, uint32_t width); qvec4b SampleTexture(const mface_t *face, const mtexinfo_t *tex, const img::texture *texture, const mbsp_t *bsp, const qvec3d &point); // mxd. Palette index -> RGBA class modelinfo_t; using style_t = int; struct hitresult_t { bool blocked; /** * non-zero means light passed through a shadow-casting bmodel with the given style. * only valid if blocked == false. */ style_t passedSwitchableShadowStyle; }; /** * Convenience functions TestLight and TestSky will test against all shadow * casting bmodels and self-shadow the model 'self' if self != NULL. */ hitresult_t TestSky(const qvec3d &start, const qvec3d &dirn, const modelinfo_t *self, const mface_t **face_out); hitresult_t TestLight(const qvec3d &start, const qvec3d &stop, const modelinfo_t *self); const mleaf_t *Light_PointInLeaf(const mbsp_t *bsp, const qvec3d &point); int Light_PointContents(const mbsp_t *bsp, const qvec3d &point); #include "trace_embree.hh"