/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include class mapentity_t; struct maptexinfo_t; struct side_t { winding_t w; qbsp_plane_t plane; bool plane_flipped; // whether `plane` is flipped or not int texinfo; int16_t lmshift; bool onnode; // has this face been used as a BSP node plane yet? bool visible = true; // can any part of this side be seen from non-void parts of the level? // non-visible means we can discard the brush side // (avoiding generating a BSP spit, so expanding it outwards) bool bevel; // don't ever use for bsp splitting bool tested; const maptexinfo_t &get_texinfo() const; }; class mapbrush_t; struct bspbrush_t { /** * The brushes in the mapentity_t::brushes vector are considered originals. Brush fragments created during * the BrushBSP will have this pointing back to the original brush in mapentity_t::brushes. * * fixme-brushbsp: this is supposed to be a mapbrush_t */ bspbrush_t *original; uint32_t file_order; aabb3d bounds; int side, testside; // side of node during construction std::vector sides; contentflags_t contents; /* BSP contents */ short lmshift; /* lightmap scaling (qu/lightmap pixel), passed to the light util */ std::optional outputnumber; /* only set for original brushes */ mapentity_t *func_areaportal; qvec3d sphere_origin; double sphere_radius; void update_bounds(); std::unique_ptr copy_unique() const; }; qplane3d Face_Plane(const face_t *face); qplane3d Face_Plane(const side_t *face); enum class rotation_t { none, hipnotic, origin_brush }; std::optional LoadBrush(const mapentity_t *src, const mapbrush_t *mapbrush, const contentflags_t &contents, const qvec3d &rotate_offset, const rotation_t rottype, const int hullnum); void FreeBrushes(mapentity_t *ent);