// Game: Generic // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) floor_purple_c 0 0 0 1 1 ( -64 -224 -16 ) ( -64 -224 -15 ) ( -63 -224 -16 ) floor_purple_c 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) floor_purple_c 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) floor_purple_c 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) floor_purple_c 0 0 0 1 1 ( 304 64 16 ) ( 304 64 17 ) ( 304 65 16 ) floor_purple_c 0 0 0 1 1 } // brush 1 { ( -80 -64 -32 ) ( -80 -63 -32 ) ( -80 -64 -31 ) wall_tan_a 0 -16 0 1 1 ( -64 -224 -32 ) ( -64 -224 -31 ) ( -63 -224 -32 ) wall_tan_a 0 -16 0 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1 ( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1 ( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) wall_tan_a 0 -16 0 1 1 ( -64 -64 -32 ) ( -64 -64 -31 ) ( -64 -63 -32 ) wall_tan_a 0 -16 0 1 1 } // brush 2 { ( -80 -64 -32 ) ( -80 -63 -32 ) ( -80 -64 -31 ) wall_tan_a 0 -16 0 1 1 ( 64 64 0 ) ( 64 64 1 ) ( 65 64 0 ) wall_tan_a 0 -16 0 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1 ( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1 ( 64 80 0 ) ( 65 80 0 ) ( 64 80 1 ) wall_tan_a 0 -16 0 1 1 ( 304 -64 -32 ) ( 304 -64 -31 ) ( 304 -63 -32 ) wall_tan_a 0 -16 0 1 1 } // brush 3 { ( 304 -64 -32 ) ( 304 -63 -32 ) ( 304 -64 -31 ) wall_tan_a 0 -16 0 1 1 ( 64 -224 0 ) ( 64 -224 1 ) ( 65 -224 0 ) wall_tan_a 0 -16 0 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1 ( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1 ( 64 80 0 ) ( 65 80 0 ) ( 64 80 1 ) wall_tan_a 0 -16 0 1 1 ( 320 -64 -32 ) ( 320 -64 -31 ) ( 320 -63 -32 ) wall_tan_a 0 -16 0 1 1 } // brush 4 { ( -64 -64 -32 ) ( -64 -63 -32 ) ( -64 -64 -31 ) wall_tan_a 0 -16 0 1 1 ( 64 -240 0 ) ( 64 -240 1 ) ( 65 -240 0 ) wall_tan_a 0 -16 0 1 1 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1 ( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1 ( 64 -224 0 ) ( 65 -224 0 ) ( 64 -224 1 ) wall_tan_a 0 -16 0 1 1 ( 320 -64 -32 ) ( 320 -64 -31 ) ( 320 -63 -32 ) wall_tan_a 0 -16 0 1 1 } // brush 5 { ( -64 -64 144 ) ( -64 -63 144 ) ( -64 -64 145 ) floor_purple_c 0 -32 0 1 1 ( -64 -224 144 ) ( -64 -224 145 ) ( -63 -224 144 ) floor_purple_c 0 -32 0 1 1 ( -64 -64 144 ) ( -63 -64 144 ) ( -64 -63 144 ) floor_purple_c 0 0 0 1 1 ( 64 64 176 ) ( 64 65 176 ) ( 65 64 176 ) floor_purple_c 0 0 0 1 1 ( 64 64 176 ) ( 65 64 176 ) ( 64 64 177 ) floor_purple_c 0 -32 0 1 1 ( 304 64 176 ) ( 304 64 177 ) ( 304 65 176 ) floor_purple_c 0 -32 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "224 -144 40" "angle" "180" }