/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // map.c #include "qbsp.h" #include "parser.h" #define info_player_start 1 #define info_player_deathmatch 2 #define info_player_coop 4 int cAnimtex; int rgfStartSpots; int FindMiptex(char *szName) { int i; for (i = 0; i < cMiptex; i++) { if (!strcmp(szName, rgszMiptex[i])) return i; } strcpy(rgszMiptex[i], szName); cMiptex++; if (szName[0] == '+') cAnimtex++; return i; } /* =============== FindTexinfo Returns a global texinfo number =============== */ int FindTexinfo(texinfo_t *t) { int i, j; texinfo_t *tex; // set the special flag if ((rgszMiptex[t->miptex][0] == '*' || !strnicmp(rgszMiptex[t->miptex], "sky", 3)) && !options.fSplitspecial) t->flags |= TEX_SPECIAL; tex = pWorldEnt->pTexinfo; for (i = 0; i < pWorldEnt->iTexinfo; i++, tex++) { if (t->miptex != tex->miptex) continue; if (t->flags != tex->flags) continue; for (j = 0; j < 8; j++) if (t->vecs[0][j] != tex->vecs[0][j]) break; if (j != 8) continue; return i; } // allocate a new texture pWorldEnt->pTexinfo[i] = *t; pWorldEnt->iTexinfo++; map.cTotal[BSPTEXINFO]++; return i; } static void ParseEpair(void) { epair_t *e; e = (epair_t *)AllocMem(OTHER, sizeof(epair_t), true); e->next = map.rgEntities[map.iEntities].epairs; map.rgEntities[map.iEntities].epairs = e; if (strlen(token) >= MAX_KEY - 1) Message(msgError, errEpairTooLong, linenum); e->key = copystring(token); ParseToken(false); if (strlen(token) >= MAX_VALUE - 1) Message(msgError, errEpairTooLong, linenum); e->value = copystring(token); if (!stricmp(e->key, "origin")) sscanf(e->value, "%f %f %f", &(map.rgEntities[map.iEntities].origin[0]), &(map.rgEntities[map.iEntities].origin[1]), &(map.rgEntities[map.iEntities].origin[2])); else if (!stricmp(e->key, "classname")) { if (!stricmp(e->value, "info_player_start")) { if (rgfStartSpots & info_player_start) Message(msgWarning, warnMultipleStarts); rgfStartSpots |= info_player_start; } else if (!stricmp(e->value, "info_player_deathmatch")) rgfStartSpots |= info_player_deathmatch; else if (!stricmp(e->value, "info_player_coop")) rgfStartSpots |= info_player_coop; } } void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv) { vec3_t baseaxis[18] = { {0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor {0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling {1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall {-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall {0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall {0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall }; int bestaxis; float dot, best; int i; best = 0; bestaxis = 0; for (i = 0; i < 6; i++) { dot = DotProduct(pln->normal, baseaxis[i * 3]); if (dot > best || (dot == best && !options.fOldaxis)) { best = dot; bestaxis = i; } } VectorCopy(baseaxis[bestaxis * 3 + 1], xv); VectorCopy(baseaxis[bestaxis * 3 + 2], yv); } static void ParseBrush(void) { vec3_t planepts[3]; vec3_t t1, t2, t3; int i, j; texinfo_t tx; vec_t d; int shift[2], rotate; float scale[2]; int iFace; map.rgBrushes[map.iBrushes].iFaceEnd = map.iFaces + 1; while (ParseToken(true)) { if (!strcmp(token, "}")) break; // read the three point plane definition for (i = 0; i < 3; i++) { if (i != 0) ParseToken(true); if (strcmp(token, "(")) Message(msgError, errInvalidMapPlane, linenum); for (j = 0; j < 3; j++) { ParseToken(false); planepts[i][j] = (float)atoi(token); } ParseToken(false); if (strcmp(token, ")")) Message(msgError, errInvalidMapPlane, linenum); } // read the texturedef memset(&tx, 0, sizeof(tx)); ParseToken(false); tx.miptex = FindMiptex(token); ParseToken(false); shift[0] = atoi(token); ParseToken(false); shift[1] = atoi(token); ParseToken(false); rotate = atoi(token); ParseToken(false); scale[0] = atof(token); ParseToken(false); scale[1] = atof(token); // if the three points are all on a previous plane, it is a // duplicate plane for (iFace = map.rgBrushes[map.iBrushes].iFaceEnd - 1; iFace > map.iFaces; iFace--) { for (i = 0; i < 3; i++) { d = DotProduct(planepts[i], map.rgFaces[iFace].plane.normal) - map.rgFaces[iFace].plane.dist; if (d < -ON_EPSILON || d > ON_EPSILON) break; } if (i == 3) break; } if (iFace > map.iFaces) { Message(msgWarning, warnBrushDuplicatePlane, linenum); continue; } if (map.iFaces < 0) Message(msgError, errLowFaceCount); // convert to a vector / dist plane for (j = 0; j < 3; j++) { t1[j] = planepts[0][j] - planepts[1][j]; t2[j] = planepts[2][j] - planepts[1][j]; t3[j] = planepts[1][j]; } CrossProduct(t1, t2, map.rgFaces[map.iFaces].plane.normal); if (VectorCompare(map.rgFaces[map.iFaces].plane.normal, vec3_origin)) { Message(msgWarning, warnNoPlaneNormal, linenum); break; } VectorNormalize(map.rgFaces[map.iFaces].plane.normal); map.rgFaces[map.iFaces].plane.dist = DotProduct(t3, map.rgFaces[map.iFaces].plane.normal); // fake proper texture vectors from QuakeEd style { vec3_t vecs[2]; int sv, tv; float ang, sinv, cosv; float ns, nt; TextureAxisFromPlane(&(map.rgFaces[map.iFaces].plane), vecs[0], vecs[1]); if (!scale[0]) scale[0] = 1; if (!scale[1]) scale[1] = 1; // rotate axis if (rotate == 0) { sinv = 0; cosv = 1; } else if (rotate == 90) { sinv = 1; cosv = 0; } else if (rotate == 180) { sinv = 0; cosv = -1; } else if (rotate == 270) { sinv = -1; cosv = 0; } else { ang = (float)rotate / 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); } if (vecs[0][0]) sv = 0; else if (vecs[0][1]) sv = 1; else sv = 2; if (vecs[1][0]) tv = 0; else if (vecs[1][1]) tv = 1; else tv = 2; for (i = 0; i < 2; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i = 0; i < 2; i++) for (j = 0; j < 3; j++) tx.vecs[i][j] = vecs[i][j] / scale[i]; tx.vecs[0][3] = (float)shift[0]; tx.vecs[1][3] = (float)shift[1]; } // unique the texinfo map.rgFaces[map.iFaces].texinfo = FindTexinfo(&tx); map.iFaces--; Message(msgPercent, map.cFaces - map.iFaces - 1, map.cFaces); } map.rgBrushes[map.iBrushes].iFaceStart = map.iFaces + 1; map.iBrushes--; } bool ParseEntity(mapentity_t *e) { if (!ParseToken(true)) return false; if (strcmp(token, "{")) Message(msgError, errParseEntity, linenum); if (map.iEntities >= map.cEntities) Message(msgError, errLowEntCount); pCurEnt->iBrushEnd = map.iBrushes + 1; do { if (!ParseToken(true)) Message(msgError, errUnexpectedEOF); if (!strcmp(token, "}")) break; else if (!strcmp(token, "{")) ParseBrush(); else ParseEpair(); } while (1); // Allocate some model memory while we're here pCurEnt->iBrushStart = map.iBrushes + 1; if (pCurEnt->iBrushStart != pCurEnt->iBrushEnd) { pCurEnt->pModels = (dmodel_t *)AllocMem(BSPMODEL, 1, true); pCurEnt->cModels = 1; } return true; } void PreParseFile(char *buf) { int braces = 0; map.cEntities = map.cBrushes = map.cFaces = 0; // Very simple... we just want numbers here. Invalid formats are // detected later. Problems with deviant .MAP formats. while (*buf != 0) { if (*buf == '\"') { buf++; // Quoted string... skip to end of quote while (*buf != '\"' && *buf) buf++; if (!*buf) break; } else if (*buf == '/' && *(buf + 1) == '/') { // Comment... skip to end of line while (*buf != '\n' && *buf) buf++; if (!*buf) break; } else if (*buf == '{') { if (braces == 0) map.cEntities++; else if (braces == 1) map.cBrushes++; braces++; } else if (*buf == '}') braces--; else if (*buf == '(') map.cFaces++; buf++; } if (map.cFaces % 3 != 0) Message(msgWarning, warnBadMapFaceCount); map.cFaces /= 3; map.rgFaces = (mapface_t *)AllocMem(MAPFACE, map.cFaces, true); map.rgBrushes = (mapbrush_t *)AllocMem(MAPBRUSH, map.cBrushes, true); map.rgEntities = (mapentity_t *)AllocMem(MAPENTITY, map.cEntities, true); // While we're here... pWorldEnt = map.rgEntities; // Allocate maximum memory here, copy over later // Maximum possible is one miptex/texinfo per face rgszMiptex = (miptex_t *)AllocMem(MIPTEX, map.cFaces, true); pWorldEnt->pTexinfo = (texinfo_t *)AllocMem(BSPTEXINFO, map.cFaces, true); pWorldEnt->cTexinfo = map.cFaces; } void LoadMapFile(void) { char *buf; int i, j, length; void *pTemp; Message(msgProgress, "LoadMapFile"); length = LoadFile(options.szMapName, (void **)&buf, true); PreParseFile(buf); ParserInit(buf); // Faces are loaded in reverse order, to be compatible with origqbsp. // Brushes too. map.iFaces = map.cFaces - 1; map.iBrushes = map.cBrushes - 1; map.iEntities = 0; pCurEnt = &map.rgEntities[0]; while (ParseEntity(pCurEnt)) { map.iEntities++; pCurEnt++; } FreeMem(buf, OTHER, length + 1); // Print out warnings for entities if (!(rgfStartSpots & info_player_start)) Message(msgWarning, warnNoPlayerStart); if (!(rgfStartSpots & info_player_deathmatch)) Message(msgWarning, warnNoPlayerDeathmatch); // if (!(rgfStartSpots & info_player_coop)) // Message(msgWarning, warnNoPlayerCoop); // Clean up texture memory if (cMiptex > map.cFaces) Message(msgError, errLowMiptexCount); else if (cMiptex < map.cFaces) { // For stuff in AddAnimatingTex, make room available pTemp = (void *)rgszMiptex; rgszMiptex = (miptex_t *)AllocMem(MIPTEX, cMiptex + cAnimtex * 20, true); memcpy(rgszMiptex, pTemp, cMiptex * rgcMemSize[MIPTEX]); FreeMem(pTemp, MIPTEX, map.cFaces); } if (pWorldEnt->iTexinfo > pWorldEnt->cTexinfo) Message(msgError, errLowTexinfoCount); else if (pWorldEnt->iTexinfo < pWorldEnt->cTexinfo) { pTemp = (void *)pWorldEnt->pTexinfo; pWorldEnt->pTexinfo = (texinfo_t *)AllocMem(BSPTEXINFO, pWorldEnt->iTexinfo, true); memcpy(pWorldEnt->pTexinfo, pTemp, pWorldEnt->iTexinfo * rgcMemSize[BSPTEXINFO]); FreeMem(pTemp, BSPTEXINFO, pWorldEnt->cTexinfo); pWorldEnt->cTexinfo = pWorldEnt->iTexinfo; } // One plane per face + 6 for portals cPlanes = map.cFaces + 6; // Count # of unique planes for (i = 0; i < map.cFaces; i++) { map.rgFaces[i].fUnique = true; for (j = 0; j < i; j++) if (map.rgFaces[j].fUnique && VectorCompare(map.rgFaces[i].plane.normal, map.rgFaces[j].plane.normal) && fabs(map.rgFaces[i].plane.dist - map.rgFaces[j].plane.dist) < EQUAL_EPSILON) { map.rgFaces[i].fUnique = false; cPlanes--; break; } } // Now iterate through brushes, add one plane for each face below 6 axis aligned faces. // This compensates for planes added in ExpandBrush. int cAxis; for (i = 0; i < map.cBrushes; i++) { cAxis = 0; for (j = map.rgBrushes[i].iFaceStart; j < map.rgBrushes[i].iFaceEnd; j++) { if ((fabs(map.rgFaces[j].plane.normal[0]) - (1 - 0.0001)) > 0 || (fabs(map.rgFaces[j].plane.normal[1]) - (1 - 0.0001)) > 0 || (fabs(map.rgFaces[j].plane.normal[2]) - (1 - 0.0001)) > 0) cAxis++; } if (6 - cAxis > 0) cPlanes += 6 - cAxis; } // cPlanes*3 because of 3 hulls, then add 20% as a fudge factor for hull edge bevel planes cPlanes = 3 * cPlanes + cPlanes / 5; pPlanes = (plane_t *)AllocMem(PLANE, cPlanes, true); Message(msgStat, "%5i faces", map.cFaces); Message(msgStat, "%5i brushes", map.cBrushes); Message(msgStat, "%5i entities", map.cEntities); Message(msgStat, "%5i unique texnames", cMiptex); Message(msgStat, "%5i texinfo", pWorldEnt->cTexinfo); Message(msgLiteral, "\n"); } void PrintEntity(int iEntity) { epair_t *ep; for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next) Message(msgStat, "%20s : %s", ep->key, ep->value); } char * ValueForKey(int iEntity, char *key) { epair_t *ep; for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next) if (!strcmp(ep->key, key)) return ep->value; return NULL; } void SetKeyValue(int iEntity, char *key, char *value) { epair_t *ep; for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next) if (!strcmp(ep->key, key)) { free(ep->value); /* FIXME */ ep->value = copystring(value); return; } ep = (epair_t *)AllocMem(OTHER, sizeof(epair_t), true); ep->next = map.rgEntities[iEntity].epairs; map.rgEntities[iEntity].epairs = ep; ep->key = copystring(key); ep->value = copystring(value); } void GetVectorForKey(int iEntity, char *szKey, vec3_t vec) { char *k; double v1, v2, v3; k = ValueForKey(iEntity, szKey); v1 = v2 = v3 = 0; // scanf into doubles, then assign, so it is vec_t size independent sscanf(k, "%lf %lf %lf", &v1, &v2, &v3); vec[0] = v1; vec[1] = v2; vec[2] = v3; } void WriteEntitiesToString(void) { char *pCur; epair_t *ep; char szLine[129]; int iEntity; int cLen; map.cTotal[BSPENT] = 0; for (iEntity = 0; iEntity < map.cEntities; iEntity++) { ep = map.rgEntities[iEntity].epairs; // ent got removed if (!ep) { map.rgEntities[iEntity].cEntdata = 0; map.rgEntities[iEntity].pEntdata = NULL; continue; } cLen = 0; while (ep) { int i = strlen(ep->key) + strlen(ep->value) + 6; if (i <= 128) cLen += i; else cLen += 128; ep = ep->next; } // Add 4 for {\n and }\n cLen += 4; map.rgEntities[iEntity].cEntdata = cLen; map.cTotal[BSPENT] += cLen; map.rgEntities[iEntity].pEntdata = pCur = (char *)AllocMem(BSPENT, cLen, true); *pCur = 0; strcat(pCur, "{\n"); pCur += 2; for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next) { // Limit on Quake's strings of 128 bytes sprintf(szLine, "\"%.*s\" \"%.*s\"\n", MAX_KEY, ep->key, 122 - strlen(ep->key), ep->value); strcat(pCur, szLine); pCur += strlen(szLine); } // No terminating null on this string pCur[0] = '}'; pCur[1] = '\n'; } }