/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define ON_EPSILON 0.1f #define ANGLE_EPSILON 0.001f #define EQUAL_EPSILON 0.001f // FIXME: use maximum dimension of level #define MAX_SKY_DIST 1000000.0f struct lightsample_t { vec3_t color; vec3_t direction; }; template constexpr float LightSample_Brightness(const T &color) { return ((color[0] + color[1] + color[2]) / 3.0); } /** * A directional light, emitted from "sky*" textured faces. */ class sun_t { public: vec3_t sunvec; vec_t sunlight; vec3_t sunlight_color; bool dirt; float anglescale; int style; std::string suntexture; }; /* for vanilla this would be 18. some engines allow higher limits though, which will be needed if we're scaling lightmap * resolution. */ /*with extra sampling, lit+lux etc, we need at least 46mb stack space per thread. yes, that's a lot. on the plus side, * it doesn't affect bsp complexity (actually, can simplify it a little)*/ #define MAXDIMENSION (255 + 1) struct texorg_t { qmat4x4f texSpaceToWorld; const gtexinfo_t *texinfo; vec_t planedist; }; class modelinfo_t; class globalconfig_t; class lightmap_t { public: int style; lightsample_t *samples; // new'ed array of numpoints //FIXME: this is stupid, we shouldn't need to allocate // extra data here for -extra4 }; using lightmapdict_t = std::vector; /*Warning: this stuff needs explicit initialisation*/ struct lightsurf_t { const globalconfig_t *cfg; const modelinfo_t *modelinfo; const mbsp_t *bsp; const bsp2_dface_t *face; /* these take precedence the values in modelinfo */ vec_t minlight; vec3_t minlight_color; bool nodirt; plane_t plane; vec3_t snormal; vec3_t tnormal; /* 16 in vanilla. engines will hate you if this is not power-of-two-and-at-least-one */ float lightmapscale; bool curved; /*normals are interpolated for smooth lighting*/ int texmins[2]; int texsize[2]; vec_t exactmid[2]; vec3_t midpoint; int numpoints; vec3_t *points; // new'ed array of numpoints vec3_t *normals; // new'ed array of numpoints bool *occluded; // new'ed array of numpoints int *realfacenums; // new'ed array of numpoints /* raw ambient occlusion amount per sample point, 0-1, where 1 is fully occluded. dirtgain/dirtscale are not applied yet */ float *occlusion; // new'ed array of numpoints /* for sphere culling */ vec3_t origin; vec_t radius; /* for AABB culling */ vec3_t mins, maxs; // for radiosity vec3_t radiosity; vec3_t texturecolor; /* stuff used by CalcPoint */ texorg_t texorg; int width, height; /* for lit water. receive light from either front or back. */ bool twosided; // ray batch stuff raystream_occlusion_t *occlusion_stream; raystream_intersection_t *intersection_stream; lightmapdict_t lightmapsByStyle; }; /* debug */ extern bool debug_highlightseams; enum debugmode_t { debugmode_none = 0, debugmode_phong, debugmode_phong_obj, debugmode_dirt, debugmode_bounce, debugmode_bouncelights, debugmode_debugoccluded, debugmode_debugneighbours }; extern debugmode_t debugmode; extern bool verbose_log; /* tracelist is a std::vector of pointers to modelinfo_t to use for LOS tests */ extern std::vector tracelist; extern std::vector selfshadowlist; extern std::vector shadowworldonlylist; extern std::vector switchableshadowlist; extern int numDirtVectors; // other flags extern bool dirt_in_use; // should any dirtmapping take place? set in SetupDirt extern float fadegate; extern int softsamples; extern const vec3_t vec3_white; extern float surflight_subdivide; extern int sunsamples; extern int dump_facenum; extern bool dump_face; extern int dump_vertnum; extern bool dump_vert; extern bool arghradcompat; // mxd class modelinfo_t { using strings = std::vector; #define DEFAULT_PHONG_ANGLE 89.0f public: const mbsp_t *bsp; const dmodel_t *model; float lightmapscale; vec3_t offset; public: lockable_vec_t minlight, shadow, shadowself, shadowworldonly, switchableshadow, switchshadstyle, dirt, phong, phong_angle, alpha; lockable_vec3_t minlight_color; lockable_bool_t lightignore; float getResolvedPhongAngle() const { const float s = phong_angle.floatValue(); if (s != 0) { return s; } if (phong.intValue() > 0) { return DEFAULT_PHONG_ANGLE; } return 0; } bool isWorld() const { return &bsp->dmodels[0] == model; } public: modelinfo_t(const mbsp_t *b, const dmodel_t *m, float lmscale) : bsp{b}, model{m}, lightmapscale{lmscale}, minlight{"minlight", 0}, shadow{"shadow", 0}, shadowself{strings{"shadowself", "selfshadow"}, 0}, shadowworldonly{"shadowworldonly", 0}, switchableshadow{"switchableshadow", 0}, switchshadstyle{"switchshadstyle", 0}, dirt{"dirt", 0}, phong{"phong", 0}, phong_angle{"phong_angle", 0}, alpha{"alpha", 1.0f}, minlight_color{strings{"minlight_color", "mincolor"}, 255, 255, 255, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, lightignore{"lightignore", false} { VectorSet(offset, 0, 0, 0); } settingsdict_t settings() { return {{&minlight, &shadow, &shadowself, &shadowworldonly, &switchableshadow, &switchshadstyle, &dirt, &phong, &phong_angle, &alpha, &minlight_color, &lightignore}}; } }; // // worldspawn keys / command-line settings // class globalconfig_t { using strings = std::vector; public: lockable_vec_t scaledist, rangescale, global_anglescale, lightmapgamma; lockable_bool_t addminlight; lockable_vec_t minlight; lockable_vec3_t minlight_color; lockable_bool_t spotlightautofalloff; // mxd lockable_vec_t compilerstyle_start; // start index for switchable light styles, default 32 (FIXME: should be int) /* dirt */ lockable_bool_t globalDirt; // apply dirt to all lights (unless they override it) + sunlight + minlight? lockable_vec_t dirtMode, dirtDepth, dirtScale, dirtGain, dirtAngle; lockable_bool_t minlightDirt; // apply dirt to minlight? /* phong */ lockable_bool_t phongallowed; lockable_vec_t phongangle; /* bounce */ lockable_bool_t bounce; lockable_bool_t bouncestyled; lockable_vec_t bouncescale, bouncecolorscale; /* Q2 surface lights (mxd) */ lockable_vec_t surflightscale; lockable_vec_t surflightbouncescale; lockable_vec_t surflightsubdivision; /* sunlight */ lockable_vec_t sunlight; lockable_vec3_t sunlight_color; lockable_vec_t sun2; lockable_vec3_t sun2_color; lockable_vec_t sunlight2; lockable_vec3_t sunlight2_color; lockable_vec_t sunlight3; lockable_vec3_t sunlight3_color; lockable_vec_t sunlight_dirt; lockable_vec_t sunlight2_dirt; lockable_vec3_t sunvec; lockable_vec3_t sun2vec; lockable_vec_t sun_deviance; lockable_vec3_t sky_surface; globalconfig_t() : scaledist{"dist", 1.0, 0.0f, 100.0f}, rangescale{"range", 0.5f, 0.0f, 100.0f}, global_anglescale{strings{"anglescale", "anglesense"}, 0.5, 0.0f, 1.0f}, lightmapgamma{"gamma", 1.0, 0.0f, 100.0f}, addminlight{"addmin", false}, minlight{strings{"light", "minlight"}, 0}, minlight_color{strings{"minlight_color", "mincolor"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, spotlightautofalloff{"spotlightautofalloff", false}, // mxd compilerstyle_start{"compilerstyle_start", 32}, /* dirt */ globalDirt{strings{"dirt", "dirty"}, false}, dirtMode{"dirtmode", 0.0f}, dirtDepth{"dirtdepth", 128.0f, 1.0f, std::numeric_limits::infinity()}, dirtScale{"dirtscale", 1.0f, 0.0f, 100.0f}, dirtGain{"dirtgain", 1.0f, 0.0f, 100.0f}, dirtAngle{"dirtangle", 88.0f, 0.0f, 90.0f}, minlightDirt{"minlight_dirt", false}, /* phong */ phongallowed{"phong", true}, phongangle{"phong_angle", 0}, /* bounce */ bounce{"bounce", false}, bouncestyled{"bouncestyled", false}, bouncescale{"bouncescale", 1.0f, 0.0f, 100.0f}, bouncecolorscale{"bouncecolorscale", 0.0f, 0.0f, 1.0f}, /* Q2 surface lights (mxd) */ surflightscale{"surflightscale", 0.3f}, // Strange defaults to match arghrad3 look... surflightbouncescale{"surflightbouncescale", 0.1f}, surflightsubdivision{strings{"surflightsubdivision", "choplight"}, 16.0f, 1.0f, 8192.0f}, // "choplight" - arghrad3 name /* sun */ /* sun_light, sun_color, sun_angle for http://www.bspquakeeditor.com/arghrad/ compatibility */ sunlight{strings{"sunlight", "sun_light"}, 0.0f}, /* main sun */ sunlight_color{strings{"sunlight_color", "sun_color"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, sun2{"sun2", 0.0f}, /* second sun */ sun2_color{"sun2_color", 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, sunlight2{"sunlight2", 0.0f}, /* top sky dome */ sunlight2_color{strings{"sunlight2_color", "sunlight_color2"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, sunlight3{"sunlight3", 0.0f}, /* bottom sky dome */ sunlight3_color{strings{"sunlight3_color", "sunlight_color3"}, 255.0f, 255.0f, 255.0f, vec3_transformer_t::NORMALIZE_COLOR_TO_255}, sunlight_dirt{"sunlight_dirt", 0.0f}, sunlight2_dirt{"sunlight2_dirt", 0.0f}, sunvec{strings{"sunlight_mangle", "sun_mangle", "sun_angle"}, 0.0f, -90.0f, 0.0f, vec3_transformer_t::MANGLE_TO_VEC}, /* defaults to straight down */ sun2vec{"sun2_mangle", 0.0f, -90.0f, 0.0f, vec3_transformer_t::MANGLE_TO_VEC}, /* defaults to straight down */ sun_deviance{"sunlight_penumbra", 0.0f, 0.0f, 180.0f}, sky_surface{strings{"sky_surface", "sun_surface"}, 0, 0, 0} /* arghrad surface lights on sky faces */ { } settingsdict_t settings() { return {{&scaledist, &rangescale, &global_anglescale, &lightmapgamma, &addminlight, &minlight, &minlight_color, &spotlightautofalloff, // mxd &compilerstyle_start, &globalDirt, &dirtMode, &dirtDepth, &dirtScale, &dirtGain, &dirtAngle, &minlightDirt, &phongallowed, &bounce, &bouncestyled, &bouncescale, &bouncecolorscale, &surflightscale, &surflightbouncescale, &surflightsubdivision, // mxd &sunlight, &sunlight_color, &sun2, &sun2_color, &sunlight2, &sunlight2_color, &sunlight3, &sunlight3_color, &sunlight_dirt, &sunlight2_dirt, &sunvec, &sun2vec, &sun_deviance, &sky_surface}}; } }; extern uint8_t *filebase; extern uint8_t *lit_filebase; extern uint8_t *lux_filebase; extern int oversample; extern int write_litfile; extern int write_luxfile; extern bool onlyents; extern bool scaledonly; extern surfflags_t *extended_texinfo_flags; extern bool novisapprox; extern bool nolights; extern bool litonly; enum backend_t { backend_bsp, backend_embree }; extern backend_t rtbackend; extern bool surflight_dump; extern std::filesystem::path mapfilename; // public functions lockable_setting_t *FindSetting(std::string name); void SetGlobalSetting(std::string name, std::string value, bool cmdline); void FixupGlobalSettings(void); void GetFileSpace(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int size); void GetFileSpace_PreserveOffsetInBsp(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int lightofs); const modelinfo_t *ModelInfoForModel(const mbsp_t *bsp, int modelnum); /** * returs nullptr for "skip" faces */ const modelinfo_t *ModelInfoForFace(const mbsp_t *bsp, int facenum); // bool Leaf_HasSky(const mbsp_t *bsp, const mleaf_t *leaf); //mxd. Missing definition int light_main(int argc, const char **argv);