/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2017 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_BOUNCE_H__ #define __LIGHT_BOUNCE_H__ #include #include #include #include #include typedef struct { std::vector poly; std::vector poly_edgeplanes; qvec3f pos; std::map colorByStyle; qvec3f componentwiseMaxColor; // cached maximum color in the colorByStyle, used for culling so we don't need to loop through colorByStyle qvec3f surfnormal; float area; /* estimated visible AABB culling */ vec3_t mins; vec3_t maxs; } bouncelight_t; // public functions const std::vector &BounceLights(); const std::vector &BounceLightsForFaceNum(int facenum); void MakeTextureColors (const mbsp_t *bsp); void MakeBounceLights (const globalconfig_t &cfg, const mbsp_t *bsp); void Face_LookupTextureColor (const mbsp_t *bsp, const bsp2_dface_t *face, vec3_t color); //mxd #endif /* __LIGHT_BOUNCE_H__ */