/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // tjunc.c #include "qbsp.h" static int numwedges, numwverts; static int tjuncs; static int tjuncfaces; static int cWVerts; static int cWEdges; static wvert_t *pWVerts; static wedge_t *pWEdges; //============================================================================ #define NUM_HASH 1024 static wedge_t *wedge_hash[NUM_HASH]; static vec3_t hash_min, hash_scale; static void InitHash(vec3_t mins, vec3_t maxs) { vec3_t size; vec_t volume; vec_t scale; int newsize[2]; VectorCopy(mins, hash_min); VectorSubtract(maxs, mins, size); memset(wedge_hash, 0, sizeof(wedge_hash)); volume = size[0] * size[1]; scale = sqrt(volume / NUM_HASH); newsize[0] = (int)(size[0] / scale); newsize[1] = (int)(size[1] / scale); hash_scale[0] = newsize[0] / size[0]; hash_scale[1] = newsize[1] / size[1]; hash_scale[2] = (vec_t)newsize[1]; } static unsigned HashVec(vec3_t vec) { unsigned h; h = (unsigned)(hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1])); if (h >= NUM_HASH) return NUM_HASH - 1; return h; } //============================================================================ static void CanonicalVector(vec3_t vec) { VectorNormalize(vec); if (vec[0] > EQUAL_EPSILON) return; else if (vec[0] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[0] = 0; if (vec[1] > EQUAL_EPSILON) return; else if (vec[1] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[1] = 0; if (vec[2] > EQUAL_EPSILON) return; else if (vec[2] < -EQUAL_EPSILON) { VectorSubtract(vec3_origin, vec, vec); return; } else vec[2] = 0; Error("Degenerate edge at (%.3f %.3f %.3f)", vec[0], vec[1], vec[2]); } static wedge_t * FindEdge(vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2) { vec3_t origin; vec3_t edgevec; wedge_t *edge; vec_t temp; int h; VectorSubtract(p2, p1, edgevec); CanonicalVector(edgevec); *t1 = DotProduct(p1, edgevec); *t2 = DotProduct(p2, edgevec); VectorMA(p1, -*t1, edgevec, origin); if (*t1 > *t2) { temp = *t1; *t1 = *t2; *t2 = temp; } h = HashVec(origin); for (edge = wedge_hash[h]; edge; edge = edge->next) { temp = edge->origin[0] - origin[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = edge->origin[1] - origin[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = edge->origin[2] - origin[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = edge->dir[0] - edgevec[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = edge->dir[1] - edgevec[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = edge->dir[2] - edgevec[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; return edge; } if (numwedges >= cWEdges) Error("Internal error: didn't allocate enough edges for tjuncs?"); edge = pWEdges + numwedges; numwedges++; edge->next = wedge_hash[h]; wedge_hash[h] = edge; VectorCopy(origin, edge->origin); VectorCopy(edgevec, edge->dir); edge->head.next = edge->head.prev = &edge->head; edge->head.t = VECT_MAX; return edge; } /* =============== AddVert =============== */ static void AddVert(wedge_t *edge, vec_t t) { wvert_t *v, *newv; v = edge->head.next; do { if (fabs(v->t - t) < T_EPSILON) return; if (v->t > t) break; v = v->next; } while (1); // insert a new wvert before v if (numwverts >= cWVerts) Error("Internal error: didn't allocate enough vertices for tjuncs?"); newv = pWVerts + numwverts; numwverts++; newv->t = t; newv->next = v; newv->prev = v->prev; v->prev->next = newv; v->prev = newv; } /* =============== AddEdge =============== */ static void AddEdge(vec3_t p1, vec3_t p2) { wedge_t *edge; vec_t t1, t2; edge = FindEdge(p1, p2, &t1, &t2); AddVert(edge, t1); AddVert(edge, t2); } /* =============== AddFaceEdges =============== */ static void AddFaceEdges(face_t *f) { int i, j; for (i = 0; i < f->w.numpoints; i++) { j = (i + 1) % f->w.numpoints; AddEdge(f->w.points[i], f->w.points[j]); } } //============================================================================ // a specially allocated face that can hold hundreds of edges if needed static byte superfacebuf[8192]; static face_t *superface = (face_t *)superfacebuf; static face_t *newlist; static void SplitFaceForTjunc(face_t *f, face_t *original) { winding_t *w = &f->w; face_t *newf, *chain; vec3_t edgevec[2]; vec_t angle; int i, firstcorner, lastcorner; chain = NULL; do { if (w->numpoints <= MAXPOINTS) { /* * the face is now small enough without more cutting so * copy it back to the original */ *original = *f; original->original = chain; original->next = newlist; newlist = original; return; } tjuncfaces++; restart: /* find the last corner */ VectorSubtract(w->points[w->numpoints - 1], w->points[0], edgevec[0]); VectorNormalize(edgevec[0]); for (lastcorner = w->numpoints - 1; lastcorner > 0; lastcorner--) { const vec_t *const p0 = w->points[lastcorner - 1]; const vec_t *const p1 = w->points[lastcorner]; VectorSubtract(p0, p1, edgevec[1]); VectorNormalize(edgevec[1]); angle = DotProduct(edgevec[0], edgevec[1]); if (angle < 1 - ANGLEEPSILON || angle > 1 + ANGLEEPSILON) break; } /* find the first corner */ VectorSubtract(w->points[1], w->points[0], edgevec[0]); VectorNormalize(edgevec[0]); for (firstcorner = 1; firstcorner < w->numpoints - 1; firstcorner++) { const vec_t *const p0 = w->points[firstcorner + 1]; const vec_t *const p1 = w->points[firstcorner]; VectorSubtract(p0, p1, edgevec[1]); VectorNormalize(edgevec[1]); angle = DotProduct(edgevec[0], edgevec[1]); if (angle < 1 - ANGLEEPSILON || angle > 1 + ANGLEEPSILON) break; } if (firstcorner + 2 >= MAXPOINTS) { /* rotate the point winding */ vec3_t point0; VectorCopy(w->points[0], point0); for (i = 1; i < w->numpoints; i++) VectorCopy(w->points[i], w->points[i - 1]); VectorCopy(point0, w->points[w->numpoints - 1]); goto restart; } /* * cut off as big a piece as possible, less than MAXPOINTS, and not * past lastcorner */ newf = NewFaceFromFace(f); if (f->original) Error("original face still exists (%s)", __func__); newf->original = chain; chain = newf; newf->next = newlist; newlist = newf; if (w->numpoints - firstcorner <= MAXPOINTS) newf->w.numpoints = firstcorner + 2; else if (lastcorner + 2 < MAXPOINTS && w->numpoints - lastcorner <= MAXPOINTS) newf->w.numpoints = lastcorner + 2; else newf->w.numpoints = MAXPOINTS; for (i = 0; i < newf->w.numpoints; i++) VectorCopy(w->points[i], newf->w.points[i]); for (i = newf->w.numpoints - 1; i < w->numpoints; i++) VectorCopy(w->points[i], w->points[i - (newf->w.numpoints - 2)]); w->numpoints -= (newf->w.numpoints - 2); } while (1); } /* =============== FixFaceEdges =============== */ static void FixFaceEdges(face_t *f) { int i, j, k; wedge_t *edge; wvert_t *v; vec_t t1, t2; *superface = *f; restart: for (i = 0; i < superface->w.numpoints; i++) { j = (i + 1) % superface->w.numpoints; edge = FindEdge(superface->w.points[i], superface->w.points[j], &t1, &t2); v = edge->head.next; while (v->t < t1 + T_EPSILON) v = v->next; if (v->t < t2 - T_EPSILON) { tjuncs++; /* insert a new vertex here */ for (k = superface->w.numpoints; k > j; k--) VectorCopy(superface->w.points[k - 1], superface->w.points[k]); VectorMA(edge->origin, v->t, edge->dir, superface->w.points[j]); superface->w.numpoints++; goto restart; } } if (superface->w.numpoints <= MAXPOINTS) { *f = *superface; f->next = newlist; newlist = f; return; } /* Too many edges - needs to be split into multiple faces */ SplitFaceForTjunc(superface, f); } //============================================================================ static void tjunc_count_r(node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) cWVerts += f->w.numpoints; tjunc_count_r(node->children[0]); tjunc_count_r(node->children[1]); } static void tjunc_find_r(node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) AddFaceEdges(f); tjunc_find_r(node->children[0]); tjunc_find_r(node->children[1]); } static void tjunc_fix_r(node_t *node) { face_t *f, *next; if (node->planenum == PLANENUM_LEAF) return; newlist = NULL; for (f = node->faces; f; f = next) { next = f->next; FixFaceEdges(f); } node->faces = newlist; tjunc_fix_r(node->children[0]); tjunc_fix_r(node->children[1]); } /* =========== tjunc =========== */ void TJunc(const mapentity_t *entity, node_t *headnode) { vec3_t maxs, mins; int i; Message(msgProgress, "Tjunc"); /* * Guess edges = 1/2 verts * Verts are arbitrarily multiplied by 2 because there appears to * be a need for them to "grow" slightly. */ cWVerts = 0; tjunc_count_r(headnode); cWEdges = cWVerts; cWVerts *= 2; pWVerts = AllocMem(WVERT, cWVerts, true); pWEdges = AllocMem(WEDGE, cWEdges, true); /* * identify all points on common edges * origin points won't allways be inside the map, so extend the hash area */ for (i = 0; i < 3; i++) { if (fabs(entity->maxs[i]) > fabs(entity->mins[i])) maxs[i] = fabs(entity->maxs[i]); else maxs[i] = fabs(entity->mins[i]); } VectorSubtract(vec3_origin, maxs, mins); InitHash(mins, maxs); numwedges = numwverts = 0; tjunc_find_r(headnode); Message(msgStat, "%8d world edges", numwedges); Message(msgStat, "%8d edge points", numwverts); /* add extra vertexes on edges where needed */ tjuncs = tjuncfaces = 0; tjunc_fix_r(headnode); FreeMem(pWVerts, WVERT, cWVerts); FreeMem(pWEdges, WEDGE, cWEdges); Message(msgStat, "%8d edges added by tjunctions", tjuncs); Message(msgStat, "%8d faces added by tjunctions", tjuncfaces); }