/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // mathlib.c -- math primitives #include "qbsp.h" vec_t VectorLengthSq(const vec3_t v) { int i; vec_t lensq; lensq = 0; for (i = 0; i < 3; i++) lensq += v[i] * v[i]; return lensq; } vec_t VectorLength(const vec3_t v) { return sqrt(VectorLengthSq(v)); } bool VectorCompare(const vec3_t v1, const vec3_t v2) { int i; for (i = 0; i < 3; i++) if (fabs(v1[i] - v2[i]) > EQUAL_EPSILON) return false; return true; } vec_t Q_rint(vec_t in) { return floor(in + 0.5); } void VectorMA(const vec3_t va, const double scale, const vec3_t vb, vec3_t vc) { vc[0] = va[0] + scale * vb[0]; vc[1] = va[1] + scale * vb[1]; vc[2] = va[2] + scale * vb[2]; } void CrossProduct(const vec3_t v1, const vec3_t v2, vec3_t cross) { cross[0] = v1[1] * v2[2] - v1[2] * v2[1]; cross[1] = v1[2] * v2[0] - v1[0] * v2[2]; cross[2] = v1[0] * v2[1] - v1[1] * v2[0]; } vec_t DotProduct(const vec3_t v1, const vec3_t v2) { return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]; } void VectorSubtract(const vec3_t va, const vec3_t vb, vec3_t out) { out[0] = va[0] - vb[0]; out[1] = va[1] - vb[1]; out[2] = va[2] - vb[2]; } void VectorAdd(const vec3_t va, const vec3_t vb, vec3_t out) { out[0] = va[0] + vb[0]; out[1] = va[1] + vb[1]; out[2] = va[2] + vb[2]; } void VectorCopy(const vec3_t in, vec3_t out) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; } vec_t VectorNormalize(vec3_t v) { int i; double length; length = 0; for (i = 0; i < 3; i++) length += v[i] * v[i]; length = sqrt(length); if (length == 0) return 0; for (i = 0; i < 3; i++) v[i] /= length; return length; } void VectorInverse(vec3_t v) { v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } void VectorScale(const vec3_t v, const vec_t scale, vec3_t out) { out[0] = v[0] * scale; out[1] = v[1] * scale; out[2] = v[2] * scale; }