/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_LTFACE_H__ #define __LIGHT_LTFACE_H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern std::atomic total_light_rays, total_light_ray_hits, total_samplepoints; extern std::atomic total_bounce_rays, total_bounce_ray_hits; class faceextents_t { private: qvec2i m_texmins; qvec2i m_texsize; float m_lightmapscale; qmat4x4f m_worldToTexCoord; qmat4x4f m_texCoordToWorld; public: faceextents_t() = default; faceextents_t(const bsp2_dface_t *face, const bsp2_t *bsp, float lmscale); int width() const; int height() const; int numsamples() const; qvec2i texsize() const; int indexOf(const qvec2i &lm) const; qvec2i intCoordsFromIndex(int index) const; qvec2f LMCoordToTexCoord(const qvec2f &LMCoord) const; qvec2f TexCoordToLMCoord(const qvec2f &tc) const; qvec2f worldToTexCoord(qvec3f world) const; qvec3f texCoordToWorld(qvec2f tc) const; qvec2f worldToLMCoord(qvec3f world) const; qvec3f LMCoordToWorld(qvec2f lm) const; }; qvec2f WorldToTexCoord_HighPrecision(const bsp2_t *bsp, const bsp2_dface_t *face, const qvec3f &world); qmat4x4f WorldToTexSpace(const bsp2_t *bsp, const bsp2_dface_t *f); qmat4x4f TexSpaceToWorld(const bsp2_t *bsp, const bsp2_dface_t *f); void WorldToTexCoord(const vec3_t world, const texinfo_t *tex, vec_t coord[2]); void PrintFaceInfo(const bsp2_dface_t *face, const bsp2_t *bsp); // FIXME: remove light param. add normal param and dir params. vec_t GetLightValue(const globalconfig_t &cfg, const light_t *entity, vec_t dist); std::map GetDirectLighting(const globalconfig_t &cfg, raystream_t *rs, const vec3_t origin, const vec3_t normal); void SetupDirt(globalconfig_t &cfg); float DirtAtPoint(const globalconfig_t &cfg, raystream_t *rs, const vec3_t point, const vec3_t normal, const dmodel_t *selfshadow); void LightFace(const bsp2_t *bsp, bsp2_dface_t *face, facesup_t *facesup, const globalconfig_t &cfg); #endif /* __LIGHT_LTFACE_H__ */