????-??-?? (unreleased) * qbsp: respect floating point texture rotation and shift in map files * qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer * light: fixed a race condition in multithreaded coloured light processing * light: fixed bug preventing use of all 4 light styles in a common case * light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools * light: removed old bsp30 support * light: lit files now automatically generated when coloured lights detected * light: implemented 4x4 oversampling with -extra4 command line * light: implemented the -gate option to help speed processing (default 0.001) * light: implemented the "_softangle" key for spotlights 2013-02-25 TyrUtils v0.5 * New changelog to summarise changes going forward * light and vis both now multithreaded on Unix and Windows platforms * vis now writes a state file every 5 minutes so it can resume if needed * qbsp and vis now support a form of detail brushes, similar to Quake 2. See qbsp.txt for further details. * added a small optimisation to vis for a minor speedup (usually only 1-2%) * build system re-written and lots of cleanups all over the code