// Game: Quake // Format: Valve // entity 0 { "mapversion" "220" "classname" "worldspawn" // brush 0 { ( 32 -256 112 ) ( 32 -255 112 ) ( 32 -256 113 ) skip [ 0 1 0 -16 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -240 96 ) ( 63 -240 96 ) ( 64 -240 97 ) skip [ -1 0 0 16 ] [ 0 0 -1 0 ] 180 1 1 ( 64 -576 80 ) ( 64 -575 80 ) ( 63 -576 80 ) skip [ 1 0 0 -16 ] [ 0 -1 0 16 ] 180 1 1 ( -16 -256 112 ) ( -17 -256 112 ) ( -16 -255 112 ) skip [ -1 0 0 16 ] [ 0 -1 0 16 ] 180 1 1 ( -16 -144 112 ) ( -16 -144 113 ) ( -17 -144 112 ) skip [ 1 0 0 -16 ] [ 0 0 -1 0 ] 180 1 1 ( 80 -576 96 ) ( 80 -576 97 ) ( 80 -575 96 ) skip [ 0 -1 0 16 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "56 -208 136" } // entity 2 { "classname" "func_wall" // brush 0 { ( -48 -256 240 ) ( -48 -255 240 ) ( -48 -256 241 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -16 -240 224 ) ( -17 -240 224 ) ( -16 -240 225 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -16 -576 208 ) ( -16 -575 208 ) ( -17 -576 208 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -256 240 ) ( -97 -256 240 ) ( -96 -255 240 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -144 240 ) ( -96 -144 241 ) ( -97 -144 240 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 0 -576 224 ) ( 0 -576 225 ) ( 0 -575 224 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 3 { "classname" "func_wall" // brush 0 { ( -48 -256 288 ) ( -48 -255 288 ) ( -48 -256 289 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -16 -240 272 ) ( -17 -240 272 ) ( -16 -240 273 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -16 -576 256 ) ( -16 -575 256 ) ( -17 -576 256 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -256 288 ) ( -97 -256 288 ) ( -96 -255 288 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -144 288 ) ( -96 -144 289 ) ( -97 -144 288 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 0 -576 272 ) ( 0 -576 273 ) ( 0 -575 272 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 4 { "classname" "func_wall" // brush 0 { ( -48 -256 144 ) ( -48 -255 144 ) ( -48 -256 145 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -16 -240 128 ) ( -17 -240 128 ) ( -16 -240 129 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -16 -576 112 ) ( -16 -575 112 ) ( -17 -576 112 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -256 144 ) ( -97 -256 144 ) ( -96 -255 144 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -144 144 ) ( -96 -144 145 ) ( -97 -144 144 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 0 -576 128 ) ( 0 -576 129 ) ( 0 -575 128 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } } // entity 5 { "classname" "func_wall" // brush 0 { ( -48 -256 192 ) ( -48 -255 192 ) ( -48 -256 193 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -16 -240 176 ) ( -17 -240 176 ) ( -16 -240 177 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -16 -576 160 ) ( -16 -575 160 ) ( -17 -576 160 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -256 192 ) ( -97 -256 192 ) ( -96 -255 192 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( -96 -144 192 ) ( -96 -144 193 ) ( -97 -144 192 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( 0 -576 176 ) ( 0 -576 177 ) ( 0 -575 176 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } }